20#define CURVE_NUM_BEZIER_SUBDIVISIONS 3
21#define CURVE_NUM_BEZIER_SUBDIVISIONS_UNSTABLE (CURVE_NUM_BEZIER_SUBDIVISIONS + 1)
22#define CURVE_NUM_BEZIER_STEPS 2
23#define CURVE_NUM_JACOBIAN_ITERATIONS 5
33 const float s = 1.0f - u;
34 const float n0 = -t * s * s;
35 const float n1 = 2.0f + t * t * (3.0f * t - 5.0f);
36 const float n2 = 2.0f + s * s * (3.0f * s - 5.0f);
37 const float n3 = -s * t * t;
38 return 0.5f * (curve[0] * n0 + curve[1] * n1 + curve[2] * n2 + curve[3] * n3);
44 const float s = 1.0f - u;
45 const float n0 = -s * s + 2.0f * s * t;
46 const float n1 = 2.0f * t * (3.0f * t - 5.0f) + 3.0f * t * t;
47 const float n2 = 2.0f * s * (3.0f * t + 2.0f) - 3.0f * s * s;
48 const float n3 = -2.0f * s * t + t * t;
49 return 0.5f * (curve[0] * n0 + curve[1] * n1 + curve[2] * n2 + curve[3] * n3);
56 const float n0 = -3.0f * t + 2.0f;
57 const float n1 = 9.0f * t - 5.0f;
58 const float n2 = -9.0f * t + 4.0f;
59 const float n3 = 3.0f * t - 1.0f;
60 return (curve[0] * n0 + curve[1] * n1 + curve[2] * n2 + curve[3] * n3);
67 const float pp =
dot(p, p);
68 const float pdp =
dot(p, dp);
69 return (pp * dp - pdp * p) / (pp *
sqrtf(pp));
81 const float cylinder_radius,
90 const float rl = 1.0f /
len(cylinder_end - cylinder_start);
91 const float3 P0 = cylinder_start;
92 const float3 dP = (cylinder_end - cylinder_start) * rl;
96 const float dOdO =
dot(dO, dO);
97 const float OdO =
dot(dO, O);
98 const float OO =
dot(O, O);
99 const float dOz =
dot(dP, dO);
100 const float Oz =
dot(dP, O);
102 const float A = dOdO -
sqr(dOz);
103 const float B = 2.0f * (OdO - dOz * Oz);
104 const float C = OO -
sqr(Oz) -
sqr(cylinder_radius);
107 const float D =
B *
B - 4.0f *
A *
C;
126 const float rcp_2A = 1.0f / (2.0f *
A);
127 const float t0 = (-
B - Q) * rcp_2A;
128 const float t1 = (-
B + Q) * rcp_2A;
132 *u0_o = (t0 * dOz + Oz) * rl;
133 const float3 Pr = t0 * ray_D;
134 const float3 Pl = (*u0_o) * (cylinder_end - cylinder_start) + cylinder_start;
140 *u1_o = (t1 * dOz + Oz) * rl;
141 const float3 Pr = t1 * ray_D;
142 const float3 Pl = (*u1_o) * (cylinder_end - cylinder_start) + cylinder_start;
155 const float ON =
dot(O,
N);
156 const float DN =
dot(
D,
N);
157 const float min_rcp_input = 1e-18f;
158 const bool eps =
fabsf(DN) < min_rcp_input;
159 const float t = -ON / DN;
160 const float lower = (
eps || DN < 0.0f) ? -
FLT_MAX : t;
161 const float upper = (
eps || DN > 0.0f) ?
FLT_MAX : t;
166 const float ray_tmin,
172 const bool use_backfacing,
175 const float length_ray_D =
len(ray_D);
178 const float4 box_min =
min(
min(curve[0], curve[1]),
min(curve[2], curve[3]));
179 const float4 box_max =
max(
min(curve[0], curve[1]),
max(curve[2], curve[3]));
181 const float P_err = 16.0f * FLT_EPSILON *
182 max(box_abs.x,
max(box_abs.y,
max(box_abs.z, box_abs.w)));
183 const float radius_max = box_max.w;
186 const float3 Q = ray_D * t;
187 const float3 dQdt = ray_D;
188 const float Q_err = 16.0f * FLT_EPSILON * length_ray_D * t;
190 const float4 P4 = catmull_rom_basis_eval(curve, u);
191 const float4 dPdu4 = catmull_rom_basis_derivative(curve, u);
195 const float radius = P4.w;
196 const float dradiusdu = dPdu4.w;
201 const float len_R =
len(
R);
202 const float R_err =
max(Q_err, P_err);
203 const float3 dRdu = -dPdu;
207 const float3 dTdu = dnormalize(dPdu, ddPdu);
208 const float cos_err = P_err /
len(dPdu);
210 const float f =
dot(
R,
T);
211 const float f_err = len_R * P_err + R_err + cos_err * (1.0f + len_R);
212 const float dfdu =
dot(dRdu,
T) +
dot(
R, dTdu);
213 const float dfdt =
dot(dRdt,
T);
216 const float dKdu = (
dot(
R, dRdu) - f * dfdu);
217 const float dKdt = (
dot(
R, dRdt) - f * dfdt);
220 const float g =
sqrtf(
K) - radius;
221 const float g_err = R_err + f_err + 16.0f * FLT_EPSILON * radius_max;
222 const float dgdu = dKdu * rsqrt_K - dradiusdu;
223 const float dgdt = dKdt * rsqrt_K;
225 const float invdet = 1.0f / (dfdu * dgdt - dgdu * dfdt);
226 u -= (dgdt * f - dfdt * g) * invdet;
227 t -= (-dgdu * f + dfdu * g) * invdet;
231 if (!(t >= ray_tmin && t <= *ray_tmax)) {
234 if (!(u >= 0.0f && u <= 1.0f)) {
240 const float3 U = dradiusdu *
R + dPdu;
243 if (!use_backfacing &&
dot(ray_D, Ng) > 0.0f) {
261 const float ray_tmin,
267 const float3 center =
make_float3(0.25f * (curve[0] + curve[1] + curve[2] + curve[3]));
268 const float dt =
dot(center - ray_P, ray_D) /
dot(ray_D, ray_D);
269 const float3 ref = ray_P + ray_D * dt;
276 const bool use_backfacing =
false;
296 const float step =
i * step_size;
299 const float dscale = (u1 - u0) * (1.0f / 3.0f) * step_size;
300 const float vu0 =
mix(u0, u1,
step);
301 const float vu1 =
mix(u0, u1,
step + step_size);
303 const float4 P0 = catmull_rom_basis_eval(curve, vu0);
304 const float4 dP0du = dscale * catmull_rom_basis_derivative(curve, vu0);
305 const float4 P3 = catmull_rom_basis_eval(curve, vu1);
306 const float4 dP3du = dscale * catmull_rom_basis_derivative(curve, vu1);
308 const float4 P1 = P0 + dP0du;
309 const float4 P2 = P3 - dP3du;
314 const float maxr12 =
sqrtf(
max(rr1, rr2));
315 const float one_plus_ulp = 1.0f + 2.0f * FLT_EPSILON;
316 const float one_minus_ulp = 1.0f - 2.0f * FLT_EPSILON;
317 float r_outer =
max(
max(P0.w, P1.w),
max(P2.w, P3.w)) + maxr12;
318 float r_inner =
min(
min(P0.w, P1.w),
min(P2.w, P3.w)) - maxr12;
319 r_outer = one_plus_ulp * r_outer;
320 r_inner =
max(0.0f, one_minus_ulp * r_inner);
349 valid = tp.
x <= tp.
y;
355 u_outer0 =
clamp(u_outer0, 0.0f, 1.0f);
356 u_outer1 =
clamp(u_outer1, 0.0f, 1.0f);
366 const bool valid_inner = cylinder_intersect(
make_float3(P0),
378 const bool unstable0 = (!valid_inner) |
380 const bool unstable1 = (!valid_inner) |
386 const bool unstable0 =
true;
387 const bool unstable1 =
true;
391 const float eps = 0.001f;
397 const bool valid0 = valid && ((tp0.
x - tp0.
y) <
eps);
398 const bool valid1 = valid && ((tp1.
x - tp1.
y) <
eps);
399 if (!(valid0 || valid1)) {
404 bool recurse =
false;
408 if (depth >= termDepth) {
409 found |= curve_intersect_iterative(
410 ray_D, ray_tmin, &ray_tmax, dt, curve, u_outer0, tp0.
x, use_backfacing, isect);
417 const float t1 = tp1.
x + dt;
418 if (valid1 && (t1 >= ray_tmin && t1 <= ray_tmax)) {
421 if (depth >= termDepth) {
422 found |= curve_intersect_iterative(
423 ray_D, ray_tmin, &ray_tmax, dt, curve, u_outer1, tp1.
y, use_backfacing, isect);
431 stack[depth].u0 = u0;
432 stack[depth].u1 = u1;
433 stack[depth].i =
i + 1;
444 u0 = stack[depth].u0;
445 u1 = stack[depth].u1;
461 const float2 dp = p2 - p1;
462 const float num = dp.
x * p1.
y - dp.
y * p1.
x;
463 const float den2 =
dot(dp, dp);
464 return num *
num <= r * r * den2;
474 const float ray_tmax,
486 const float3 va = quad_v0 - O;
487 const float3 vb = quad_v1 - O;
488 const float3 vc = quad_v2 - O;
489 const float3 vd = quad_v3 - O;
491 const float3 edb = vb - vd;
493 const float3 v0 = (WW <= 0.0f) ? va : vc;
494 const float3 v1 = (WW <= 0.0f) ? vb : vd;
495 const float3 v2 = (WW <= 0.0f) ? vd : vb;
499 const float3 e1 = v0 - v1;
504 if (!(
max(
U,
V) <= 0.0f)) {
510 const float den =
dot(Ng,
D);
511 const float rcpDen = 1.0f / den;
514 const float t = rcpDen *
dot(v0, Ng);
515 if (!(t >= ray_tmin && t <= ray_tmax)) {
520 if (!(den != 0.0f)) {
528 *u_o = (WW <= 0.0f) ? *u_o : 1.0f - *u_o;
529 *v_o = (WW <= 0.0f) ? *v_o : 1.0f - *v_o;
534 const float ray_D_invlen,
537 const float3 D = ray_D * ray_D_invlen;
542 ray_space[2] =
D * ray_D_invlen;
555 const float ray_tmin,
562 const float ray_D_invlen = 1.0f /
len(ray_D);
564 ribbon_ray_space(ray_D, ray_D_invlen, ray_space);
566 curve[0] = ribbon_to_ray_space(ray_space, ray_org, curve[0]);
567 curve[1] = ribbon_to_ray_space(ray_space, ray_org, curve[1]);
568 curve[2] = ribbon_to_ray_space(ray_space, ray_org, curve[2]);
569 curve[3] = ribbon_to_ray_space(ray_space, ray_org, curve[3]);
572 const float eps = 4.0f * FLT_EPSILON *
max(
max(mx.x, mx.y),
max(mx.z, mx.w));
573 const float step_size = 1.0f / (float)
N;
576 float4 p0 = catmull_rom_basis_eval(curve, 0.0f);
579 const float4 p1 = catmull_rom_basis_eval(curve, step_size);
585 for (
int i = 0;
i <
N;
i++) {
586 const float u =
i * step_size;
587 const float4 p1 = catmull_rom_basis_eval(curve, u + step_size);
588 const bool valid = cylinder_culling_test(
607 bool valid0 = ribbon_intersect_quad(ray_tmin, ray_tmax, lp0, lp1, up1, up0, &vu, &vv, &vt);
611 const float avoidance_factor = 2.0f;
612 if (avoidance_factor != 0.0f) {
613 const float r =
mix(p0.w, p1.w, vu);
614 valid0 = vt > avoidance_factor * r * ray_D_invlen;
618 vv = 2.0f * vv - 1.0f;
623 isect->u = u + vu * step_size;
653 const int k1 = k0 + 1;
665 motion_curve_keys(kg,
object, time, ka, k0, k1, kb, curve);
670 const int subdivisions =
kernel_data.bvh.curve_subdivisions;
671 if (ribbon_intersect(ray_P, ray_D, tmin, tmax, subdivisions, curve, isect)) {
673 isect->object = object;
681 if (curve_intersect_recursive(ray_P, ray_D, tmin, tmax, curve, isect)) {
683 isect->object = object;
696 const int isect_prim)
709 const int k1 = k0 + 1;
722 motion_curve_keys(kg, sd->object, sd->time, ka, k0, k1, kb, P_curve);
727 const float4 dPdu4 = catmull_rom_basis_derivative(P_curve, sd->u);
734 const float sine = sd->v;
741 const float dPdu_radius = dPdu4.w;
743 P += sd->N * dPdu_radius;
773 sd->dPdv =
cross(sd->dPdu, sd->Ng);
ATTR_WARN_UNUSED_RESULT const size_t num
ATTR_WARN_UNUSED_RESULT const BMVert * v2
reduce_max(value.rgb)") DEFINE_VALUE("REDUCE(lhs
dot(value.rgb, luminance_coefficients)") DEFINE_VALUE("REDUCE(lhs
#define CURVE_NUM_BEZIER_SUBDIVISIONS_UNSTABLE
#define CURVE_NUM_BEZIER_STEPS
#define CURVE_NUM_JACOBIAN_ITERATIONS
#define CURVE_NUM_BEZIER_SUBDIVISIONS
#define ccl_device_forceinline
#define kernel_data_fetch(name, index)
#define PRIMITIVE_UNPACK_SEGMENT(type)
const ThreadKernelGlobalsCPU * KernelGlobals
#define ccl_device_inline
#define CCL_NAMESPACE_END
VecBase< float, 4 > float4
VecBase< float, D > normalize(VecOp< float, D >) RET
VecBase< float, D > step(VecOp< float, D >, VecOp< float, D >) RET
VecBase< float, 3 > cross(VecOp< float, 3 >, VecOp< float, 3 >) RET
constexpr T clamp(T, U, U) RET
ccl_device_inline Transform object_get_inverse_transform(KernelGlobals kg, const ccl_private ShaderData *sd)
#define object_normal_transform_auto
#define object_position_transform_auto
#define object_dir_transform_auto
@ SD_OBJECT_TRANSFORM_APPLIED
ccl_device_inline float sqr(const float a)
ccl_device_inline float inversesqrtf(const float f)
ccl_device_inline float cos_from_sin(const float s)
ccl_device_inline float2 fabs(const float2 a)
ccl_device_inline bool isequal(const float2 a, const float2 b)
ccl_device_inline float3 safe_normalize_len(const float3 a, ccl_private float *t)
CCL_NAMESPACE_BEGIN struct Window V