Blender V4.5
mesh_split_edges.cc
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#include "BLI_array_utils.hh"
6#include "BLI_index_mask.hh"
7#include "BLI_ordered_edge.hh"
8
9#include "BKE_attribute.hh"
10#include "BKE_attribute_math.hh"
11#include "BKE_customdata.hh"
12#include "BKE_mesh.hh"
13#include "BKE_mesh_mapping.hh"
14
15#include "GEO_mesh_selection.hh"
17#include "GEO_randomize.hh"
18
19namespace blender::geometry {
20
21static void propagate_vert_attributes(Mesh &mesh, const Span<int> new_to_old_verts_map)
22{
23 /* These types aren't supported for interpolation below. */
28 &mesh.vert_data, mesh.verts_num, mesh.verts_num + new_to_old_verts_map.size());
29 mesh.verts_num += new_to_old_verts_map.size();
30
31 bke::MutableAttributeAccessor attributes = mesh.attributes_for_write();
32 for (const StringRef id : attributes.all_ids()) {
33 const bke::AttributeMetaData meta_data = *attributes.lookup_meta_data(id);
34 if (meta_data.domain != bke::AttrDomain::Point) {
35 continue;
36 }
37 if (meta_data.data_type == CD_PROP_STRING) {
38 continue;
39 }
40 bke::GSpanAttributeWriter attribute = attributes.lookup_for_write_span(id);
41 if (!attribute) {
42 continue;
43 }
45 new_to_old_verts_map,
46 attribute.span.take_back(new_to_old_verts_map.size()));
47 attribute.finish();
48 }
49 if (float3 *orco = static_cast<float3 *>(
51 {
53 new_to_old_verts_map,
54 MutableSpan(orco, mesh.verts_num).take_back(new_to_old_verts_map.size()));
55 }
56 if (int *orig_indices = static_cast<int *>(
58 {
60 Span(orig_indices, mesh.verts_num),
61 new_to_old_verts_map,
62 MutableSpan(orig_indices, mesh.verts_num).take_back(new_to_old_verts_map.size()));
63 }
64}
65
66static void propagate_edge_attributes(Mesh &mesh, const Span<int> new_to_old_edge_map)
67{
69 CustomData_realloc(&mesh.edge_data, mesh.edges_num, mesh.edges_num + new_to_old_edge_map.size());
70 mesh.edges_num += new_to_old_edge_map.size();
71
72 bke::MutableAttributeAccessor attributes = mesh.attributes_for_write();
73 for (const StringRef id : attributes.all_ids()) {
74 const bke::AttributeMetaData meta_data = *attributes.lookup_meta_data(id);
75 if (meta_data.domain != bke::AttrDomain::Edge) {
76 continue;
77 }
78 if (meta_data.data_type == CD_PROP_STRING) {
79 continue;
80 }
81 if (id == ".edge_verts") {
82 /* Edge vertices are updated and combined with new edges separately. */
83 continue;
84 }
85 bke::GSpanAttributeWriter attribute = attributes.lookup_for_write_span(id);
86 if (!attribute) {
87 continue;
88 }
90 attribute.span, new_to_old_edge_map, attribute.span.take_back(new_to_old_edge_map.size()));
91 attribute.finish();
92 }
93
94 if (int *orig_indices = static_cast<int *>(
96 {
98 Span(orig_indices, mesh.edges_num),
99 new_to_old_edge_map,
100 MutableSpan(orig_indices, mesh.edges_num).take_back(new_to_old_edge_map.size()));
101 }
102}
103
111static int corner_on_edge_connected_to_vert(const Span<int> corner_verts,
112 const int corner,
113 const IndexRange face,
114 const int vert)
115{
116 if (corner_verts[corner] == vert) {
117 return corner;
118 }
119 const int other = bke::mesh::face_corner_next(face, corner);
120 BLI_assert(corner_verts[other] == vert);
121 return other;
122}
123
125
135 const Span<int> corner_verts,
136 const Span<int> corner_edges,
137 const GroupedSpan<int> edge_to_corner_map,
138 const Span<int> corner_to_face_map,
139 const BitSpan split_edges,
140 const Span<int> connected_corners,
141 const int vert)
142{
143 Vector<CornerGroup> groups;
144 /* Each corner should only be added to a single group. */
145 BitVector<> used_corners(connected_corners.size());
146 for (const int start_corner : connected_corners) {
147 CornerGroup group;
148 Vector<int> corner_stack({start_corner});
149 while (!corner_stack.is_empty()) {
150 const int corner = corner_stack.pop_last();
151 const int i = connected_corners.first_index(corner);
152 if (used_corners[i]) {
153 continue;
154 }
155 used_corners[i].set();
156 group.append(corner);
157 const int face = corner_to_face_map[corner];
158 const int prev_corner = bke::mesh::face_corner_prev(faces[face], corner);
159 /* Travel across the two edges neighboring this vertex, if they aren't split. */
160 for (const int edge : {corner_edges[corner], corner_edges[prev_corner]}) {
161 if (split_edges[edge]) {
162 continue;
163 }
164 for (const int other_corner : edge_to_corner_map[edge]) {
165 const int other_face = corner_to_face_map[other_corner];
166 if (other_face == face) {
167 /* Avoid continuing back to the same face. */
168 continue;
169 }
170 const int neighbor_corner = corner_on_edge_connected_to_vert(
171 corner_verts, other_corner, faces[other_face], vert);
172 corner_stack.append(neighbor_corner);
173 }
174 }
175 }
176 if (!group.is_empty()) {
177 groups.append(std::move(group));
178 }
179 }
180
181 return groups;
182}
183
184/* Calculate groups of corners that are contiguously connected to each input vertex.
185 * BLI_NOINLINE because MSVC 17.7 has a codegen bug here, given there is only a single call to this
186 * function, not inlining it for all platforms won't affect performance. See
187 * https://developercommunity.visualstudio.com/t/10448291 for details. */
190 const Span<int> corner_verts,
191 const Span<int> corner_edges,
192 const GroupedSpan<int> vert_to_corner_map,
193 const GroupedSpan<int> edge_to_corner_map,
194 const Span<int> corner_to_face_map,
195 const BitSpan split_edges,
196 const IndexMask &affected_verts)
197{
198 Array<Vector<CornerGroup>> corner_groups(affected_verts.size(), NoInitialization());
199 affected_verts.foreach_index(GrainSize(512), [&](const int vert, const int mask) {
200 new (&corner_groups[mask])
202 corner_verts,
203 corner_edges,
204 edge_to_corner_map,
205 corner_to_face_map,
207 vert_to_corner_map[vert],
208 vert));
209 });
210 return corner_groups;
211}
212
218
221 const BitSpan loose_edges,
222 const BitSpan split_edges,
223 const int vert)
224{
225 VertLooseEdges info;
226 for (const int edge : vert_to_edge_map[vert]) {
227 if (loose_edges[edge]) {
228 if (split_edges[edge]) {
229 info.selected.append(edge);
230 }
231 else {
232 info.unselected.append(edge);
233 }
234 }
235 }
236 return info;
237}
238
251 const IndexMask &affected_verts,
252 const Span<Vector<CornerGroup>> corner_groups,
253 const GroupedSpan<int> vert_to_edge_map,
254 const BitSpan loose_edges,
255 const BitSpan split_edges,
256 Array<int> &offset_data)
257{
258 offset_data.reinitialize(affected_verts.size() + 1);
259 MutableSpan<int> new_verts_nums = offset_data;
260 threading::parallel_for(affected_verts.index_range(), 2048, [&](const IndexRange range) {
261 /* Start with -1 for the reused vertex. None of the final sizes should be negative. */
262 new_verts_nums.slice(range).fill(-1);
263 for (const int i : range) {
264 new_verts_nums[i] += corner_groups[i].size();
265 }
266 });
267 if (!loose_edges.is_empty()) {
268 affected_verts.foreach_index(GrainSize(512), [&](const int vert, const int mask) {
269 const VertLooseEdges info = calc_vert_loose_edges(
270 vert_to_edge_map, loose_edges, split_edges, vert);
271 new_verts_nums[mask] += info.selected.size();
272 if (corner_groups[mask].is_empty()) {
273 /* Loose edges share their vertex with a corner group if possible. */
274 new_verts_nums[mask] += info.unselected.size() > 0;
275 }
276 });
277 }
279}
280
286static void update_corner_verts(const int orig_verts_num,
287 const Span<Vector<CornerGroup>> corner_groups,
288 const OffsetIndices<int> new_verts_by_affected_vert,
289 MutableSpan<int> new_corner_verts)
290{
291 threading::parallel_for(corner_groups.index_range(), 512, [&](const IndexRange range) {
292 for (const int new_vert : range) {
293 const Span<CornerGroup> groups = corner_groups[new_vert];
294 const IndexRange new_verts = new_verts_by_affected_vert[new_vert];
295 for (const int group : groups.index_range().drop_back(1)) {
296 const int new_vert = orig_verts_num + new_verts[group];
297 new_corner_verts.fill_indices(groups[group].as_span(), new_vert);
298 }
299 }
300 });
301}
302
304 const Span<int> corner_verts,
305 const Span<int> corner_to_face_map,
306 const int corner)
307{
308 const int face = corner_to_face_map[corner];
309 const int corner_next = bke::mesh::face_corner_next(faces[face], corner);
310 return OrderedEdge(corner_verts[corner], corner_verts[corner_next]);
311}
312
321 const Span<int> corner_verts,
322 const GroupedSpan<int> edge_to_corner_map,
323 const Span<int> corner_to_face_map,
324 const IndexMask &selected_edges,
325 MutableSpan<int2> edges,
326 MutableSpan<int> corner_edges,
327 MutableSpan<int> r_new_edge_offsets)
328{
329 /* Calculate the offset of new edges assuming no new edges are identical and are merged. */
330 selected_edges.foreach_index_optimized<int>(
331 GrainSize(4096), [&](const int edge, const int mask) {
332 r_new_edge_offsets[mask] = std::max<int>(edge_to_corner_map[edge].size() - 1, 0);
333 });
334 const OffsetIndices offsets = offset_indices::accumulate_counts_to_offsets(r_new_edge_offsets);
335
336 Array<int2> new_edges(offsets.total_size());
337
338 /* Count the number of final new edges per edge, to use as offsets if there are duplicates. */
339 Array<int> num_edges_per_edge_merged(r_new_edge_offsets.size());
340 std::atomic<bool> found_duplicate = false;
341
342 /* The first new edge for each selected edge is reused-- we modify the existing edge in
343 * place. Simply reusing the first new edge isn't enough because deduplication might make
344 * multiple new edges reuse the original. */
345 Array<bool> is_reused(corner_verts.size(), false);
346
347 /* Calculate per-original split edge deduplication of new edges, which are stored by the
348 * corner vertices of connected faces. Update corner verts to store the updated indices. */
349 selected_edges.foreach_index(GrainSize(1024), [&](const int edge, const int mask) {
350 if (edge_to_corner_map[edge].is_empty()) {
351 /* Handle loose edges. */
352 num_edges_per_edge_merged[mask] = 0;
353 return;
354 }
355
356 const int new_edges_start = offsets[mask].start();
358 for (const int corner : edge_to_corner_map[edge]) {
359 const OrderedEdge edge = edge_from_corner(faces, corner_verts, corner_to_face_map, corner);
360 int index = deduplication.first_index_of_try(edge);
361 if (UNLIKELY(index != -1)) {
362 found_duplicate.store(true, std::memory_order_relaxed);
363 }
364 else {
365 index = deduplication.append_and_get_index(edge);
366 }
367
368 if (index == 0) {
369 is_reused[corner] = true;
370 }
371 else {
372 corner_edges[corner] = edges.size() + new_edges_start + index - 1;
373 }
374 }
375
376 const int new_edges_num = deduplication.size() - 1;
377
378 edges[edge] = int2(deduplication.first().v_low, deduplication.first().v_high);
379 new_edges.as_mutable_span()
380 .slice(new_edges_start, new_edges_num)
381 .copy_from(deduplication.as_span().drop_front(1).cast<int2>());
382
383 num_edges_per_edge_merged[mask] = new_edges_num;
384 });
385
386 if (!found_duplicate) {
387 /* No edges were merged, we can use the existing output array and offsets. */
388 return new_edges;
389 }
390
391 /* Update corner edges to remove the "holes" left by merged new edges. */
393 num_edges_per_edge_merged);
394 selected_edges.foreach_index(GrainSize(2048), [&](const int edge, const int mask) {
395 const int difference = offsets[mask].start() - offsets_merged[mask].start();
396 for (const int corner : edge_to_corner_map[edge]) {
397 if (!is_reused[corner]) {
398 corner_edges[corner] -= difference;
399 }
400 }
401 });
402
403 /* Create new edges without the empty slots for the duplicates */
404 Array<int2> new_edges_merged(offsets_merged.total_size());
405 threading::parallel_for(offsets_merged.index_range(), 1024, [&](const IndexRange range) {
406 for (const int i : range) {
407 new_edges_merged.as_mutable_span()
408 .slice(offsets_merged[i])
409 .copy_from(new_edges.as_span().slice(offsets[i].start(), offsets_merged[i].size()));
410 }
411 });
412
413 r_new_edge_offsets.copy_from(num_edges_per_edge_merged);
414 return new_edges_merged;
415}
416
418 const Span<int> corner_verts,
419 const GroupedSpan<int> edge_to_corner_map,
420 const Span<int> corner_to_face_map,
421 const IndexMask &unselected_edges,
422 MutableSpan<int2> edges)
423{
424 unselected_edges.foreach_index(GrainSize(1024), [&](const int edge) {
425 const Span<int> edge_corners = edge_to_corner_map[edge];
426 if (edge_corners.is_empty()) {
427 return;
428 }
429 const int corner = edge_corners.first();
430 const OrderedEdge new_edge = edge_from_corner(faces, corner_verts, corner_to_face_map, corner);
431 edges[edge] = int2(new_edge.v_low, new_edge.v_high);
432 });
433}
434
435static void swap_edge_vert(int2 &edge, const int old_vert, const int new_vert)
436{
437 if (edge[0] == old_vert) {
438 edge[0] = new_vert;
439 }
440 else if (edge[1] == old_vert) {
441 edge[1] = new_vert;
442 }
443}
444
450static void reassign_loose_edge_verts(const int orig_verts_num,
451 const IndexMask &affected_verts,
452 const GroupedSpan<int> vert_to_edge_map,
453 const BitSpan loose_edges,
454 const BitSpan split_edges,
455 const Span<Vector<CornerGroup>> corner_groups,
456 const OffsetIndices<int> new_verts_by_affected_vert,
457 MutableSpan<int2> edges)
458{
459 affected_verts.foreach_index(GrainSize(1024), [&](const int vert, const int mask) {
460 const IndexRange new_verts = new_verts_by_affected_vert[mask];
461 /* Account for the reuse of the original vertex by non-loose corner groups. In practice this
462 * means using the new vertices for each split loose edge until we run out of new vertices.
463 * We then expect the count to match up with the number of new vertices reserved by
464 * #calc_vert_ranges_per_old_vert. */
465 int new_vert_i = std::max<int>(corner_groups[mask].size() - 1, 0);
466 if (new_vert_i == new_verts.size()) {
467 return;
468 }
469 const VertLooseEdges vert_info = calc_vert_loose_edges(
470 vert_to_edge_map, loose_edges, split_edges, vert);
471 for (const int edge : vert_info.selected) {
472 const int new_vert = orig_verts_num + new_verts[new_vert_i];
473 swap_edge_vert(edges[edge], vert, new_vert);
474 new_vert_i++;
475 if (new_vert_i == new_verts.size()) {
476 return;
477 }
478 }
479 const int new_vert = orig_verts_num + new_verts[new_vert_i];
480 for (const int orig_edge : vert_info.unselected) {
481 swap_edge_vert(edges[orig_edge], vert, new_vert);
482 }
483 });
484}
485
491{
492 Array<int> map(offsets.total_size());
493 mask.foreach_index(GrainSize(1024), [&](const int i, const int mask) {
494 map.as_mutable_span().slice(offsets[mask]).fill(i);
495 });
496 return map;
497}
498
499void split_edges(Mesh &mesh,
500 const IndexMask &selected_edges,
501 const bke::AttributeFilter & /*attribute_filter*/)
502{
503 const int orig_verts_num = mesh.verts_num;
504 const Span<int2> orig_edges = mesh.edges();
505 const OffsetIndices faces = mesh.faces();
506
507 IndexMaskMemory memory;
508 const IndexMask affected_verts = vert_selection_from_edge(
509 orig_edges, selected_edges, orig_verts_num, memory);
510 BitVector<> selection_bits(orig_edges.size());
511 selected_edges.to_bits(selection_bits);
512 const bke::LooseEdgeCache &loose_edges = mesh.loose_edges();
513
514 const GroupedSpan<int> vert_to_corner_map = mesh.vert_to_corner_map();
515
516 Array<int> edge_to_corner_offsets;
517 Array<int> edge_to_corner_indices;
518 const GroupedSpan<int> edge_to_corner_map = bke::mesh::build_edge_to_corner_map(
519 mesh.corner_edges(), orig_edges.size(), edge_to_corner_offsets, edge_to_corner_indices);
520
521 Array<int> vert_to_edge_offsets;
522 Array<int> vert_to_edge_indices;
523 GroupedSpan<int> vert_to_edge_map;
524 if (loose_edges.count > 0) {
525 vert_to_edge_map = bke::mesh::build_vert_to_edge_map(
526 orig_edges, orig_verts_num, vert_to_edge_offsets, vert_to_edge_indices);
527 }
528
529 const Array<int> corner_to_face_map = mesh.corner_to_face_map();
530
532 mesh.corner_verts(),
533 mesh.corner_edges(),
534 vert_to_corner_map,
535 edge_to_corner_map,
536 corner_to_face_map,
537 selection_bits,
538 affected_verts);
539
540 Array<int> vert_new_vert_offset_data;
541 const OffsetIndices new_verts_by_affected_vert = calc_vert_ranges_per_old_vert(
542 affected_verts,
543 corner_groups,
544 vert_to_edge_map,
545 loose_edges.is_loose_bits,
546 selection_bits,
547 vert_new_vert_offset_data);
548
549 MutableSpan<int> corner_verts = mesh.corner_verts_for_write();
550 update_corner_verts(orig_verts_num, corner_groups, new_verts_by_affected_vert, corner_verts);
551
552 Array<int> new_edge_offsets(selected_edges.size() + 1);
553 Array<int2> new_edges = calc_new_edges(faces,
554 corner_verts,
555 edge_to_corner_map,
556 corner_to_face_map,
557 selected_edges,
558 mesh.edges_for_write(),
559 mesh.corner_edges_for_write(),
560 new_edge_offsets);
561 const IndexMask unselected_edges = selected_edges.complement(orig_edges.index_range(), memory);
563 corner_verts,
564 edge_to_corner_map,
565 corner_to_face_map,
566 unselected_edges,
567 mesh.edges_for_write());
568
569 if (loose_edges.count > 0) {
570 reassign_loose_edge_verts(orig_verts_num,
571 affected_verts,
572 vert_to_edge_map,
573 loose_edges.is_loose_bits,
574 selection_bits,
575 corner_groups,
576 new_verts_by_affected_vert,
577 mesh.edges_for_write());
578 }
579
580 const Array<int> edge_map = offsets_to_map(selected_edges, new_edge_offsets.as_span());
581 propagate_edge_attributes(mesh, edge_map);
582 mesh.edges_for_write().take_back(new_edges.size()).copy_from(new_edges);
583
584 const Array<int> vert_map = offsets_to_map(affected_verts, new_verts_by_affected_vert);
585 propagate_vert_attributes(mesh, vert_map);
586
587 mesh.tag_edges_split();
588
591}
592
593} // namespace blender::geometry
CustomData interface, see also DNA_customdata_types.h.
void CustomData_realloc(CustomData *data, int old_size, int new_size, eCDAllocType alloctype=CD_CONSTRUCT)
void CustomData_free_layers(CustomData *data, eCustomDataType type)
void * CustomData_get_layer_for_write(CustomData *data, eCustomDataType type, int totelem)
#define BLI_assert(a)
Definition BLI_assert.h:46
#define BLI_NOINLINE
#define UNLIKELY(x)
@ CD_MVERT_SKIN
@ CD_FREESTYLE_EDGE
@ CD_CLOTH_ORCO
@ CD_PROP_STRING
static DBVT_INLINE btScalar size(const btDbvtVolume &a)
Definition btDbvt.cpp:52
int64_t size() const
Definition BLI_array.hh:245
Span< T > as_span() const
Definition BLI_array.hh:232
MutableSpan< T > as_mutable_span()
Definition BLI_array.hh:237
void reinitialize(const int64_t new_size)
Definition BLI_array.hh:398
GMutableSpan take_back(const int64_t n) const
constexpr int64_t size() const
constexpr int64_t size() const
Definition BLI_span.hh:493
constexpr MutableSpan take_back(const int64_t n) const
Definition BLI_span.hh:640
constexpr const T & first() const
Definition BLI_span.hh:315
constexpr int64_t first_index(const T &search_value) const
Definition BLI_span.hh:377
constexpr int64_t size() const
Definition BLI_span.hh:252
constexpr IndexRange index_range() const
Definition BLI_span.hh:401
constexpr bool is_empty() const
Definition BLI_span.hh:260
void append(const T &value)
bool is_empty() const
Set< StringRefNull > all_ids() const
std::optional< AttributeMetaData > lookup_meta_data(StringRef attribute_id) const
GSpanAttributeWriter lookup_for_write_span(StringRef attribute_id)
void foreach_index_optimized(Fn &&fn) const
IndexMask complement(const IndexMask &universe, IndexMaskMemory &memory) const
void to_bits(MutableBitSpan r_bits, int64_t offset=0) const
void foreach_index(Fn &&fn) const
VecBase< int, 2 > int2
ccl_device_inline float2 mask(const MaskType mask, const float2 a)
static char faces[256]
void gather(const GVArray &src, const IndexMask &indices, GMutableSpan dst, int64_t grain_size=4096)
void gather(GSpan src, Span< int > map, GMutableSpan dst)
GroupedSpan< int > build_edge_to_corner_map(Span< int > corner_edges, int edges_num, Array< int > &r_offsets, Array< int > &r_indices)
int face_corner_prev(const IndexRange face, const int corner)
Definition BKE_mesh.hh:290
int face_corner_next(const IndexRange face, const int corner)
Definition BKE_mesh.hh:299
GroupedSpan< int > build_vert_to_edge_map(Span< int2 > edges, int verts_num, Array< int > &r_offsets, Array< int > &r_indices)
void debug_randomize_edge_order(Mesh *mesh)
Definition randomize.cc:105
static Array< int > offsets_to_map(const IndexMask &mask, const OffsetIndices< int > offsets)
static Vector< CornerGroup > calc_corner_groups_for_vertex(const OffsetIndices< int > faces, const Span< int > corner_verts, const Span< int > corner_edges, const GroupedSpan< int > edge_to_corner_map, const Span< int > corner_to_face_map, const BitSpan split_edges, const Span< int > connected_corners, const int vert)
static void reassign_loose_edge_verts(const int orig_verts_num, const IndexMask &affected_verts, const GroupedSpan< int > vert_to_edge_map, const BitSpan loose_edges, const BitSpan split_edges, const Span< Vector< CornerGroup > > corner_groups, const OffsetIndices< int > new_verts_by_affected_vert, MutableSpan< int2 > edges)
static Array< int2 > calc_new_edges(const OffsetIndices< int > faces, const Span< int > corner_verts, const GroupedSpan< int > edge_to_corner_map, const Span< int > corner_to_face_map, const IndexMask &selected_edges, MutableSpan< int2 > edges, MutableSpan< int > corner_edges, MutableSpan< int > r_new_edge_offsets)
static void propagate_vert_attributes(Mesh &mesh, const Span< int > new_to_old_verts_map)
Vector< int > CornerGroup
static OrderedEdge edge_from_corner(const OffsetIndices< int > faces, const Span< int > corner_verts, const Span< int > corner_to_face_map, const int corner)
static BLI_NOINLINE Array< Vector< CornerGroup > > calc_all_corner_groups(const OffsetIndices< int > faces, const Span< int > corner_verts, const Span< int > corner_edges, const GroupedSpan< int > vert_to_corner_map, const GroupedSpan< int > edge_to_corner_map, const Span< int > corner_to_face_map, const BitSpan split_edges, const IndexMask &affected_verts)
static OffsetIndices< int > calc_vert_ranges_per_old_vert(const IndexMask &affected_verts, const Span< Vector< CornerGroup > > corner_groups, const GroupedSpan< int > vert_to_edge_map, const BitSpan loose_edges, const BitSpan split_edges, Array< int > &offset_data)
void debug_randomize_vert_order(Mesh *mesh)
Definition randomize.cc:84
static VertLooseEdges calc_vert_loose_edges(const GroupedSpan< int > vert_to_edge_map, const BitSpan loose_edges, const BitSpan split_edges, const int vert)
static void swap_edge_vert(int2 &edge, const int old_vert, const int new_vert)
void split_edges(Mesh &mesh, const IndexMask &selected_edges, const bke::AttributeFilter &attribute_filter={})
static int corner_on_edge_connected_to_vert(const Span< int > corner_verts, const int corner, const IndexRange face, const int vert)
static void update_unselected_edges(const OffsetIndices< int > faces, const Span< int > corner_verts, const GroupedSpan< int > edge_to_corner_map, const Span< int > corner_to_face_map, const IndexMask &unselected_edges, MutableSpan< int2 > edges)
static void propagate_edge_attributes(Mesh &mesh, const Span< int > new_to_old_edge_map)
IndexMask vert_selection_from_edge(Span< int2 > edges, const IndexMask &edge_mask, int verts_num, IndexMaskMemory &memory)
static void update_corner_verts(const int orig_verts_num, const Span< Vector< CornerGroup > > corner_groups, const OffsetIndices< int > new_verts_by_affected_vert, MutableSpan< int > new_corner_verts)
OffsetIndices< int > accumulate_counts_to_offsets(MutableSpan< int > counts_to_offsets, int start_offset=0)
void parallel_for(const IndexRange range, const int64_t grain_size, const Function &function, const TaskSizeHints &size_hints=detail::TaskSizeHints_Static(1))
Definition BLI_task.hh:93
VecBase< int32_t, 2 > int2
VecBase< float, 3 > float3
CustomData edge_data
int edges_num
CustomData vert_data
int verts_num
blender::BitVector is_loose_bits
i
Definition text_draw.cc:230