1#ifndef COIN_SOGLDISPLAYLIST_H
2#define COIN_SOGLDISPLAYLIST_H
36#include <Inventor/SbBasic.h>
39class SoGLDisplayListP;
50 SbBool mipmaptexobj = FALSE);
73 SoGLDisplayListP * pimpl;
74 void bindTexture(
SoState *state);
76 friend class SoGLCacheContextElement;
SbBool isMipMapTextureObject(void) const
Definition SoGLDisplayList.cpp:323
void addDependency(SoState *state)
Definition SoGLDisplayList.cpp:308
int getTextureTarget(void) const
Definition SoGLDisplayList.cpp:379
void call(SoState *state, int index=0)
Definition SoGLDisplayList.cpp:291
void unref(SoState *state=NULL)
Definition SoGLDisplayList.cpp:228
void open(SoState *state, int index=0)
Definition SoGLDisplayList.cpp:241
SoGLDisplayList(SoState *state, Type type, int allocnum=1, SbBool mipmaptexobj=FALSE)
Definition SoGLDisplayList.cpp:89
int getNumAllocated(void) const
Definition SoGLDisplayList.cpp:341
void setTextureTarget(int target)
Definition SoGLDisplayList.cpp:369
int getContext(void) const
Definition SoGLDisplayList.cpp:359
void close(SoState *state)
Definition SoGLDisplayList.cpp:261
void ref(void)
Definition SoGLDisplayList.cpp:218
Type getType(void) const
Definition SoGLDisplayList.cpp:332
unsigned int getFirstIndex(void) const
Definition SoGLDisplayList.cpp:350
The SoState class manages the Coin scene graph traversal state data.
Definition SoState.h:44