Blender V4.5
blenkernel/intern/camera.cc
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1/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
8
9#include <cstdlib>
10#include <optional>
11
12/* Allow using deprecated functionality for .blend file I/O. */
13#define DNA_DEPRECATED_ALLOW
14
15#include "DNA_ID.h"
16#include "DNA_camera_types.h"
17#include "DNA_defaults.h"
18#include "DNA_light_types.h"
19#include "DNA_object_types.h"
20#include "DNA_scene_types.h"
21#include "DNA_text_types.h"
22#include "DNA_view3d_types.h"
23
24#include "BLI_listbase.h"
25#include "BLI_math_geom.h"
26#include "BLI_math_matrix.h"
27#include "BLI_math_vector.h"
28#include "BLI_rect.h"
29#include "BLI_string.h"
30#include "BLI_utildefines.h"
31
32#include "BKE_action.hh"
33#include "BKE_bpath.hh"
34#include "BKE_camera.h"
35#include "BKE_idprop.hh"
36#include "BKE_idtype.hh"
37#include "BKE_lib_id.hh"
38#include "BKE_lib_query.hh"
39#include "BKE_object.hh"
40#include "BKE_scene.hh"
41#include "BKE_screen.hh"
42
43#include "BLT_translation.hh"
44
46
47#include "MEM_guardedalloc.h"
48
49#include "BLO_read_write.hh"
50
51/* -------------------------------------------------------------------- */
54
55static void camera_init_data(ID *id)
56{
57 Camera *cam = (Camera *)id;
59
61}
62
73static void camera_copy_data(Main * /*bmain*/,
74 std::optional<Library *> /*owner_library*/,
75 ID *id_dst,
76 const ID *id_src,
77 const int flag)
78{
79 Camera *cam_dst = (Camera *)id_dst;
80 const Camera *cam_src = (const Camera *)id_src;
81
82 /* We never handle user-count here for owned data. */
83 const int flag_subdata = flag | LIB_ID_CREATE_NO_USER_REFCOUNT;
84
86 LISTBASE_FOREACH (CameraBGImage *, bgpic_src, &cam_src->bg_images) {
87 CameraBGImage *bgpic_dst = BKE_camera_background_image_copy(bgpic_src, flag_subdata);
88 BLI_addtail(&cam_dst->bg_images, bgpic_dst);
89 }
90
91 if (cam_src->custom_bytecode) {
92 cam_dst->custom_bytecode = static_cast<char *>(MEM_dupallocN(cam_src->custom_bytecode));
93 }
94}
95
97static void camera_free_data(ID *id)
98{
99 Camera *cam = (Camera *)id;
101 if (cam->custom_bytecode) {
103 }
104}
105
124
125static void camera_foreach_path(ID *id, BPathForeachPathData *bpath_data)
126{
127 Camera *camera = reinterpret_cast<Camera *>(id);
128
129 if (camera->custom_filepath[0]) {
131 bpath_data, camera->custom_filepath, sizeof(camera->custom_filepath));
132 }
133}
134
139
141{
142 auto cycles_data_ensure = [](IDProperty *group) {
143 IDProperty *prop = IDP_GetPropertyTypeFromGroup(group, "cycles", IDP_GROUP);
144 if (prop) {
145 return prop;
146 }
147 prop = blender::bke::idprop::create_group("cycles").release();
148 IDP_AddToGroup(group, prop);
149 return prop;
150 };
151
152 auto cycles_property_int_set = [](IDProperty *idprop, const char *name, int value) {
153 if (IDProperty *prop = IDP_GetPropertyTypeFromGroup(idprop, name, IDP_INT)) {
154 IDP_Int(prop) = value;
155 }
156 else {
157 IDP_AddToGroup(idprop, blender::bke::idprop::create(name, value).release());
158 }
159 };
160
161 auto cycles_property_float_set = [](IDProperty *idprop, const char *name, float value) {
162 if (IDProperty *prop = IDP_GetPropertyTypeFromGroup(idprop, name, IDP_FLOAT)) {
163 IDP_Float(prop) = value;
164 }
165 else {
166 IDP_AddToGroup(idprop, blender::bke::idprop::create(name, value).release());
167 }
168 };
169
170 /* For forward compatibility, still write panoramic properties as ID properties for
171 * previous blender versions. */
172 IDProperty *idprop_prev = IDP_GetProperties(id);
173 /* Make a copy to avoid modifying the original. */
174 IDProperty *idprop_temp = idprop_prev ? IDP_CopyProperty(idprop_prev) : IDP_EnsureProperties(id);
175
176 Camera *cam = (Camera *)id;
177 IDProperty *cycles_cam = cycles_data_ensure(idprop_temp);
178 cycles_property_int_set(cycles_cam, "panorama_type", cam->panorama_type);
179 cycles_property_float_set(cycles_cam, "fisheye_fov", cam->fisheye_fov);
180 cycles_property_float_set(cycles_cam, "fisheye_lens", cam->fisheye_lens);
181 cycles_property_float_set(cycles_cam, "latitude_min", cam->latitude_min);
182 cycles_property_float_set(cycles_cam, "latitude_max", cam->latitude_max);
183 cycles_property_float_set(cycles_cam, "longitude_min", cam->longitude_min);
184 cycles_property_float_set(cycles_cam, "longitude_max", cam->longitude_max);
185 cycles_property_float_set(cycles_cam, "fisheye_polynomial_k0", cam->fisheye_polynomial_k0);
186 cycles_property_float_set(cycles_cam, "fisheye_polynomial_k1", cam->fisheye_polynomial_k1);
187 cycles_property_float_set(cycles_cam, "fisheye_polynomial_k2", cam->fisheye_polynomial_k2);
188 cycles_property_float_set(cycles_cam, "fisheye_polynomial_k3", cam->fisheye_polynomial_k3);
189 cycles_property_float_set(cycles_cam, "fisheye_polynomial_k4", cam->fisheye_polynomial_k4);
190
191 id->properties = idprop_temp;
192
193 return {idprop_prev, idprop_temp};
194}
195
198{
199 id->properties = data.idprop_prev;
200 data.idprop_prev = nullptr;
201
202 if (data.idprop_temp) {
203 IDP_FreeProperty(data.idprop_temp);
204 data.idprop_temp = nullptr;
205 }
206}
207
208static void camera_blend_write(BlendWriter *writer, ID *id, const void *id_address)
209{
210 const bool is_undo = BLO_write_is_undo(writer);
211 Camera *cam = (Camera *)id;
212
214 if (!is_undo) {
216 }
217
218 /* write LibData */
219 BLO_write_id_struct(writer, Camera, id_address, &cam->id);
220 BKE_id_blend_write(writer, &cam->id);
221
222 LISTBASE_FOREACH (CameraBGImage *, bgpic, &cam->bg_images) {
223 BLO_write_struct(writer, CameraBGImage, bgpic);
224 }
225
226 if (!is_undo) {
228 }
229
230 if (cam->custom_bytecode) {
231 BLO_write_string(writer, cam->custom_bytecode);
232 }
233}
234
236{
237 Camera *ca = (Camera *)id;
238
240
241 LISTBASE_FOREACH (CameraBGImage *, bgpic, &ca->bg_images) {
242 bgpic->iuser.scene = nullptr;
243
244 /* If linking from a library, clear 'local' library override flag. */
245 if (ID_IS_LINKED(ca)) {
247 }
248 }
249
250 BLO_read_string(reader, &ca->custom_bytecode);
251}
252
254 /*id_code*/ Camera::id_type,
255 /*id_filter*/ FILTER_ID_CA,
256 /*dependencies_id_types*/ FILTER_ID_OB | FILTER_ID_IM,
257 /*main_listbase_index*/ INDEX_ID_CA,
258 /*struct_size*/ sizeof(Camera),
259 /*name*/ "Camera",
260 /*name_plural*/ N_("cameras"),
261 /*translation_context*/ BLT_I18NCONTEXT_ID_CAMERA,
263 /*asset_type_info*/ nullptr,
264
265 /*init_data*/ camera_init_data,
266 /*copy_data*/ camera_copy_data,
267 /*free_data*/ camera_free_data,
268 /*make_local*/ nullptr,
269 /*foreach_id*/ camera_foreach_id,
270 /*foreach_cache*/ nullptr,
271 /*foreach_path*/ camera_foreach_path,
272 /*owner_pointer_get*/ nullptr,
273
274 /*blend_write*/ camera_blend_write,
275 /*blend_read_data*/ camera_blend_read_data,
276 /*blend_read_after_liblink*/ nullptr,
277
278 /*blend_read_undo_preserve*/ nullptr,
279
280 /*lib_override_apply_post*/ nullptr,
281};
282
284
285/* -------------------------------------------------------------------- */
288
289Camera *BKE_camera_add(Main *bmain, const char *name)
290{
291 Camera *cam;
292
293 cam = BKE_id_new<Camera>(bmain, name);
294
295 return cam;
296}
297
299{
300 const Camera *cam = (const Camera *)ob->data;
301 if (ob->type != OB_CAMERA) {
302 return 0.0f;
303 }
304 if (cam->dof.focus_object) {
305 float view_dir[3], dof_dir[3];
306 normalize_v3_v3(view_dir, ob->object_to_world().ptr()[2]);
308 cam->dof.focus_subtarget);
309 if (pchan) {
310 float posemat[4][4];
311 mul_m4_m4m4(posemat, cam->dof.focus_object->object_to_world().ptr(), pchan->pose_mat);
312 sub_v3_v3v3(dof_dir, ob->object_to_world().location(), posemat[3]);
313 }
314 else {
315 sub_v3_v3v3(dof_dir,
316 ob->object_to_world().location(),
317 cam->dof.focus_object->object_to_world().location());
318 }
319 return fmax(fabsf(dot_v3v3(view_dir, dof_dir)), 1e-5f);
320 }
321 return fmax(cam->dof.focus_distance, 1e-5f);
322}
323
324float BKE_camera_sensor_size(int sensor_fit, float sensor_x, float sensor_y)
325{
326 /* sensor size used to fit to. for auto, sensor_x is both x and y. */
327 if (sensor_fit == CAMERA_SENSOR_FIT_VERT) {
328 return sensor_y;
329 }
330
331 return sensor_x;
332}
333
334int BKE_camera_sensor_fit(int sensor_fit, float sizex, float sizey)
335{
336 if (sensor_fit == CAMERA_SENSOR_FIT_AUTO) {
337 if (sizex >= sizey) {
339 }
340
342 }
343
344 return sensor_fit;
345}
346
348
349/* -------------------------------------------------------------------- */
352
354{
355 memset(params, 0, sizeof(CameraParams));
356
357 /* defaults */
358 params->sensor_x = DEFAULT_SENSOR_WIDTH;
359 params->sensor_y = DEFAULT_SENSOR_HEIGHT;
360 params->sensor_fit = CAMERA_SENSOR_FIT_AUTO;
361
362 params->zoom = 1.0f;
363
364 /* fallback for non camera objects */
365 params->clip_start = 0.1f;
366 params->clip_end = 100.0f;
367}
368
370{
371 if (!cam_ob) {
372 return;
373 }
374
375 if (cam_ob->type == OB_CAMERA) {
376 /* camera object */
377 const Camera *cam = static_cast<const Camera *>(cam_ob->data);
378
379 if (cam->type == CAM_ORTHO) {
380 params->is_ortho = true;
381 }
382 params->lens = cam->lens;
383 params->ortho_scale = cam->ortho_scale;
384
385 params->shiftx = cam->shiftx;
386 params->shifty = cam->shifty;
387
388 params->sensor_x = cam->sensor_x;
389 params->sensor_y = cam->sensor_y;
390 params->sensor_fit = cam->sensor_fit;
391
392 params->clip_start = cam->clip_start;
393 params->clip_end = cam->clip_end;
394 }
395 else if (cam_ob->type == OB_LAMP) {
396 /* light object */
397 Light *la = static_cast<Light *>(cam_ob->data);
398 params->lens = 16.0f / tanf(la->spotsize * 0.5f);
399 if (params->lens == 0.0f) {
400 params->lens = 35.0f;
401 }
402 }
403 else {
404 params->lens = 35.0f;
405 }
406}
407
409 const Depsgraph *depsgraph,
410 const View3D *v3d,
411 const RegionView3D *rv3d)
412{
413 /* common */
414 params->lens = v3d->lens;
415 params->clip_start = v3d->clip_start;
416 params->clip_end = v3d->clip_end;
417
418 if (rv3d->persp == RV3D_CAMOB) {
419 /* camera view */
420 const Object *ob_camera_eval = DEG_get_evaluated(depsgraph, v3d->camera);
421 BKE_camera_params_from_object(params, ob_camera_eval);
422
424
425 params->offsetx = 2.0f * rv3d->camdx * params->zoom;
426 params->offsety = 2.0f * rv3d->camdy * params->zoom;
427
428 params->shiftx *= params->zoom;
429 params->shifty *= params->zoom;
430
432 }
433 else if (rv3d->persp == RV3D_ORTHO) {
434 /* orthographic view */
435 float sensor_size = BKE_camera_sensor_size(
436 params->sensor_fit, params->sensor_x, params->sensor_y);
437 /* Halve, otherwise too extreme low Z-buffer quality. */
438 params->clip_end *= 0.5f;
439 params->clip_start = -params->clip_end;
440
441 params->is_ortho = true;
442 /* make sure any changes to this match ED_view3d_radius_to_dist_ortho() */
443 params->ortho_scale = rv3d->dist * sensor_size / v3d->lens;
445 }
446 else {
447 /* perspective view */
449 }
450}
451
453 CameraParams *params, int winx, int winy, float aspx, float aspy)
454{
455 rctf viewplane;
456 float pixsize, viewfac, sensor_size, dx, dy;
457 int sensor_fit;
458
459 params->ycor = aspy / aspx;
460
461 if (params->is_ortho) {
462 /* orthographic camera */
463 /* scale == 1.0 means exact 1 to 1 mapping */
464 pixsize = params->ortho_scale;
465 }
466 else {
467 /* perspective camera */
468 sensor_size = BKE_camera_sensor_size(params->sensor_fit, params->sensor_x, params->sensor_y);
469 pixsize = (sensor_size * params->clip_start) / params->lens;
470 }
471
472 /* determine sensor fit */
473 sensor_fit = BKE_camera_sensor_fit(params->sensor_fit, aspx * winx, aspy * winy);
474
475 if (sensor_fit == CAMERA_SENSOR_FIT_HOR) {
476 viewfac = winx;
477 }
478 else {
479 viewfac = params->ycor * winy;
480 }
481
482 pixsize /= viewfac;
483
484 /* extra zoom factor */
485 pixsize *= params->zoom;
486
487 /* compute view plane:
488 * Fully centered, Z-buffer fills in jittered between `-.5` and `+.5`. */
489 viewplane.xmin = -0.5f * float(winx);
490 viewplane.ymin = -0.5f * params->ycor * float(winy);
491 viewplane.xmax = 0.5f * float(winx);
492 viewplane.ymax = 0.5f * params->ycor * float(winy);
493
494 /* lens shift and offset */
495 dx = params->shiftx * viewfac + winx * params->offsetx;
496 dy = params->shifty * viewfac + winy * params->offsety;
497
498 viewplane.xmin += dx;
499 viewplane.ymin += dy;
500 viewplane.xmax += dx;
501 viewplane.ymax += dy;
502
503 /* the window matrix is used for clipping, and not changed during OSA steps */
504 /* using an offset of +0.5 here would give clip errors on edges */
505 BLI_rctf_mul(&viewplane, pixsize);
506
507 /* Used for rendering (offset by near-clip with perspective views), passed to RE_SetPixelSize.
508 * For viewport drawing 'RegionView3D.pixsize'. */
509 params->viewdx = pixsize;
510 params->viewdy = params->ycor * pixsize;
511 params->viewplane = viewplane;
512}
513
514void BKE_camera_params_crop_viewplane(rctf *viewplane, int winx, int winy, const rcti *region)
515{
516 float pix_size_x = BLI_rctf_size_x(viewplane) / winx;
517 float pix_size_y = BLI_rctf_size_y(viewplane) / winy;
518
519 viewplane->xmin += pix_size_x * region->xmin;
520 viewplane->ymin += pix_size_y * region->ymin;
521
522 viewplane->xmax = viewplane->xmin + pix_size_x * BLI_rcti_size_x(region);
523 viewplane->ymax = viewplane->ymin + pix_size_y * BLI_rcti_size_y(region);
524}
525
527{
528 rctf viewplane = params->viewplane;
529
530 /* compute projection matrix */
531 if (params->is_ortho) {
532 orthographic_m4(params->winmat,
533 viewplane.xmin,
534 viewplane.xmax,
535 viewplane.ymin,
536 viewplane.ymax,
537 params->clip_start,
538 params->clip_end);
539 }
540 else {
541 perspective_m4(params->winmat,
542 viewplane.xmin,
543 viewplane.xmax,
544 viewplane.ymin,
545 viewplane.ymax,
546 params->clip_start,
547 params->clip_end);
548 }
549}
550
552
553/* -------------------------------------------------------------------- */
556
558 const Camera *camera,
559 const float drawsize,
560 const bool do_clip,
561 const float scale[3],
562 float r_asp[2],
563 float r_shift[2],
564 float *r_drawsize,
565 float r_vec[4][3])
566{
567 float facx, facy;
568 float depth;
569
570 /* aspect correction */
571 if (scene) {
572 float aspx = float(scene->r.xsch) * scene->r.xasp;
573 float aspy = float(scene->r.ysch) * scene->r.yasp;
574 int sensor_fit = BKE_camera_sensor_fit(camera->sensor_fit, aspx, aspy);
575
576 if (sensor_fit == CAMERA_SENSOR_FIT_HOR) {
577 r_asp[0] = 1.0;
578 r_asp[1] = aspy / aspx;
579 }
580 else {
581 r_asp[0] = aspx / aspy;
582 r_asp[1] = 1.0;
583 }
584 }
585 else {
586 r_asp[0] = 1.0f;
587 r_asp[1] = 1.0f;
588 }
589
590 if (camera->type == CAM_ORTHO) {
591 facx = 0.5f * camera->ortho_scale * r_asp[0] * scale[0];
592 facy = 0.5f * camera->ortho_scale * r_asp[1] * scale[1];
593 r_shift[0] = camera->shiftx * camera->ortho_scale * scale[0];
594 r_shift[1] = camera->shifty * camera->ortho_scale * scale[1];
595 depth = -drawsize * scale[2];
596
597 *r_drawsize = 0.5f * camera->ortho_scale;
598 }
599 else {
600 /* that way it's always visible - clip_start+0.1 */
601 float fac, scale_x, scale_y;
602 float half_sensor = 0.5f * ((camera->sensor_fit == CAMERA_SENSOR_FIT_VERT) ?
603 (camera->sensor_y) :
604 (camera->sensor_x));
605
606 /* fixed size, variable depth (stays a reasonable size in the 3D view) */
607 *r_drawsize = (drawsize / 2.0f) / ((scale[0] + scale[1] + scale[2]) / 3.0f);
608 depth = *r_drawsize * camera->lens / (-half_sensor) * scale[2];
609 fac = *r_drawsize;
610 scale_x = scale[0];
611 scale_y = scale[1];
612
613 facx = fac * r_asp[0] * scale_x;
614 facy = fac * r_asp[1] * scale_y;
615 r_shift[0] = camera->shiftx * fac * 2.0f * scale_x;
616 r_shift[1] = camera->shifty * fac * 2.0f * scale_y;
617 }
618
619 r_vec[0][0] = r_shift[0] + facx;
620 r_vec[0][1] = r_shift[1] + facy;
621 r_vec[0][2] = depth;
622 r_vec[1][0] = r_shift[0] + facx;
623 r_vec[1][1] = r_shift[1] - facy;
624 r_vec[1][2] = depth;
625 r_vec[2][0] = r_shift[0] - facx;
626 r_vec[2][1] = r_shift[1] - facy;
627 r_vec[2][2] = depth;
628 r_vec[3][0] = r_shift[0] - facx;
629 r_vec[3][1] = r_shift[1] + facy;
630 r_vec[3][2] = depth;
631
632 if (do_clip) {
633 /* Ensure the frame isn't behind the near clipping plane, #62814. */
634 float fac = ((camera->clip_start + 0.1f) / -r_vec[0][2]) * scale[2];
635 for (uint i = 0; i < 4; i++) {
636 if (camera->type == CAM_ORTHO) {
637 r_vec[i][2] *= fac;
638 }
639 else {
640 mul_v3_fl(r_vec[i], fac);
641 }
642 }
643 }
644}
645
646void BKE_camera_view_frame(const Scene *scene, const Camera *camera, float r_vec[4][3])
647{
648 float dummy_asp[2];
649 float dummy_shift[2];
650 float dummy_drawsize;
651 const float dummy_scale[3] = {1.0f, 1.0f, 1.0f};
652
654 scene, camera, 1.0, false, dummy_scale, dummy_asp, dummy_shift, &dummy_drawsize, r_vec);
655}
656
658
659/* -------------------------------------------------------------------- */
662
663#define CAMERA_VIEWFRAME_NUM_PLANES 4
664
665#define Y_MIN 0
666#define Y_MAX 1
667#define Z_MIN 2
668#define Z_MAX 3
669
671 float plane_tx[CAMERA_VIEWFRAME_NUM_PLANES][4]; /* 4 planes normalized */
672 float dist_vals[CAMERA_VIEWFRAME_NUM_PLANES]; /* distance (signed) */
673 float camera_no[3];
674 float z_range[2];
676
678
679 /* Not used by callbacks... */
680 float camera_rotmat[3][3];
681};
682
683static void camera_to_frame_view_cb(const float co[3], void *user_data)
684{
686
687 for (uint i = 0; i < CAMERA_VIEWFRAME_NUM_PLANES; i++) {
688 const float nd = plane_point_side_v3(data->plane_tx[i], co);
689 CLAMP_MAX(data->dist_vals[i], nd);
690 }
691
692 if (data->do_zrange) {
693 const float d = dot_v3v3(data->camera_no, co);
694 CLAMP_MAX(data->z_range[0], d);
695 CLAMP_MIN(data->z_range[1], d);
696 }
697
698 data->tot++;
699}
700
701static void camera_frame_fit_data_init(const Scene *scene,
702 const Object *ob,
703 const bool do_clip_dists,
706{
707 float camera_rotmat_transposed_inversed[4][4];
708
709 /* setup parameters */
712
713 /* Compute matrix, view-plane, etc. */
714 if (scene) {
716 params, scene->r.xsch, scene->r.ysch, scene->r.xasp, scene->r.yasp);
717 }
718 else {
720 }
722
723 /* initialize callback data */
724 copy_m3_m4(data->camera_rotmat, (float(*)[4])ob->object_to_world().ptr());
725 normalize_m3(data->camera_rotmat);
726 /* To transform a plane which is in its homogeneous representation (4d vector),
727 * we need the inverse of the transpose of the transform matrix... */
728 copy_m4_m3(camera_rotmat_transposed_inversed, data->camera_rotmat);
729 transpose_m4(camera_rotmat_transposed_inversed);
730 invert_m4(camera_rotmat_transposed_inversed);
731
732 /* Extract frustum planes from projection matrix. */
734 data->plane_tx[Y_MIN],
735 data->plane_tx[Y_MAX],
736 data->plane_tx[Z_MIN],
737 data->plane_tx[Z_MAX],
738 nullptr,
739 nullptr);
740
741 /* Rotate planes and get normals from them */
742 for (uint i = 0; i < CAMERA_VIEWFRAME_NUM_PLANES; i++) {
743 mul_m4_v4(camera_rotmat_transposed_inversed, data->plane_tx[i]);
744 /* Normalize. */
745 data->plane_tx[i][3] /= normalize_v3(data->plane_tx[i]);
746
747 data->dist_vals[i] = FLT_MAX;
748 }
749
750 data->tot = 0;
751 data->do_zrange = params->is_ortho || do_clip_dists;
752
753 if (data->do_zrange) {
754 /* We want (0, 0, -1) transformed by camera_rotmat, this is a quicker shortcut. */
755 negate_v3_v3(data->camera_no, data->camera_rotmat[2]);
756 data->z_range[0] = FLT_MAX;
757 data->z_range[1] = -FLT_MAX;
758 }
759}
760
763 float r_co[3],
764 float *r_scale,
765 float *r_clip_start,
766 float *r_clip_end)
767{
768 float plane_tx[CAMERA_VIEWFRAME_NUM_PLANES][4];
769
770 if (data->tot <= 1) {
771 return false;
772 }
773
774 if (params->is_ortho) {
775 const float *cam_axis_x = data->camera_rotmat[0];
776 const float *cam_axis_y = data->camera_rotmat[1];
777 const float *cam_axis_z = data->camera_rotmat[2];
778 const float *dists = data->dist_vals;
779 const float dist_span_y = dists[Y_MIN] + dists[Y_MAX];
780 const float dist_span_z = dists[Z_MIN] + dists[Z_MAX];
781 const float dist_mid_y = (dists[Y_MIN] - dists[Y_MAX]) * 0.5f;
782 const float dist_mid_z = (dists[Z_MIN] - dists[Z_MAX]) * 0.5f;
783 const float scale_diff = (dist_span_z < dist_span_y) ?
784 (dist_span_z * (BLI_rctf_size_x(&params->viewplane) /
785 BLI_rctf_size_y(&params->viewplane))) :
786 (dist_span_y * (BLI_rctf_size_y(&params->viewplane) /
787 BLI_rctf_size_x(&params->viewplane)));
788
789 *r_scale = params->ortho_scale - scale_diff;
790
791 zero_v3(r_co);
792 madd_v3_v3fl(r_co, cam_axis_x, dist_mid_y + (params->shiftx * scale_diff));
793 madd_v3_v3fl(r_co, cam_axis_y, dist_mid_z + (params->shifty * scale_diff));
794 madd_v3_v3fl(r_co, cam_axis_z, -(data->z_range[0] - 1.0f - params->clip_start));
795 }
796 else {
797 float plane_isect_1[3], plane_isect_1_no[3], plane_isect_1_other[3];
798 float plane_isect_2[3], plane_isect_2_no[3], plane_isect_2_other[3];
799
800 float plane_isect_pt_1[3], plane_isect_pt_2[3];
801
802 /* apply the dist-from-plane's to the transformed plane points */
803 for (int i = 0; i < CAMERA_VIEWFRAME_NUM_PLANES; i++) {
804 float co[3];
805 mul_v3_v3fl(co, data->plane_tx[i], data->dist_vals[i]);
806 plane_from_point_normal_v3(plane_tx[i], co, data->plane_tx[i]);
807 }
808
809 if (!isect_plane_plane_v3(plane_tx[Y_MIN], plane_tx[Y_MAX], plane_isect_1, plane_isect_1_no) ||
810 !isect_plane_plane_v3(plane_tx[Z_MIN], plane_tx[Z_MAX], plane_isect_2, plane_isect_2_no))
811 {
812 return false;
813 }
814
815 add_v3_v3v3(plane_isect_1_other, plane_isect_1, plane_isect_1_no);
816 add_v3_v3v3(plane_isect_2_other, plane_isect_2, plane_isect_2_no);
817
818 if (!isect_line_line_v3(plane_isect_1,
819 plane_isect_1_other,
820 plane_isect_2,
821 plane_isect_2_other,
822 plane_isect_pt_1,
823 plane_isect_pt_2))
824 {
825 return false;
826 }
827
828 float cam_plane_no[3];
829 float plane_isect_delta[3];
830
831 const float shift_fac = BKE_camera_sensor_size(
832 params->sensor_fit, params->sensor_x, params->sensor_y) /
833 params->lens;
834
835 /* we want (0, 0, -1) transformed by camera_rotmat, this is a quicker shortcut. */
836 negate_v3_v3(cam_plane_no, data->camera_rotmat[2]);
837
838 sub_v3_v3v3(plane_isect_delta, plane_isect_pt_2, plane_isect_pt_1);
839 const float plane_isect_delta_len = len_v3(plane_isect_delta);
840
841 if (dot_v3v3(plane_isect_delta, cam_plane_no) > 0.0f) {
842 copy_v3_v3(r_co, plane_isect_pt_1);
843
844 /* offset shift */
845 normalize_v3(plane_isect_1_no);
846 madd_v3_v3fl(r_co, plane_isect_1_no, params->shifty * plane_isect_delta_len * shift_fac);
847 }
848 else {
849 copy_v3_v3(r_co, plane_isect_pt_2);
850
851 /* offset shift */
852 normalize_v3(plane_isect_2_no);
853 madd_v3_v3fl(r_co, plane_isect_2_no, params->shiftx * plane_isect_delta_len * shift_fac);
854 }
855 }
856
857 if (r_clip_start && r_clip_end) {
858 const float z_offs = dot_v3v3(r_co, data->camera_no);
859 *r_clip_start = data->z_range[0] - z_offs;
860 *r_clip_end = data->z_range[1] - z_offs;
861 }
862 return true;
863}
864
865#undef Y_MIN
866#undef Y_MAX
867#undef Z_MIN
868#undef Z_MAX
869
871 const Scene *scene,
872 Object *camera_ob,
873 float r_co[3],
874 float *r_scale,
875 float *r_clip_start,
876 float *r_clip_end)
877{
879 CameraViewFrameData data_cb;
880
881 /* just in case */
882 *r_scale = 1.0f;
883
884 camera_frame_fit_data_init(scene, camera_ob, r_clip_start && r_clip_end, &params, &data_cb);
885
886 /* run callback on all visible points */
888
890 &params, &data_cb, r_co, r_scale, r_clip_start, r_clip_end);
891}
892
894 const float (*cos)[3],
895 int num_cos,
896 Object *camera_ob,
897 float r_co[3],
898 float *r_scale)
899{
901 Object *camera_ob_eval = DEG_get_evaluated(depsgraph, camera_ob);
903 CameraViewFrameData data_cb;
904
905 /* just in case */
906 *r_scale = 1.0f;
907
908 camera_frame_fit_data_init(scene_eval, camera_ob_eval, false, &params, &data_cb);
909
910 /* run callback on all given coordinates */
911 while (num_cos--) {
912 camera_to_frame_view_cb(cos[num_cos], &data_cb);
913 }
914
915 return camera_frame_fit_calc_from_data(&params, &data_cb, r_co, r_scale, nullptr, nullptr);
916}
917
919
920/* -------------------------------------------------------------------- */
923
924static void camera_model_matrix(const Object *camera, float r_modelmat[4][4])
925{
926 copy_m4_m4(r_modelmat, camera->object_to_world().ptr());
927}
928
929static void camera_stereo3d_model_matrix(const Object *camera,
930 const bool is_left,
931 float r_modelmat[4][4])
932{
933 const Camera *data = (const Camera *)camera->data;
934 float interocular_distance, convergence_distance;
935 short convergence_mode, pivot;
936 float sizemat[4][4];
937
938 float fac = 1.0f;
939 float fac_signed;
940
941 interocular_distance = data->stereo.interocular_distance;
942 convergence_distance = data->stereo.convergence_distance;
943 convergence_mode = data->stereo.convergence_mode;
944 pivot = data->stereo.pivot;
945
946 if (((pivot == CAM_S3D_PIVOT_LEFT) && is_left) || ((pivot == CAM_S3D_PIVOT_RIGHT) && !is_left)) {
947 camera_model_matrix(camera, r_modelmat);
948 return;
949 }
950
951 float size[3];
952 mat4_to_size(size, camera->object_to_world().ptr());
953 size_to_mat4(sizemat, size);
954
955 if (pivot == CAM_S3D_PIVOT_CENTER) {
956 fac = 0.5f;
957 }
958
959 fac_signed = is_left ? fac : -fac;
960
961 /* rotation */
962 if (convergence_mode == CAM_S3D_TOE) {
963 float angle;
964 float angle_sin, angle_cos;
965 float toeinmat[4][4];
966 float rotmat[4][4];
967
968 unit_m4(rotmat);
969
970 if (pivot == CAM_S3D_PIVOT_CENTER) {
971 fac = -fac;
972 fac_signed = -fac_signed;
973 }
974
975 angle = atanf((interocular_distance * 0.5f) / convergence_distance) / fac;
976
977 angle_cos = cosf(angle * fac_signed);
978 angle_sin = sinf(angle * fac_signed);
979
980 rotmat[0][0] = angle_cos;
981 rotmat[2][0] = -angle_sin;
982 rotmat[0][2] = angle_sin;
983 rotmat[2][2] = angle_cos;
984
985 if (pivot == CAM_S3D_PIVOT_CENTER) {
986 /* set the rotation */
987 copy_m4_m4(toeinmat, rotmat);
988 /* set the translation */
989 toeinmat[3][0] = interocular_distance * fac_signed;
990
991 /* transform */
992 normalize_m4_m4(r_modelmat, camera->object_to_world().ptr());
993 mul_m4_m4m4(r_modelmat, r_modelmat, toeinmat);
994
995 /* scale back to the original size */
996 mul_m4_m4m4(r_modelmat, r_modelmat, sizemat);
997 }
998 else { /* CAM_S3D_PIVOT_LEFT, CAM_S3D_PIVOT_RIGHT */
999 /* rotate perpendicular to the interocular line */
1000 normalize_m4_m4(r_modelmat, camera->object_to_world().ptr());
1001 mul_m4_m4m4(r_modelmat, r_modelmat, rotmat);
1002
1003 /* translate along the interocular line */
1004 unit_m4(toeinmat);
1005 toeinmat[3][0] = -interocular_distance * fac_signed;
1006 mul_m4_m4m4(r_modelmat, r_modelmat, toeinmat);
1007
1008 /* rotate to toe-in angle */
1009 mul_m4_m4m4(r_modelmat, r_modelmat, rotmat);
1010
1011 /* scale back to the original size */
1012 mul_m4_m4m4(r_modelmat, r_modelmat, sizemat);
1013 }
1014 }
1015 else {
1016 normalize_m4_m4(r_modelmat, camera->object_to_world().ptr());
1017
1018 /* translate - no rotation in CAM_S3D_OFFAXIS, CAM_S3D_PARALLEL */
1019 translate_m4(r_modelmat, -interocular_distance * fac_signed, 0.0f, 0.0f);
1020
1021 /* scale back to the original size */
1022 mul_m4_m4m4(r_modelmat, r_modelmat, sizemat);
1023 }
1024}
1025
1027 const Object *camera,
1028 const bool is_left,
1029 float r_viewmat[4][4])
1030{
1032 rd, camera, is_left ? STEREO_LEFT_NAME : STEREO_RIGHT_NAME, r_viewmat);
1033 invert_m4(r_viewmat);
1034}
1035
1036/* left is the default */
1037static bool camera_is_left(const char *viewname)
1038{
1039 if (viewname && viewname[0] != '\0') {
1040 return !STREQ(viewname, STEREO_RIGHT_NAME);
1041 }
1042 return true;
1043}
1044
1046 const Object *camera,
1047 const char *viewname,
1048 float r_modelmat[4][4])
1049{
1050 BKE_camera_multiview_model_matrix_scaled(rd, camera, viewname, r_modelmat);
1051 normalize_m4(r_modelmat);
1052}
1053
1055 const Object *camera,
1056 const char *viewname,
1057 float r_modelmat[4][4])
1058{
1059 const bool is_multiview = (rd && rd->scemode & R_MULTIVIEW) != 0;
1060
1061 if (!is_multiview) {
1062 camera_model_matrix(camera, r_modelmat);
1063 }
1064 else if (rd->views_format == SCE_VIEWS_FORMAT_MULTIVIEW) {
1065 camera_model_matrix(camera, r_modelmat);
1066 }
1067 else { /* SCE_VIEWS_SETUP_BASIC */
1068 const bool is_left = camera_is_left(viewname);
1069 camera_stereo3d_model_matrix(camera, is_left, r_modelmat);
1070 }
1071}
1072
1074 const Object *camera,
1075 const char *viewname,
1076 float r_winmat[4][4])
1077{
1079
1080 /* Setup parameters */
1083 BKE_camera_multiview_params(rd, &params, camera, viewname);
1084
1085 /* Compute matrix, view-plane, etc. */
1088
1089 copy_m4_m4(r_winmat, params.winmat);
1090}
1091
1093{
1094 const bool is_multiview = (rd && rd->scemode & R_MULTIVIEW) != 0;
1095
1096 if (!is_multiview) {
1097 return false;
1098 }
1099
1100 if (camera->type != OB_CAMERA) {
1101 return false;
1102 }
1103
1104 const Camera *cam = static_cast<const Camera *>(camera->data);
1105
1108 ((cam->stereo.flag & CAM_S3D_SPHERICAL) != 0))
1109 {
1110 return true;
1111 }
1112
1113 return false;
1114}
1115
1116static Object *camera_multiview_advanced(const Scene *scene, Object *camera, const char *suffix)
1117{
1118 char name[MAX_NAME];
1119 const char *camera_name = camera->id.name + 2;
1120 const int len_name = strlen(camera_name);
1121 int len_suffix_max = -1;
1122
1123 name[0] = '\0';
1124
1125 /* we need to take the better match, thus the len_suffix_max test */
1126 LISTBASE_FOREACH (const SceneRenderView *, srv, &scene->r.views) {
1127 const int len_suffix = strlen(srv->suffix);
1128
1129 if ((len_suffix < len_suffix_max) || (len_name < len_suffix)) {
1130 continue;
1131 }
1132
1133 if (STREQ(camera_name + (len_name - len_suffix), srv->suffix)) {
1134 SNPRINTF(name, "%.*s%s", (len_name - len_suffix), camera_name, suffix);
1135 len_suffix_max = len_suffix;
1136 }
1137 }
1138
1139 if (name[0] != '\0') {
1140 Object *ob = BKE_scene_object_find_by_name(scene, name);
1141 if (ob != nullptr) {
1142 return ob;
1143 }
1144 }
1145
1146 return camera;
1147}
1148
1149Object *BKE_camera_multiview_render(const Scene *scene, Object *camera, const char *viewname)
1150{
1151 const bool is_multiview = (camera != nullptr) && (scene->r.scemode & R_MULTIVIEW) != 0;
1152
1153 if (!is_multiview) {
1154 return camera;
1155 }
1157 return camera;
1158 }
1159 /* SCE_VIEWS_FORMAT_MULTIVIEW */
1160 const char *suffix = BKE_scene_multiview_view_suffix_get(&scene->r, viewname);
1161 return camera_multiview_advanced(scene, camera, suffix);
1162}
1163
1164static float camera_stereo3d_shift_x(const Object *camera, const char *viewname)
1165{
1166 const Camera *data = static_cast<const Camera *>(camera->data);
1167 float shift = data->shiftx;
1168 float interocular_distance, convergence_distance;
1169 short convergence_mode, pivot;
1170 bool is_left = true;
1171
1172 float fac = 1.0f;
1173 float fac_signed;
1174
1175 if (viewname && viewname[0]) {
1176 is_left = STREQ(viewname, STEREO_LEFT_NAME);
1177 }
1178
1179 interocular_distance = data->stereo.interocular_distance;
1180 convergence_distance = data->stereo.convergence_distance;
1181 convergence_mode = data->stereo.convergence_mode;
1182 pivot = data->stereo.pivot;
1183
1184 if (convergence_mode != CAM_S3D_OFFAXIS) {
1185 return shift;
1186 }
1187
1188 if (((pivot == CAM_S3D_PIVOT_LEFT) && is_left) || ((pivot == CAM_S3D_PIVOT_RIGHT) && !is_left)) {
1189 return shift;
1190 }
1191
1192 if (pivot == CAM_S3D_PIVOT_CENTER) {
1193 fac = 0.5f;
1194 }
1195
1196 fac_signed = is_left ? fac : -fac;
1197 shift += ((interocular_distance / data->sensor_x) * (data->lens / convergence_distance)) *
1198 fac_signed;
1199
1200 return shift;
1201}
1202
1204 const Object *camera,
1205 const char *viewname)
1206{
1207 const bool is_multiview = (rd && rd->scemode & R_MULTIVIEW) != 0;
1208 const Camera *data = static_cast<const Camera *>(camera->data);
1209
1210 BLI_assert(camera->type == OB_CAMERA);
1211
1212 if (!is_multiview) {
1213 return data->shiftx;
1214 }
1216 return data->shiftx;
1217 }
1218 if (data->type == CAM_PANO) {
1219 return data->shiftx;
1220 }
1221 /* SCE_VIEWS_SETUP_BASIC */
1222 return camera_stereo3d_shift_x(camera, viewname);
1223}
1224
1227 const Object *camera,
1228 const char *viewname)
1229{
1230 if (camera->type == OB_CAMERA) {
1231 params->shiftx = BKE_camera_multiview_shift_x(rd, camera, viewname);
1232 }
1233}
1234
1236
1237/* -------------------------------------------------------------------- */
1240
1242{
1243 CameraBGImage *bgpic = MEM_callocN<CameraBGImage>("Background Image");
1244
1245 bgpic->scale = 1.0f;
1246 bgpic->alpha = 0.5f;
1247 bgpic->iuser.flag |= IMA_ANIM_ALWAYS;
1249
1250 BLI_addtail(&cam->bg_images, bgpic);
1251
1252 return bgpic;
1253}
1254
1256{
1257 CameraBGImage *bgpic_dst = static_cast<CameraBGImage *>(MEM_dupallocN(bgpic_src));
1258
1259 bgpic_dst->next = bgpic_dst->prev = nullptr;
1260
1261 if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
1262 id_us_plus((ID *)bgpic_dst->ima);
1263 id_us_plus((ID *)bgpic_dst->clip);
1264 }
1265
1268 }
1269
1270 return bgpic_dst;
1271}
1272
1274{
1275 BLI_remlink(&cam->bg_images, bgpic);
1276
1277 MEM_freeN(bgpic);
1278}
1279
1281{
1282 CameraBGImage *bgpic = static_cast<CameraBGImage *>(cam->bg_images.first);
1283
1284 while (bgpic) {
1285 CameraBGImage *next_bgpic = bgpic->next;
1286
1288
1289 bgpic = next_bgpic;
1290 }
1291}
1292
Blender kernel action and pose functionality.
bPoseChannel * BKE_pose_channel_find_name(const bPose *pose, const char *name)
bool BKE_bpath_foreach_path_fixed_process(BPathForeachPathData *bpath_data, char *path, size_t path_maxncpy)
Definition bpath.cc:125
Camera data-block and utility functions.
#define CAMERA_PARAM_ZOOM_INIT_PERSP
Definition BKE_camera.h:76
#define CAMERA_PARAM_ZOOM_INIT_CAMOB
Definition BKE_camera.h:75
#define IDP_Float(prop)
#define IDP_Int(prop)
IDProperty * IDP_GetPropertyTypeFromGroup(const IDProperty *prop, blender::StringRef name, char type) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL()
Definition idprop.cc:779
void IDP_FreeProperty(IDProperty *prop)
Definition idprop.cc:1243
bool IDP_AddToGroup(IDProperty *group, IDProperty *prop) ATTR_NONNULL()
Definition idprop.cc:725
IDProperty * IDP_EnsureProperties(ID *id) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1)
Definition idprop.cc:892
IDProperty * IDP_GetProperties(ID *id) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1)
Definition idprop.cc:887
IDProperty * IDP_CopyProperty(const IDProperty *prop) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL()
Definition idprop.cc:873
@ IDTYPE_FLAGS_APPEND_IS_REUSABLE
Definition BKE_idtype.hh:44
IDTypeInfo IDType_ID_CA
void id_us_plus(ID *id)
Definition lib_id.cc:353
@ LIB_ID_COPY_NO_LIB_OVERRIDE_LOCAL_DATA_FLAG
@ LIB_ID_CREATE_NO_USER_REFCOUNT
void * BKE_id_new(Main *bmain, short type, const char *name)
Definition lib_id.cc:1495
void BKE_id_blend_write(BlendWriter *writer, ID *id)
Definition lib_id.cc:2611
#define BKE_LIB_FOREACHID_PROCESS_IDSUPER(data_, id_super_, cb_flag_)
@ IDWALK_CB_USER
@ IDWALK_CB_NOP
LibraryForeachIDFlag BKE_lib_query_foreachid_process_flags_get(const LibraryForeachIDData *data)
Definition lib_query.cc:129
@ IDWALK_DO_DEPRECATED_POINTERS
#define BKE_LIB_FOREACHID_PROCESS_ID_NOCHECK(data_, id_, cb_flag_)
General operations, lookup, etc. for blender objects.
void BKE_scene_foreach_display_point(Depsgraph *depsgraph, void(*func_cb)(const float[3], void *), void *user_data)
Object * BKE_scene_object_find_by_name(const Scene *scene, const char *name)
Definition scene.cc:2030
const char * BKE_scene_multiview_view_suffix_get(const RenderData *rd, const char *viewname)
Definition scene.cc:3149
float BKE_screen_view3d_zoom_to_fac(float camzoom)
Definition screen.cc:1033
#define BLI_assert(a)
Definition BLI_assert.h:46
#define LISTBASE_FOREACH(type, var, list)
BLI_INLINE void BLI_listbase_clear(ListBase *lb)
void void BLI_freelistN(ListBase *listbase) ATTR_NONNULL(1)
Definition listbase.cc:497
void BLI_addtail(ListBase *listbase, void *vlink) ATTR_NONNULL(1)
Definition listbase.cc:111
void BLI_remlink(ListBase *listbase, void *vlink) ATTR_NONNULL(1)
Definition listbase.cc:131
void orthographic_m4(float mat[4][4], float left, float right, float bottom, float top, float nearClip, float farClip)
void plane_from_point_normal_v3(float r_plane[4], const float plane_co[3], const float plane_no[3])
Definition math_geom.cc:217
int isect_line_line_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3], float r_i1[3], float r_i2[3])
void perspective_m4(float mat[4][4], float left, float right, float bottom, float top, float nearClip, float farClip)
bool isect_plane_plane_v3(const float plane_a[4], const float plane_b[4], float r_isect_co[3], float r_isect_no[3]) ATTR_WARN_UNUSED_RESULT
MINLINE float plane_point_side_v3(const float plane[4], const float co[3])
void planes_from_projmat(const float mat[4][4], float left[4], float right[4], float bottom[4], float top[4], float near[4], float far[4])
void mul_m4_m4m4(float R[4][4], const float A[4][4], const float B[4][4])
void copy_m3_m4(float m1[3][3], const float m2[4][4])
void normalize_m4_m4(float rmat[4][4], const float mat[4][4]) ATTR_NONNULL()
void copy_m4_m3(float m1[4][4], const float m2[3][3])
void translate_m4(float mat[4][4], float Tx, float Ty, float Tz)
void normalize_m3(float R[3][3]) ATTR_NONNULL()
void size_to_mat4(float R[4][4], const float size[3])
void copy_m4_m4(float m1[4][4], const float m2[4][4])
void mul_m4_v4(const float mat[4][4], float r[4])
bool invert_m4(float mat[4][4])
void mat4_to_size(float size[3], const float M[4][4])
void transpose_m4(float R[4][4])
void normalize_m4(float R[4][4]) ATTR_NONNULL()
void unit_m4(float m[4][4])
MINLINE void madd_v3_v3fl(float r[3], const float a[3], float f)
MINLINE void sub_v3_v3v3(float r[3], const float a[3], const float b[3])
MINLINE void mul_v3_fl(float r[3], float f)
MINLINE void copy_v3_v3(float r[3], const float a[3])
MINLINE void negate_v3_v3(float r[3], const float a[3])
MINLINE float dot_v3v3(const float a[3], const float b[3]) ATTR_WARN_UNUSED_RESULT
MINLINE void add_v3_v3v3(float r[3], const float a[3], const float b[3])
MINLINE float normalize_v3_v3(float r[3], const float a[3])
MINLINE void zero_v3(float r[3])
MINLINE void mul_v3_v3fl(float r[3], const float a[3], float f)
MINLINE float normalize_v3(float n[3])
MINLINE float len_v3(const float a[3]) ATTR_WARN_UNUSED_RESULT
BLI_INLINE int BLI_rcti_size_y(const struct rcti *rct)
Definition BLI_rect.h:198
BLI_INLINE int BLI_rcti_size_x(const struct rcti *rct)
Definition BLI_rect.h:194
BLI_INLINE float BLI_rctf_size_x(const struct rctf *rct)
Definition BLI_rect.h:202
void BLI_rctf_mul(struct rctf *rect, float factor)
Definition rct.cc:588
BLI_INLINE float BLI_rctf_size_y(const struct rctf *rct)
Definition BLI_rect.h:206
#define SNPRINTF(dst, format,...)
Definition BLI_string.h:599
unsigned int uint
#define CLAMP_MAX(a, c)
#define ELEM(...)
#define MEMCMP_STRUCT_AFTER_IS_ZERO(struct_var, member)
#define MEMCPY_STRUCT_AFTER(struct_dst, struct_src, member)
#define STREQ(a, b)
#define CLAMP_MIN(a, b)
#define BLO_write_id_struct(writer, struct_name, id_address, id)
#define BLO_write_struct(writer, struct_name, data_ptr)
void BLO_read_string(BlendDataReader *reader, char **ptr_p)
Definition readfile.cc:5351
void BLO_write_string(BlendWriter *writer, const char *data_ptr)
#define BLO_read_struct_list(reader, struct_name, list)
bool BLO_write_is_undo(BlendWriter *writer)
#define BLT_I18NCONTEXT_ID_CAMERA
Scene * DEG_get_evaluated_scene(const Depsgraph *graph)
T * DEG_get_evaluated(const Depsgraph *depsgraph, T *id)
ID and Library types, which are fundamental for SDNA.
@ INDEX_ID_CA
Definition DNA_ID.h:1242
@ IDP_FLOAT
@ IDP_INT
@ IDP_GROUP
@ CAM_S3D_PIVOT_CENTER
@ CAM_S3D_PIVOT_RIGHT
@ CAM_S3D_PIVOT_LEFT
#define DEFAULT_SENSOR_HEIGHT
@ CAMERA_SENSOR_FIT_HOR
@ CAMERA_SENSOR_FIT_AUTO
@ CAMERA_SENSOR_FIT_VERT
@ CAM_BGIMG_FLAG_OVERRIDE_LIBRARY_LOCAL
@ CAM_BGIMG_FLAG_EXPANDED
@ CAM_S3D_SPHERICAL
#define DEFAULT_SENSOR_WIDTH
@ CAM_S3D_OFFAXIS
@ CAM_S3D_TOE
@ CAM_PERSP
@ CAM_PANO
@ CAM_CUSTOM
@ CAM_ORTHO
#define DNA_struct_default_get(struct_name)
@ IMA_ANIM_ALWAYS
Object is a sort of wrapper for general info.
@ OB_CAMERA
@ OB_LAMP
#define STEREO_LEFT_NAME
@ SCE_VIEWS_FORMAT_STEREO_3D
@ SCE_VIEWS_FORMAT_MULTIVIEW
#define STEREO_RIGHT_NAME
@ R_MULTIVIEW
@ RV3D_CAMOB
@ RV3D_ORTHO
static double angle(const Eigen::Vector3d &v1, const Eigen::Vector3d &v2)
Definition IK_Math.h:117
Read Guarded memory(de)allocation.
static void camera_blend_read_data(BlendDataReader *reader, ID *id)
static void camera_foreach_id(ID *id, LibraryForeachIDData *data)
float BKE_camera_sensor_size(int sensor_fit, float sensor_x, float sensor_y)
bool BKE_camera_view_frame_fit_to_coords(const Depsgraph *depsgraph, const float(*cos)[3], int num_cos, Object *camera_ob, float r_co[3], float *r_scale)
void BKE_camera_multiview_model_matrix_scaled(const RenderData *rd, const Object *camera, const char *viewname, float r_modelmat[4][4])
bool BKE_camera_view_frame_fit_to_scene(Depsgraph *depsgraph, const Scene *scene, Object *camera_ob, float r_co[3], float *r_scale, float *r_clip_start, float *r_clip_end)
CameraBGImage * BKE_camera_background_image_copy(const CameraBGImage *bgpic_src, const int flag)
#define Z_MAX
static bool camera_frame_fit_calc_from_data(CameraParams *params, CameraViewFrameData *data, float r_co[3], float *r_scale, float *r_clip_start, float *r_clip_end)
static void camera_frame_fit_data_init(const Scene *scene, const Object *ob, const bool do_clip_dists, CameraParams *params, CameraViewFrameData *data)
static bool camera_is_left(const char *viewname)
CameraBGImage * BKE_camera_background_image_new(Camera *cam)
void BKE_camera_multiview_params(const RenderData *rd, CameraParams *params, const Object *camera, const char *viewname)
#define CAMERA_VIEWFRAME_NUM_PLANES
void BKE_camera_multiview_view_matrix(const RenderData *rd, const Object *camera, const bool is_left, float r_viewmat[4][4])
static void camera_stereo3d_model_matrix(const Object *camera, const bool is_left, float r_modelmat[4][4])
static void camera_model_matrix(const Object *camera, float r_modelmat[4][4])
static void camera_copy_data(Main *, std::optional< Library * >, ID *id_dst, const ID *id_src, const int flag)
#define Y_MIN
void BKE_camera_params_from_object(CameraParams *params, const Object *cam_ob)
void BKE_camera_view_frame(const Scene *scene, const Camera *camera, float r_vec[4][3])
static float camera_stereo3d_shift_x(const Object *camera, const char *viewname)
#define Y_MAX
void BKE_camera_params_from_view3d(CameraParams *params, const Depsgraph *depsgraph, const View3D *v3d, const RegionView3D *rv3d)
int BKE_camera_sensor_fit(int sensor_fit, float sizex, float sizey)
void BKE_camera_params_init(CameraParams *params)
static void camera_to_frame_view_cb(const float co[3], void *user_data)
void BKE_camera_view_frame_ex(const Scene *scene, const Camera *camera, const float drawsize, const bool do_clip, const float scale[3], float r_asp[2], float r_shift[2], float *r_drawsize, float r_vec[4][3])
void BKE_camera_params_crop_viewplane(rctf *viewplane, int winx, int winy, const rcti *region)
Camera * BKE_camera_add(Main *bmain, const char *name)
#define Z_MIN
float BKE_camera_object_dof_distance(const Object *ob)
void BKE_camera_params_compute_viewplane(CameraParams *params, int winx, int winy, float aspx, float aspy)
void BKE_camera_multiview_model_matrix(const RenderData *rd, const Object *camera, const char *viewname, float r_modelmat[4][4])
void BKE_camera_multiview_window_matrix(const RenderData *rd, const Object *camera, const char *viewname, float r_winmat[4][4])
void BKE_camera_background_image_remove(Camera *cam, CameraBGImage *bgpic)
static CameraCyclesCompatibilityData camera_write_cycles_compatibility_data_create(ID *id)
void BKE_camera_background_image_clear(Camera *cam)
void BKE_camera_params_compute_matrix(CameraParams *params)
static void camera_blend_write(BlendWriter *writer, ID *id, const void *id_address)
bool BKE_camera_multiview_spherical_stereo(const RenderData *rd, const Object *camera)
static void camera_free_data(ID *id)
static void camera_foreach_path(ID *id, BPathForeachPathData *bpath_data)
static void camera_init_data(ID *id)
static Object * camera_multiview_advanced(const Scene *scene, Object *camera, const char *suffix)
static void camera_write_cycles_compatibility_data_clear(ID *id, CameraCyclesCompatibilityData &data)
Object * BKE_camera_multiview_render(const Scene *scene, Object *camera, const char *viewname)
float BKE_camera_multiview_shift_x(const RenderData *rd, const Object *camera, const char *viewname)
BMesh const char void * data
BPy_StructRNA * depsgraph
static DBVT_INLINE btScalar size(const btDbvtVolume &a)
Definition btDbvt.cpp:52
static float is_left(const float p0[2], const float p1[2], const float p2[2])
#define sinf(x)
#define cosf(x)
#define tanf(x)
#define atanf(x)
#define fabsf(x)
#define cos
#define FILTER_ID_OB
#define FILTER_ID_CA
#define ID_IS_LINKED(_id)
#define MAX_NAME
#define FILTER_ID_IM
uiWidgetBaseParameters params[MAX_WIDGET_BASE_BATCH]
void * MEM_callocN(size_t len, const char *str)
Definition mallocn.cc:118
void * MEM_dupallocN(const void *vmemh)
Definition mallocn.cc:143
void MEM_freeN(void *vmemh)
Definition mallocn.cc:113
std::unique_ptr< IDProperty, IDPropertyDeleter > create(StringRef prop_name, int32_t value, eIDPropertyFlag flags={})
Allocate a new IDProperty of type IDP_INT, set its name and value.
std::unique_ptr< IDProperty, IDPropertyDeleter > create_group(StringRef prop_name, eIDPropertyFlag flags={})
Allocate a new IDProperty of type IDP_GROUP.
#define FLT_MAX
Definition stdcycles.h:14
struct CameraBGImage * next
struct CameraBGImage * prev
struct MovieClip * clip
struct ImageUser iuser
struct Image * ima
struct Object * focus_object
float plane_tx[CAMERA_VIEWFRAME_NUM_PLANES][4]
float dist_vals[CAMERA_VIEWFRAME_NUM_PLANES]
float clip_end
char panorama_type
char sensor_fit
float sensor_y
float latitude_max
float fisheye_polynomial_k3
float longitude_max
struct ListBase bg_images
char * custom_bytecode
float fisheye_polynomial_k1
float latitude_min
float fisheye_polynomial_k2
struct Text * custom_shader
struct CameraStereoSettings stereo
char custom_filepath[1024]
float fisheye_fov
float fisheye_polynomial_k0
float fisheye_polynomial_k4
float sensor_x
float clip_start
float fisheye_lens
float longitude_min
struct CameraDOFSettings dof
float ortho_scale
Definition DNA_ID.h:404
char name[66]
Definition DNA_ID.h:415
float spotsize
void * first
struct bPose * pose
struct RenderData r
struct Object * camera
float clip_start
float pose_mat[4][4]
float xmax
float xmin
float ymax
float ymin
int ymin
int xmin
i
Definition text_draw.cc:230
#define N_(msgid)
uint8_t flag
Definition wm_window.cc:139