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Blender V4.5
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#include <iosfwd>#include "util/string.h"#include "util/unique_ptr_vector.h"#include "kernel/types.h"#include "graph/node.h"Go to the source code of this file.
Classes | |
| struct | PassInfo |
| class | Pass |
Enumerations | |
| enum class | PassMode { NOISY , DENOISED } |
Functions | |
| CCL_NAMESPACE_BEGIN const char * | pass_type_as_string (const PassType type) |
| const char * | pass_mode_as_string (PassMode mode) |
| std::ostream & | operator<< (std::ostream &os, PassMode mode) |
| std::ostream & | operator<< (std::ostream &os, const Pass &pass) |
| std::ostream & operator<< | ( | std::ostream & | os, |
| const Pass & | pass ) |
Definition at line 431 of file pass.cpp.
References Pass::is_written(), pass_type_as_string(), and string_from_bool().
| std::ostream & operator<< | ( | std::ostream & | os, |
| PassMode | mode ) |
Definition at line 38 of file pass.cpp.
References pass_mode_as_string().
| const char * pass_mode_as_string | ( | PassMode | mode | ) |
| CCL_NAMESPACE_BEGIN const char * pass_type_as_string | ( | const PassType | type | ) |
Definition at line 11 of file pass.cpp.
References NodeEnum::exists(), Pass::get_type_enum(), and LOG.
Referenced by DenoiserGPU::denoise_pass(), PassAccessor::get_render_tile_pixels(), and operator<<().