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Blender V5.0
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#include <eevee_shadow_shared.hh>
Lightweight version of ShadowTileMapData that only contains data used for rendering the shadow.
Definition at line 96 of file eevee_shadow_shared.hh.
Definition at line 117 of file eevee_shadow_shared.hh.
| float blender::eevee::ShadowRenderView::clip_distance_inv |
Is either:
Definition at line 102 of file eevee_shadow_shared.hh.
| float blender::eevee::ShadowRenderView::clip_near |
If directional, distance along the negative Z axis of the near clip in view space.
Definition at line 108 of file eevee_shadow_shared.hh.
| bool32_t blender::eevee::ShadowRenderView::is_directional |
True if coming from a sun light shadow.
Definition at line 106 of file eevee_shadow_shared.hh.
Updated region of the tilemap.
Definition at line 114 of file eevee_shadow_shared.hh.
Shadow set bitmask of the light generating this view.
Definition at line 116 of file eevee_shadow_shared.hh.
| int blender::eevee::ShadowRenderView::tilemap_lod |
The level of detail of the tilemap this view is rendering.
Definition at line 112 of file eevee_shadow_shared.hh.
| int blender::eevee::ShadowRenderView::tilemap_tiles_index |
Copy of ShadowTileMapData.tiles_index.
Definition at line 110 of file eevee_shadow_shared.hh.
| uint blender::eevee::ShadowRenderView::viewport_index |
Viewport to submit the geometry of this tile-map view to.
Definition at line 104 of file eevee_shadow_shared.hh.