Blender V4.5
bump.h
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1/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
2 *
3 * SPDX-License-Identifier: Apache-2.0 */
4
5#pragma once
6
7#include "kernel/globals.h"
8
10#include "kernel/geom/object.h"
12
13#include "kernel/svm/util.h"
14
16
18
19/* Bump Eval Nodes */
20
22 ccl_private ShaderData *sd,
23 ccl_private float *stack,
24 const uint offset)
25{
26 /* save state */
27 stack_store_float3(stack, offset + 0, sd->P);
28 stack_store_float(stack, offset + 3, sd->dP);
29
30 /* set state as if undisplaced */
32
33 if (desc.offset != ATTR_STD_NOT_FOUND) {
35 float3 P = primitive_surface_attribute<float3>(kg, sd, desc, &dP.dx, &dP.dy);
36
38 object_dir_transform(kg, sd, &dP.dx);
39 object_dir_transform(kg, sd, &dP.dy);
40
41 sd->P = P;
42 sd->dP = differential_make_compact(dP);
43
44 /* Save the full differential, the compact form isn't enough for svm_node_set_bump. */
45 stack_store_float3(stack, offset + 4, dP.dx);
46 stack_store_float3(stack, offset + 7, dP.dy);
47 }
48}
49
51 ccl_private ShaderData *sd,
52 ccl_private float *stack,
53 const uint offset)
54{
55 /* restore state */
56 sd->P = stack_load_float3(stack, offset + 0);
57 sd->dP = stack_load_float(stack, offset + 3);
58}
59
unsigned int uint
ccl_device_noinline void svm_node_leave_bump_eval(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, const uint offset)
Definition bump.h:50
CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_enter_bump_eval(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, const uint offset)
Definition bump.h:21
ccl_device_inline float stack_load_float(const ccl_private float *stack, const uint a)
ccl_device_inline void stack_store_float(ccl_private float *stack, const uint a, const float f)
ccl_device_inline void stack_store_float3(ccl_private float *stack, const uint a, const float3 f)
CCL_NAMESPACE_BEGIN ccl_device_inline float3 stack_load_float3(const ccl_private float *stack, const uint a)
#define ccl_private
const ThreadKernelGlobalsCPU * KernelGlobals
#define ccl_device_noinline
#define CCL_NAMESPACE_END
ccl_device_forceinline float differential_make_compact(const float dD)
ccl_device_inline void object_dir_transform(KernelGlobals kg, const ccl_private ShaderData *sd, ccl_private float3 *D)
ccl_device_inline void object_position_transform(KernelGlobals kg, const ccl_private ShaderData *sd, ccl_private float3 *P)
@ ATTR_STD_NOT_FOUND
@ ATTR_STD_POSITION_UNDISPLACED
CCL_NAMESPACE_BEGIN ccl_device_forceinline T primitive_surface_attribute(KernelGlobals kg, const ccl_private ShaderData *sd, const AttributeDescriptor desc, ccl_private T *dfdx, ccl_private T *dfdy)
Definition primitive.h:32
static bool find_attribute(const std::string &attributes, const char *search_attribute)