VTK  9.4.20251007
vtkOpenGLRenderWindow.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
15
16#ifndef vtkOpenGLRenderWindow_h
17#define vtkOpenGLRenderWindow_h
18
19#include "vtkRect.h" // for vtkRecti
20#include "vtkRenderWindow.h"
21#include "vtkRenderingOpenGL2Module.h" // For export macro
22#include "vtkType.h" // for ivar
23#include "vtkWrappingHints.h" // For VTK_MARSHALAUTO
24#include <map> // for ivar
25#include <set> // for ivar
26#include <string> // for ivar
27
28VTK_ABI_NAMESPACE_BEGIN
29class vtkIdList;
32class vtkOpenGLHardwareSupport;
38class vtkTexture;
42class vtkOpenGLState;
43
44class VTKRENDERINGOPENGL2_EXPORT VTK_MARSHALAUTO vtkOpenGLRenderWindow : public vtkRenderWindow
45{
46public:
48 void PrintSelf(ostream& os, vtkIndent indent) override;
49#if !(defined(__APPLE__) || defined(__ANDROID__) || defined(__EMSCRIPTEN__))
51#endif
52
56 void Start() override;
57
62 void Frame() override;
63
67 const char* GetRenderingBackend() override;
68
70
76
78
83 unsigned char* GetPixelData(int x, int y, int x2, int y2, int front, int right) override;
85 int x, int y, int x2, int y2, int front, vtkUnsignedCharArray* data, int right) override;
87 int x, int y, int x2, int y2, unsigned char* data, int front, int right) override;
89 int x, int y, int x2, int y2, vtkUnsignedCharArray* data, int front, int right) override;
91
93
96 float* GetRGBAPixelData(int x, int y, int x2, int y2, int front, int right = 0) override;
98 int x, int y, int x2, int y2, int front, vtkFloatArray* data, int right = 0) override;
100 int x, int y, int x2, int y2, float* data, int front, int blend = 0, int right = 0) override;
101 int SetRGBAPixelData(int x, int y, int x2, int y2, vtkFloatArray* data, int front, int blend = 0,
102 int right = 0) override;
103 void ReleaseRGBAPixelData(float* data) override;
104 unsigned char* GetRGBACharPixelData(
105 int x, int y, int x2, int y2, int front, int right = 0) override;
107 int x, int y, int x2, int y2, int front, vtkUnsignedCharArray* data, int right = 0) override;
108 int SetRGBACharPixelData(int x, int y, int x2, int y2, unsigned char* data, int front,
109 int blend = 0, int right = 0) override;
110 int SetRGBACharPixelData(int x, int y, int x2, int y2, vtkUnsignedCharArray* data, int front,
111 int blend = 0, int right = 0) override;
113
115
118 float* GetZbufferData(int x1, int y1, int x2, int y2) override;
119 int GetZbufferData(int x1, int y1, int x2, int y2, float* z) override;
120 int GetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray* buffer) override;
121 int SetZbufferData(int x1, int y1, int x2, int y2, float* buffer) override;
122 int SetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray* buffer) override;
124
129
134
139
143 int GetDepthBufferSize() override;
144
149
154 int GetColorBufferSizes(int* rgba) override;
155
161 int GetColorBufferInternalFormat(int attachmentPoint);
162
166 virtual void OpenGLInit();
167
168 // Initialize the state of OpenGL that VTK wants for this window
169 virtual void OpenGLInitState();
170
171 // Initialize VTK for rendering in a new OpenGL context
172 virtual void OpenGLInitContext();
173
179 void GetOpenGLVersion(int& major, int& minor);
180
185
190
195
197
202
207
213
218 void WaitForCompletion() override;
219
223 virtual void DrawPixels(
224 int x1, int y1, int x2, int y2, int numComponents, int dataType, void* data);
225
230 virtual void DrawPixels(int dstXmin, int dstYmin, int dstXmax, int dstYmax, int srcXmin,
231 int srcYmin, int srcXmax, int srcYmax, int srcWidth, int srcHeight, int numComponents,
232 int dataType, void* data);
233
238 virtual void DrawPixels(int srcWidth, int srcHeight, int numComponents, int dataType, void* data);
239
244
251 virtual bool IsPointSpriteBugPresent() { return false; }
252
259 int vtktype, int numComponents, bool needInteger, bool needFloat, bool needSRGB);
260
266 std::string GetOpenGLSupportMessage() { return this->OpenGLSupportMessage; }
267
271 int SupportsOpenGL() override;
272
276 const char* ReportCapabilities() override;
277
284 void Initialize() override {}
285
286 std::set<vtkGenericOpenGLResourceFreeCallback*> Resources;
287
289 {
290 std::set<vtkGenericOpenGLResourceFreeCallback*>::iterator it = this->Resources.find(cb);
291 if (it == this->Resources.end())
292 {
293 this->Resources.insert(cb);
294 }
295 }
296
298 {
299 std::set<vtkGenericOpenGLResourceFreeCallback*>::iterator it = this->Resources.find(cb);
300 if (it != this->Resources.end())
301 {
302 this->Resources.erase(it);
303 }
304 }
305
315 virtual void PushContext() { this->MakeCurrent(); }
316 virtual void PopContext() {}
317
323
333 virtual bool SetSwapControl(int) { return false; }
334
335 // Get the state object used to keep track of
336 // OpenGL state
337 virtual vtkOpenGLState* GetState() { return this->State; }
338
339 // Get a VBO that can be shared by many
340 // It consists of normalized display
341 // coordinates for a quad and tcoords
343
344 // Activate and return thje texture unit for a generic 2d 64x64
345 // float greyscale noise texture ranging from 0 to 1. The texture is
346 // a hard-coded blue noise texture. This texture unit will automatically
347 // be deactivated at the end of the render process.
349
353 void End() override;
354
358 void Render() override;
359
364 void StereoMidpoint() override;
365
366 // does VTKs framebuffer require resolving for reading pixels
368
374
380
386
390 void BlitDisplayFramebuffer(int right, int srcX, int srcY, int srcWidth, int srcHeight, int destX,
391 int destY, int destWidth, int destHeight, int bufferMode, int interpolation);
392
394
398 void BlitToRenderFramebuffer(bool includeDepth);
399 void BlitToRenderFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int destX,
400 int destY, int destWidth, int destHeight, int bufferMode, int interpolation);
402
408 {
409 BlitToHardware, // hardware buffers
410 BlitToCurrent, // currently bound draw framebuffer, without depth buffer
411 BlitToCurrentWithDepth, // currently bound draw framebuffer, including depth buffer
412 NoBlit // no blit, GUI or external code will handle the blit
413 };
414
416
451
453
456 vtkSetMacro(FramebufferFlipY, bool);
457 vtkGetMacro(FramebufferFlipY, bool);
458 vtkBooleanMacro(FramebufferFlipY, bool);
460
462
468
470 // copy depth values from a source framebuffer to a destination framebuffer
471 // using texture maps to do the copy. The source framebufferobject must be texture
472 // backed. This method is designed to work around issues with trying to blit depth
473 // values between framebuffers that have different depth formats.
474
475 // blit entire source texture to active viewport
477
478 // blit specified source texels to active viewport
479 virtual void TextureDepthBlit(vtkTextureObject* source, int srcX, int srcY, int srcX2, int srcY2);
480
481 // blit specified source texels to specified viewport
482 virtual void TextureDepthBlit(vtkTextureObject* source, int srcX, int srcY, int srcX2, int srcY2,
483 int destX, int destY, int destX2, int destY2);
485
486 typedef void (*VTKOpenGLAPIProc)();
487 typedef VTKOpenGLAPIProc (*VTKOpenGLLoaderFunction)(void* userptr, const char* name);
498 void SetOpenGLSymbolLoader(VTKOpenGLLoaderFunction loader, void* userData);
499
500protected:
503
504 // blits the display buffers to the appropriate hardware buffers
506
507 // when frame is called, at the end blit to the hardware buffers
509
510 // a FSQ we use to resolve MSAA that handles gamma
512
513 // a FSQ we use to blit depth values
515
516 // a FSQ we use to flip framebuffer texture
518
519 // a FSQ we use to read depth component on platforms with OpenGL ES implementations
520 // because `glReadPixels` cannot be used to read GL_DEPTH_COMPONENT
522
523 // flip quad helpers Y tcoord
525
526 // resolve and flip renderframebuffer as needed
527 // when copying to displayframebuffer. Returns
528 // true if the color buffer was copied.
530
531 // On GLES, the depth attachment buffer cannot be downloaded from
532 // the GPU with `glReadPixels`.
533 // This method reads the depth buffer bits.
534 // The depth attachment size can be 8,16,24 or 32. The values are split into 4 8-bit numbers.
535 // These are stored in the form of an RGBA color attachment in DepthFrameBuffer.
536 // `glReadPixels` can read that RGBA format and reconstruct full 8,16,24 or 32-bit integer
537 // followed by scaling down to 0-1.
538 bool ReadDepthComponent(int depthSize);
539
540 // used in testing for opengl support
541 // in the SupportsOpenGL() method
545
546 virtual int ReadPixels(
547 const vtkRecti& rect, int front, int glFormat, int glType, void* data, int right = 0);
548
557 int CreateFramebuffers(int width, int height);
560
561 // used when we need to resolve a multisampled
562 // framebuffer
564
565 // used when we need to read depth component
566 // with OpenGL ES 3
568
572 virtual void CreateAWindow() = 0;
573
577 virtual void DestroyWindow() = 0;
578
583
588
589 std::map<std::string, int> GLStateIntegers;
590
595
597
599
601
603
604 // used for fast quad rendering
606
607 // noise texture
609
611
612 // keep track of in case we need to recreate the framebuffer
614
615 // how much bits to use for depth of created Framebuffers
617
619
620 struct
621 {
623 void* UserData = nullptr;
624 } SymbolLoader;
625
626private:
628 void operator=(const vtkOpenGLRenderWindow&) = delete;
629
630 // Keeping `State` private so the only way to access it is through
631 // `this->GetState()`.
632 vtkOpenGLState* State;
633};
634
635VTK_ABI_NAMESPACE_END
636#endif
dynamic, self-adjusting array of float
list of point or cell ids
Definition vtkIdList.h:24
a simple class to control print indentation
Definition vtkIndent.h:29
OpenGL buffer object.
Internal class which encapsulates OpenGL FramebufferObject.
Class to make rendering a full screen quad easier.
OpenGL rendering window.
void Start() override
Begin the rendering process.
void ReleaseGraphicsResources(vtkWindow *) override
Free up any graphics resources associated with this window a value of NULL means the context may alre...
int GetColorBufferInternalFormat(int attachmentPoint)
Get the internal format of current attached texture or render buffer.
int SetRGBACharPixelData(int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front, int blend=0, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
virtual void DrawPixels(int dstXmin, int dstYmin, int dstXmax, int dstYmax, int srcXmin, int srcYmin, int srcXmax, int srcYmax, int srcWidth, int srcHeight, int numComponents, int dataType, void *data)
Replacement for the old glDrawPixels function, but it allows for scaling the data and using only part...
vtkOpenGLFramebufferObject * DisplayFramebuffer
std::map< std::string, int > GLStateIntegers
std::string GetOpenGLSupportMessage()
Return a message profiding additional details about the results of calling SupportsOpenGL() This can ...
int GetRGBAPixelData(int x, int y, int x2, int y2, int front, vtkFloatArray *data, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
vtkTextureUnitManager * GetTextureUnitManager()
Returns its texture unit manager object.
bool ReadDepthComponent(int depthSize)
vtkOpenGLQuadHelper * DepthReadQuad
virtual void DrawPixels(int x1, int y1, int x2, int y2, int numComponents, int dataType, void *data)
Replacement for the old glDrawPixels function.
void Initialize() override
Initialize the rendering window.
int SetRGBAPixelData(int x, int y, int x2, int y2, float *data, int front, int blend=0, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
void SetOpenGLSymbolLoader(VTKOpenGLLoaderFunction loader, void *userData)
Provide a function pointer which can load OpenGL core/extension functions.
int GetTextureUnitForTexture(vtkTextureObject *)
Get the texture unit for a given texture object.
const char * GetRenderingBackend() override
What rendering backend has the user requested.
void RegisterGraphicsResources(vtkGenericOpenGLResourceFreeCallback *cb)
virtual void DestroyWindow()=0
Destroy a not-off-screen window.
FrameBlitModes
Define how the resulting image should be blitted when at the end of the Frame() call if SwapBuffers i...
float * GetZbufferData(int x1, int y1, int x2, int y2) override
Set/Get the zbuffer data from an image.
virtual void TextureDepthBlit(vtkTextureObject *source)
vtkTypeBool OwnContext
Flag telling if the context has been created here or was inherited.
int GetZbufferData(int x1, int y1, int x2, int y2, float *z) override
Set/Get the zbuffer data from an image.
virtual void TextureDepthBlit(vtkTextureObject *source, int srcX, int srcY, int srcX2, int srcY2, int destX, int destY, int destX2, int destY2)
void StereoMidpoint() override
Intermediate method performs operations required between the rendering of the left and right eye.
vtkTextureObject * NoiseTextureObject
vtkOpenGLFramebufferObject * ResolveFramebuffer
int GetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray *buffer) override
Set/Get the zbuffer data from an image.
void End() override
Update the system, if needed, at end of render process.
unsigned char * GetPixelData(int x, int y, int x2, int y2, int front, int right) override
Set/Get the pixel data of an image, transmitted as RGBRGB... front in this context indicates that the...
VTKOpenGLAPIProc(* VTKOpenGLLoaderFunction)(void *userptr, const char *name)
void BlitToRenderFramebuffer(bool includeDepth)
Blit the currently bound read buffer to the renderbuffer.
static void SetGlobalMaximumNumberOfMultiSamples(int val)
Set/Get the maximum number of multisamples.
virtual float GetMaximumHardwareLineWidth()
Return the largest line width supported by the hardware.
int GetDefaultTextureInternalFormat(int vtktype, int numComponents, bool needInteger, bool needFloat, bool needSRGB)
Get a mapping of vtk data types to native texture formats for this window we put this on the RenderWi...
void ActivateTexture(vtkTextureObject *)
Activate a texture unit for this texture.
vtkTextureObject * DrawPixelsTextureObject
vtkOpenGLFramebufferObject * DepthFramebuffer
bool GetUsingSRGBColorSpace()
Is this window/fo in sRGB colorspace.
int GetColorBufferSizes(int *rgba) override
Get the size of the color buffer.
int SetPixelData(int x, int y, int x2, int y2, unsigned char *data, int front, int right) override
Set/Get the pixel data of an image, transmitted as RGBRGB... front in this context indicates that the...
static vtkOpenGLRenderWindow * New()
int SetRGBACharPixelData(int x, int y, int x2, int y2, unsigned char *data, int front, int blend=0, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
vtkOpenGLBufferObject * GetTQuad2DVBO()
void Render() override
Handle opengl specific code and calls superclass.
void UnregisterGraphicsResources(vtkGenericOpenGLResourceFreeCallback *cb)
void BlitDisplayFramebuffer(int right, int srcX, int srcY, int srcWidth, int srcHeight, int destX, int destY, int destWidth, int destHeight, int bufferMode, int interpolation)
Blit a display buffer into a currently bound draw destination.
void Frame() override
A termination method performed at the end of the rendering process to do things like swapping buffers...
virtual bool IsPointSpriteBugPresent()
Returns true if driver has an EGL/OpenGL bug that makes vtkChartsCoreCxx-TestChartDoubleColors and ot...
void ReleaseRGBAPixelData(float *data) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
std::set< vtkGenericOpenGLResourceFreeCallback * > Resources
virtual void OpenGLInitContext()
vtkOpenGLQuadHelper * DepthBlitQuad
VTKOpenGLLoaderFunction LoadFunction
virtual void TextureDepthBlit(vtkTextureObject *source, int srcX, int srcY, int srcX2, int srcY2)
void WaitForCompletion() override
Block the thread until the actual rendering is finished().
virtual bool ResolveFlipRenderFramebuffer()
virtual void PushContext()
Ability to push and pop this window's context as the current context.
unsigned char * GetRGBACharPixelData(int x, int y, int x2, int y2, int front, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
vtkOpenGLQuadHelper * FlipQuad
virtual void OpenGLInitState()
vtkOpenGLFramebufferObject * RenderFramebuffer
static int GetGlobalMaximumNumberOfMultiSamples()
Set/Get the maximum number of multisamples.
virtual vtkOpenGLState * GetState()
virtual void CreateAWindow()=0
Create a not-off-screen window.
float * GetRGBAPixelData(int x, int y, int x2, int y2, int front, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
void BlitToRenderFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int destX, int destY, int destWidth, int destHeight, int bufferMode, int interpolation)
Blit the currently bound read buffer to the renderbuffer.
virtual int ReadPixels(const vtkRecti &rect, int front, int glFormat, int glType, void *data, int right=0)
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual void SetFrameBlitMode(FrameBlitModes)
SetGet how to handle blits at the end of a Frame() call.
int SupportsOpenGL() override
Does this render window support OpenGL?
int SetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray *buffer) override
Set/Get the zbuffer data from an image.
virtual vtkMTimeType GetContextCreationTime()
Get the time when the OpenGL context was created.
int SetPixelData(int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front, int right) override
Set/Get the pixel data of an image, transmitted as RGBRGB... front in this context indicates that the...
int GetDepthBufferSize() override
Get the size of the depth buffer.
void SetFrameBlitModeToBlitToCurrent()
SetGet how to handle blits at the end of a Frame() call.
bool InitializeFromCurrentContext() override
Initialize the render window from the information associated with the currently activated OpenGL cont...
virtual bool SetSwapControl(int)
Set the number of vertical syncs required between frames.
vtkOpenGLBufferObject * TQuad2DVBO
~vtkOpenGLRenderWindow() override
void BlitDisplayFramebufferColorAndDepth()
Blit a display framebuffer into a currently bound draw destination, color and depth.
const char * ReportCapabilities() override
Get report of capabilities for the render window.
void SetFrameBlitModeToNoBlit()
SetGet how to handle blits at the end of a Frame() call.
vtkOpenGLShaderCache * GetShaderCache()
Returns an Shader Cache object.
vtkOpenGLVertexBufferObjectCache * GetVBOCache()
Returns the VBO Cache.
int CreateFramebuffers(int width, int height)
Create the offScreen framebuffers or resize them if they are already created.
virtual void OpenGLInit()
Initialize OpenGL for this window.
int SetZbufferData(int x1, int y1, int x2, int y2, float *buffer) override
Set/Get the zbuffer data from an image.
void BlitDisplayFramebuffer()
Blit a display framebuffer into a currently bound draw destination, color only.
virtual void BlitDisplayFramebuffersToHardware()
void DeactivateTexture(vtkTextureObject *)
Deactivate a previously activated texture.
void RestoreGLState()
Restore OpenGL state at end of the rendering.
void GetOpenGLVersion(int &major, int &minor)
Get the major and minor version numbers of the OpenGL context we are using ala 3.2,...
void SaveGLState()
Query and save OpenGL state.
int SetRGBAPixelData(int x, int y, int x2, int y2, vtkFloatArray *data, int front, int blend=0, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
void SetFrameBlitModeToBlitToCurrentWithDepth()
SetGet how to handle blits at the end of a Frame() call.
int GetRGBACharPixelData(int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
void SetFrameBlitModeToBlitToHardware()
SetGet how to handle blits at the end of a Frame() call.
int GetPixelData(int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data, int right) override
Set/Get the pixel data of an image, transmitted as RGBRGB... front in this context indicates that the...
virtual void DrawPixels(int srcWidth, int srcHeight, int numComponents, int dataType, void *data)
Replacement for the old glDrawPixels function.
vtkOpenGLQuadHelper * ResolveQuad
manage Shader Programs within a context
OpenGL state storage.
The VertexArrayObject class uses, or emulates, vertex array objects.
manage vertex buffer objects shared within a context
The ShaderProgram uses one or more Shader objects.
abstracts an OpenGL texture object.
allocate/free texture units.
handles properties associated with a texture map
Definition vtkTexture.h:59
record modification and/or execution time
dynamic, self-adjusting array of unsigned char
virtual void MakeCurrent()
Make the window current.
Definition vtkWindow.h:244
int vtkTypeBool
Definition vtkABI.h:64
boost::graph_traits< vtkGraph * >::vertex_descriptor source(boost::graph_traits< vtkGraph * >::edge_descriptor e, vtkGraph *)
vtkTypeUInt32 vtkMTimeType
Definition vtkType.h:270
#define VTK_MARSHALAUTO