VTK  9.4.20251007
vtkGLTFDocumentLoader::Skin Struct Reference

This struct describes a glTF asset. More...

#include <vtkGLTFDocumentLoader.h>

Public Attributes

std::vector< vtkSmartPointer< vtkMatrix4x4 > > InverseBindMatrices
std::vector< int > Joints
int InverseBindMatricesAccessorId
int Skeleton
std::string Name

Detailed Description

This struct describes a glTF asset.

It is meant to mimic a .glTF file, containing all its root-level properties, stored as arrays when relevant.

Definition at line 375 of file vtkGLTFDocumentLoader.h.

Member Data Documentation

◆ InverseBindMatrices

std::vector<vtkSmartPointer<vtkMatrix4x4> > vtkGLTFDocumentLoader::Skin::InverseBindMatrices

Definition at line 377 of file vtkGLTFDocumentLoader.h.

◆ Joints

std::vector<int> vtkGLTFDocumentLoader::Skin::Joints

Definition at line 378 of file vtkGLTFDocumentLoader.h.

◆ InverseBindMatricesAccessorId

int vtkGLTFDocumentLoader::Skin::InverseBindMatricesAccessorId

Definition at line 379 of file vtkGLTFDocumentLoader.h.

◆ Skeleton

int vtkGLTFDocumentLoader::Skin::Skeleton

Definition at line 380 of file vtkGLTFDocumentLoader.h.

◆ Name

std::string vtkGLTFDocumentLoader::Skin::Name

Definition at line 381 of file vtkGLTFDocumentLoader.h.


The documentation for this struct was generated from the following file: