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Blender V4.5
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#include <eevee_shader_shared.hh>
Inherited by blender::draw::UniformBuffer< MotionBlurData >.
Public Attributes | |
| float2float2 | target_size_inv |
| float2float2 | motion_scale |
| float | depth_scale |
| float | _pad0 |
| float | _pad1 |
| float | _pad2 |
Definition at line 626 of file eevee_shader_shared.hh.
| float blender::eevee::MotionBlurData::_pad0 |
Definition at line 634 of file eevee_shader_shared.hh.
| float blender::eevee::MotionBlurData::_pad1 |
Definition at line 634 of file eevee_shader_shared.hh.
| float blender::eevee::MotionBlurData::_pad2 |
Definition at line 634 of file eevee_shader_shared.hh.
| float blender::eevee::MotionBlurData::depth_scale |
Depth scaling factor. Avoid blurring background behind moving objects.
Definition at line 632 of file eevee_shader_shared.hh.
Viewport motion scaling factor. Make blur relative to frame time not render time.
Definition at line 630 of file eevee_shader_shared.hh.
As the name suggests. Used to avoid a division in the sampling.
Definition at line 628 of file eevee_shader_shared.hh.