33 BL::ShaderNodeTexPointDensity &b_point_density_node,
37 BL::Object b_ob(b_point_density_node.object());
45 b_point_density_node.calc_point_density_minmax(b_depsgraph, &
min[0], &
max[0]);
48 density_texture_space_invert(loc,
size);
void point_density_texture_space(BL::Depsgraph &b_depsgraph, BL::ShaderNodeTexPointDensity &b_point_density_node, float3 &loc, float3 &size)