nsnake
Classic snake game for the terminal
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Public Member Functions | Public Attributes | List of all members
LayoutMainMenu Class Reference

How we show the screen at GameStateMainMenu. More...

#include <LayoutMainMenu.hpp>

Inheritance diagram for LayoutMainMenu:
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Collaboration diagram for LayoutMainMenu:
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Public Member Functions

 LayoutMainMenu (int width, int height, GameStateMainMenu *state)
 
void windowsInit ()
 
void windowsExit ()
 
void draw (Menu *menu)
 Shows the Main Menu screen, along with drawing menu.
 
void redraw ()
 Redraws everything from scratch, refreshing borders and stuff.
 

Public Attributes

GameStateMainMenustate
 We need this so we can access the states' flags and decide best on how to print it.
 
Window * logo
 
Window * menu
 
Window * animationwin
 
Animation * animation
 Cure thing at the main menu.
 

Detailed Description

How we show the screen at GameStateMainMenu.

This class is merely a wrapper over functions that print GameStateMainMenu on the screen.

Thus, it needs full access to it's internal values. So it comes down to this circular dependency.

Definition at line 20 of file LayoutMainMenu.hpp.

Constructor & Destructor Documentation

◆ LayoutMainMenu()

LayoutMainMenu::LayoutMainMenu ( int  width,
int  height,
GameStateMainMenu state 
)

Definition at line 14 of file LayoutMainMenu.cpp.

◆ ~LayoutMainMenu()

LayoutMainMenu::~LayoutMainMenu ( )
virtual

Definition at line 24 of file LayoutMainMenu.cpp.

Member Function Documentation

◆ draw()

void LayoutMainMenu::draw ( Menu *  menu)

Shows the Main Menu screen, along with drawing menu.

Definition at line 85 of file LayoutMainMenu.cpp.

◆ windowsExit()

void LayoutMainMenu::windowsExit ( )

Definition at line 76 of file LayoutMainMenu.cpp.

◆ windowsInit()

void LayoutMainMenu::windowsInit ( )

Definition at line 28 of file LayoutMainMenu.cpp.

Member Data Documentation

◆ animation

Animation* LayoutMainMenu::animation

Cure thing at the main menu.

Definition at line 49 of file LayoutMainMenu.hpp.

◆ animationwin

Window* LayoutMainMenu::animationwin

Definition at line 46 of file LayoutMainMenu.hpp.

◆ logo

Window* LayoutMainMenu::logo

Definition at line 44 of file LayoutMainMenu.hpp.

◆ menu

Window* LayoutMainMenu::menu

Definition at line 45 of file LayoutMainMenu.hpp.

◆ state

GameStateMainMenu* LayoutMainMenu::state

We need this so we can access the states' flags and decide best on how to print it.

Definition at line 42 of file LayoutMainMenu.hpp.


The documentation for this class was generated from the following files: