VTK  9.4.20251007
vtkLabeledDataMapper.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
41
42#ifndef vtkLabeledDataMapper_h
43#define vtkLabeledDataMapper_h
44
45#include "vtkMapper2D.h"
46#include "vtkRenderingLabelModule.h" // For export macro
47#include "vtkWrappingHints.h" // For VTK_MARSHALAUTO
48
49#include <cassert> // For assert macro
50
51VTK_ABI_NAMESPACE_BEGIN
52class vtkDataObject;
53class vtkDataSet;
54class vtkTextMapper;
55class vtkTextProperty;
56class vtkTransform;
57
58#define VTK_LABEL_IDS 0
59#define VTK_LABEL_SCALARS 1
60#define VTK_LABEL_VECTORS 2
61#define VTK_LABEL_NORMALS 3
62#define VTK_LABEL_TCOORDS 4
63#define VTK_LABEL_TENSORS 5
64#define VTK_LABEL_FIELD_DATA 6
65
66class VTKRENDERINGLABEL_EXPORT VTK_MARSHALAUTO vtkLabeledDataMapper : public vtkMapper2D
67{
68public:
74
76 void PrintSelf(ostream& os, vtkIndent indent) override;
77
79
91 vtkSetStringMacro(LabelFormat);
92 vtkGetStringMacro(LabelFormat);
94
96
103 vtkSetMacro(LabeledComponent, int);
104 vtkGetMacro(LabeledComponent, int);
106
108
111 vtkSetMacro(ComponentSeparator, char);
112 vtkGetMacro(ComponentSeparator, char);
114
116
121 void SetFieldDataArray(int arrayIndex);
122 vtkGetMacro(FieldDataArray, int);
124
126
131 void SetFieldDataName(const char* arrayName);
132 vtkGetStringMacro(FieldDataName);
134
139
145
147
153 vtkSetMacro(LabelMode, int);
154 vtkGetMacro(LabelMode, int);
163
165
173 virtual void SetLabelTextProperty(vtkTextProperty* p, int type);
176
178
181 void RenderOpaqueGeometry(vtkViewport* viewport, vtkActor2D* actor) override;
182 void RenderOverlay(vtkViewport* viewport, vtkActor2D* actor) override;
184
189
191
194 vtkGetObjectMacro(Transform, vtkTransform);
197
200 {
201 WORLD = 0,
204 };
205
207
211 vtkGetMacro(CoordinateSystem, int);
212 vtkSetClampMacro(CoordinateSystem, int, WORLD, DISPLAY);
216
221
223
226 vtkGetMacro(NumberOfLabels, int);
228
230
233 void GetLabelPosition(int label, double pos[3])
234 {
235 assert("label index range" && label >= 0 && label < this->NumberOfLabels);
236 pos[0] = this->LabelPositions[3 * label];
237 pos[1] = this->LabelPositions[3 * label + 1];
238 pos[2] = this->LabelPositions[3 * label + 2];
239 }
240
241
245 const char* GetLabelText(int label);
246
247protected:
250
252
259
261
263
269
271
272 void AllocateLabels(int numLabels);
275
276 class Internals;
277 Internals* Implementation;
278
279private:
281 void operator=(const vtkLabeledDataMapper&) = delete;
282};
283
284VTK_ABI_NAMESPACE_END
285#endif
a actor that draws 2D data
Definition vtkActor2D.h:36
general representation of visualization data
abstract class to specify dataset behavior
Definition vtkDataSet.h:57
a simple class to control print indentation
Definition vtkIndent.h:29
Store vtkAlgorithm input/output information.
void SetFieldDataName(const char *arrayName)
Set/Get the name of the field data array to label.
virtual void SetLabelTextProperty(vtkTextProperty *p, int type)
Set/Get the text property.
virtual void SetCoordinateSystem(int)
Set/get the coordinate system used for output labels.
void RenderOpaqueGeometry(vtkViewport *viewport, vtkActor2D *actor) override
Draw the text to the screen at each input point.
void CoordinateSystemWorld()
Set/get the coordinate system used for output labels.
void SetLabelModeToLabelIds()
Specify which data to plot: IDs, scalars, vectors, normals, texture coords, tensors,...
virtual void SetInputData(vtkDataObject *)
Set the input dataset to the mapper.
void SetLabelModeToLabelVectors()
Specify which data to plot: IDs, scalars, vectors, normals, texture coords, tensors,...
void SetLabelModeToLabelNormals()
Specify which data to plot: IDs, scalars, vectors, normals, texture coords, tensors,...
void SetLabelModeToLabelTensors()
Specify which data to plot: IDs, scalars, vectors, normals, texture coords, tensors,...
virtual vtkTextProperty * GetLabelTextProperty()
Set/Get the text property.
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this actor.
virtual void SetLabelMode(int)
Specify which data to plot: IDs, scalars, vectors, normals, texture coords, tensors,...
void AllocateLabels(int numLabels)
virtual void SetLabelTextProperty(vtkTextProperty *p)
Set/Get the text property.
vtkDataSet * GetInput()
Use GetInputDataObject() to get the input data object for composite datasets.
int FillInputPortInformation(int, vtkInformation *) override
Fill the input port information objects for this algorithm.
void SetLabelModeToLabelTCoords()
Specify which data to plot: IDs, scalars, vectors, normals, texture coords, tensors,...
static vtkLabeledDataMapper * New()
Instantiate object with %%-#6.3g label format.
void SetLabelModeToLabelScalars()
Specify which data to plot: IDs, scalars, vectors, normals, texture coords, tensors,...
void SetFieldDataArray(int arrayIndex)
Set/Get the field data array to label.
const char * GetLabelText(int label)
Return the text for the requested label.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void SetLabelModeToLabelFieldData()
Specify which data to plot: IDs, scalars, vectors, normals, texture coords, tensors,...
vtkMTimeType GetMTime() override
Return the modified time for this object.
void RenderOverlay(vtkViewport *viewport, vtkActor2D *actor) override
Draw the text to the screen at each input point.
~vtkLabeledDataMapper() override
void SetTransform(vtkTransform *t)
The transform to apply to the labels before mapping to 2D.
virtual vtkTextProperty * GetLabelTextProperty(int type)
Set/Get the text property.
void BuildLabelsInternal(vtkDataSet *)
void GetLabelPosition(int label, double pos[3])
Return the position of the requested label.
void CoordinateSystemDisplay()
Set/get the coordinate system used for output labels.
Coordinates
Coordinate systems that output dataset may use.
@ WORLD
Output 3-D world-space coordinates for each label anchor.
vtkMapper2D()=default
2D text annotation
represent text properties.
record modification and/or execution time
describes linear transformations via a 4x4 matrix
abstract specification for Viewports
Definition vtkViewport.h:46
window superclass for vtkRenderWindow
Definition vtkWindow.h:29
#define VTK_LABEL_TENSORS
#define VTK_LABEL_TCOORDS
#define VTK_LABEL_VECTORS
#define VTK_LABEL_SCALARS
#define VTK_LABEL_FIELD_DATA
#define VTK_LABEL_IDS
#define VTK_LABEL_NORMALS
vtkTypeUInt32 vtkMTimeType
Definition vtkType.h:270
#define VTK_MARSHALAUTO