Blender V4.5
node_composite_exposure.cc
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1/* SPDX-FileCopyrightText: 2020 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
8
9#include <cmath>
10
12
14
15#include "NOD_multi_function.hh"
16
17#include "GPU_material.hh"
18
20
21/* **************** Exposure ******************** */
22
24
26{
27 b.add_input<decl::Color>("Image")
28 .default_value({1.0f, 1.0f, 1.0f, 1.0f})
29 .compositor_domain_priority(0);
30 b.add_input<decl::Float>("Exposure").min(-10.0f).max(10.0f).compositor_domain_priority(1);
31 b.add_output<decl::Color>("Image");
32}
33
34using namespace blender::compositor;
35
36static int node_gpu_material(GPUMaterial *material,
37 bNode *node,
38 bNodeExecData * /*execdata*/,
41{
42 return GPU_stack_link(material, node, "node_composite_exposure", inputs, outputs);
43}
44
46{
47 static auto function = mf::build::SI2_SO<float4, float, float4>(
48 "Exposure",
49 [](const float4 &color, const float exposure) -> float4 {
50 return float4(color.xyz() * std::exp2(exposure), color.w);
51 },
52 mf::build::exec_presets::SomeSpanOrSingle<0>());
53 builder.set_matching_fn(function);
54}
55
56} // namespace blender::nodes::node_composite_exposure_cc
57
59{
61
62 static blender::bke::bNodeType ntype;
63
64 cmp_node_type_base(&ntype, "CompositorNodeExposure", CMP_NODE_EXPOSURE);
65 ntype.ui_name = "Exposure";
66 ntype.ui_description = "Adjust brightness using a camera exposure parameter";
67 ntype.enum_name_legacy = "EXPOSURE";
69 ntype.declare = file_ns::cmp_node_exposure_declare;
70 ntype.gpu_fn = file_ns::node_gpu_material;
71 ntype.build_multi_function = file_ns::node_build_multi_function;
72
74}
#define NODE_CLASS_OP_COLOR
Definition BKE_node.hh:435
#define CMP_NODE_EXPOSURE
bool GPU_stack_link(GPUMaterial *mat, const bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
#define NOD_REGISTER_NODE(REGISTER_FUNC)
void set_matching_fn(const mf::MultiFunction *fn)
void node_register_type(bNodeType &ntype)
Definition node.cc:2748
static void node_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder)
static void cmp_node_exposure_declare(NodeDeclarationBuilder &b)
static int node_gpu_material(GPUMaterial *material, bNode *node, bNodeExecData *, GPUNodeStack *inputs, GPUNodeStack *outputs)
VecBase< float, 4 > float4
static void register_node_type_cmp_exposure()
void cmp_node_type_base(blender::bke::bNodeType *ntype, std::string idname, const std::optional< int16_t > legacy_type)
static blender::bke::bNodeSocketTemplate outputs[]
static blender::bke::bNodeSocketTemplate inputs[]
#define min(a, b)
Definition sort.cc:36
Defines a node type.
Definition BKE_node.hh:226
std::string ui_description
Definition BKE_node.hh:232
NodeGPUExecFunction gpu_fn
Definition BKE_node.hh:330
NodeMultiFunctionBuildFunction build_multi_function
Definition BKE_node.hh:344
const char * enum_name_legacy
Definition BKE_node.hh:235
NodeDeclareFunction declare
Definition BKE_node.hh:355