Blender V4.5
volume_to_mesh.cc
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#include <fmt/format.h>
6#include <vector>
7
9#include "BLI_span.hh"
10
11#include "BKE_mesh.hh"
12#include "BKE_volume_grid.hh"
13#include "BKE_volume_openvdb.hh"
14
15#ifdef WITH_OPENVDB
16# include <openvdb/tools/GridTransformer.h>
17# include <openvdb/tools/VolumeToMesh.h>
18#endif
19
20#include "BKE_volume_to_mesh.hh"
21
22#include "BLT_translation.hh"
23
24namespace blender::bke {
25
26#ifdef WITH_OPENVDB
27
28struct VolumeToMeshOp {
29 const openvdb::GridBase &base_grid;
30 const VolumeToMeshResolution resolution;
31 const float threshold;
32 const float adaptivity;
33 std::vector<openvdb::Vec3s> verts;
34 std::vector<openvdb::Vec3I> tris;
35 std::vector<openvdb::Vec4I> quads;
36 std::string error;
37
38 template<typename GridType> bool operator()()
39 {
40 if constexpr (std::is_scalar_v<typename GridType::ValueType>) {
41 this->generate_mesh_data<GridType>();
42 return true;
43 }
44 return false;
45 }
46
47 template<typename GridType> void generate_mesh_data()
48 {
49 const GridType &grid = static_cast<const GridType &>(base_grid);
50
51 if (this->resolution.mode == VOLUME_TO_MESH_RESOLUTION_MODE_GRID) {
52 this->grid_to_mesh(grid);
53 return;
54 }
55
56 const float resolution_factor = this->compute_resolution_factor(base_grid);
57 typename GridType::Ptr temp_grid = this->create_grid_with_changed_resolution(
58 grid, resolution_factor);
59 this->grid_to_mesh(*temp_grid);
60 }
61
62 template<typename GridType>
63 typename GridType::Ptr create_grid_with_changed_resolution(const GridType &old_grid,
64 const float resolution_factor)
65 {
66 BLI_assert(resolution_factor > 0.0f);
67
68 openvdb::Mat4R xform;
69 xform.setToScale(openvdb::Vec3d(resolution_factor));
70 openvdb::tools::GridTransformer transformer{xform};
71
72 typename GridType::Ptr new_grid = GridType::create();
73 transformer.transformGrid<openvdb::tools::BoxSampler>(old_grid, *new_grid);
74 new_grid->transform() = old_grid.transform();
75 new_grid->transform().preScale(1.0f / resolution_factor);
76 return new_grid;
77 }
78
79 float compute_resolution_factor(const openvdb::GridBase &grid) const
80 {
81 const openvdb::Vec3s voxel_size{grid.voxelSize()};
82 const float current_voxel_size = std::max({voxel_size[0], voxel_size[1], voxel_size[2]});
83 const float desired_voxel_size = this->compute_desired_voxel_size(grid);
84 return current_voxel_size / desired_voxel_size;
85 }
86
87 float compute_desired_voxel_size(const openvdb::GridBase &grid) const
88 {
89 if (this->resolution.mode == VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_SIZE) {
90 return this->resolution.settings.voxel_size;
91 }
92 const openvdb::CoordBBox coord_bbox = base_grid.evalActiveVoxelBoundingBox();
93 const openvdb::BBoxd bbox = grid.transform().indexToWorld(coord_bbox);
94 const float max_extent = bbox.extents()[bbox.maxExtent()];
95 const float voxel_size = max_extent / this->resolution.settings.voxel_amount;
96 return voxel_size;
97 }
98
99 template<typename GridType> void grid_to_mesh(const GridType &grid)
100 {
101 try {
102 openvdb::tools::volumeToMesh(
103 grid, this->verts, this->tris, this->quads, this->threshold, this->adaptivity);
104 }
105 catch (const std::exception &e) {
106 this->error = fmt::format(fmt::runtime(TIP_("OpenVDB error: {}")), e.what());
107 this->verts.clear();
108 this->tris.clear();
109 this->quads.clear();
110 }
111
112 /* Better align generated mesh with volume (see #85312). */
113 openvdb::Vec3s offset = grid.voxelSize() / 2.0f;
114 for (openvdb::Vec3s &position : this->verts) {
115 position += offset;
116 }
117 }
118};
119
120void fill_mesh_from_openvdb_data(const Span<openvdb::Vec3s> vdb_verts,
121 const Span<openvdb::Vec3I> vdb_tris,
122 const Span<openvdb::Vec4I> vdb_quads,
123 const int vert_offset,
124 const int face_offset,
125 const int loop_offset,
126 MutableSpan<float3> vert_positions,
127 MutableSpan<int> face_offsets,
128 MutableSpan<int> corner_verts)
129{
130 /* Write vertices. */
131 vert_positions.slice(vert_offset, vdb_verts.size()).copy_from(vdb_verts.cast<float3>());
132
133 /* Write triangles. */
134 for (const int i : vdb_tris.index_range()) {
135 face_offsets[face_offset + i] = loop_offset + 3 * i;
136 for (int j = 0; j < 3; j++) {
137 /* Reverse vertex order to get correct normals. */
138 corner_verts[loop_offset + 3 * i + j] = vert_offset + vdb_tris[i][2 - j];
139 }
140 }
141
142 /* Write quads. */
143 const int quad_offset = face_offset + vdb_tris.size();
144 const int quad_loop_offset = loop_offset + vdb_tris.size() * 3;
145 for (const int i : vdb_quads.index_range()) {
146 face_offsets[quad_offset + i] = quad_loop_offset + 4 * i;
147 for (int j = 0; j < 4; j++) {
148 /* Reverse vertex order to get correct normals. */
149 corner_verts[quad_loop_offset + 4 * i + j] = vert_offset + vdb_quads[i][3 - j];
150 }
151 }
152}
153
154bke::VolumeToMeshDataResult volume_to_mesh_data(const openvdb::GridBase &grid,
155 const VolumeToMeshResolution &resolution,
156 const float threshold,
157 const float adaptivity)
158{
159 const VolumeGridType grid_type = bke::volume_grid::get_type(grid);
160
161 VolumeToMeshOp to_mesh_op{grid, resolution, threshold, adaptivity};
162 if (!BKE_volume_grid_type_operation(grid_type, to_mesh_op)) {
163 return {};
164 }
165 return {{std::move(to_mesh_op.verts), std::move(to_mesh_op.tris), std::move(to_mesh_op.quads)},
166 to_mesh_op.error};
167}
168
169Mesh *volume_to_mesh(const openvdb::GridBase &grid,
170 const VolumeToMeshResolution &resolution,
171 const float threshold,
172 const float adaptivity)
173{
174 using namespace blender::bke;
175 const OpenVDBMeshData mesh_data =
176 volume_to_mesh_data(grid, resolution, threshold, adaptivity).data;
177
178 const int tot_loops = 3 * mesh_data.tris.size() + 4 * mesh_data.quads.size();
179 const int tot_faces = mesh_data.tris.size() + mesh_data.quads.size();
180 Mesh *mesh = BKE_mesh_new_nomain(mesh_data.verts.size(), 0, tot_faces, tot_loops);
181
182 fill_mesh_from_openvdb_data(mesh_data.verts,
183 mesh_data.tris,
184 mesh_data.quads,
185 0,
186 0,
187 0,
188 mesh->vert_positions_for_write(),
189 mesh->face_offsets_for_write(),
190 mesh->corner_verts_for_write());
191
192 mesh_calc_edges(*mesh, false, false);
193 mesh_smooth_set(*mesh, false);
194
195 mesh->tag_overlapping_none();
196
197 return mesh;
198}
199
200Mesh *volume_grid_to_mesh(const openvdb::GridBase &grid,
201 const float threshold,
202 const float adaptivity)
203{
204 return volume_to_mesh(grid, {VOLUME_TO_MESH_RESOLUTION_MODE_GRID}, threshold, adaptivity);
205}
206
207#endif /* WITH_OPENVDB */
208
209} // namespace blender::bke
Mesh * BKE_mesh_new_nomain(int verts_num, int edges_num, int faces_num, int corners_num)
VolumeGridType
#define BLI_assert(a)
Definition BLI_assert.h:46
#define TIP_(msgid)
struct Mesh Mesh
@ VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_SIZE
@ VOLUME_TO_MESH_RESOLUTION_MODE_GRID
ATTR_WARN_UNUSED_RESULT const BMVert const BMEdge * e
SIMD_FORCE_INLINE btVector3 operator()(const btVector3 &x) const
Return the transform of the vector.
Definition btTransform.h:90
constexpr MutableSpan slice(const int64_t start, const int64_t size) const
Definition BLI_span.hh:573
Span< NewT > constexpr cast() const
Definition BLI_span.hh:418
constexpr int64_t size() const
Definition BLI_span.hh:252
constexpr IndexRange index_range() const
Definition BLI_span.hh:401
constexpr void copy_from(Span< T > values) const
Definition BLI_span.hh:739
static float verts[][3]
static void error(const char *str)
VolumeGridType get_type(const VolumeGridData &grid)
void mesh_smooth_set(Mesh &mesh, bool use_smooth, bool keep_sharp_edges=false)
void mesh_calc_edges(Mesh &mesh, bool keep_existing_edges, bool select_new_edges)
VecBase< float, 3 > float3
i
Definition text_draw.cc:230