Blender V4.5
node_composite_luma_matte.cc
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1/* SPDX-FileCopyrightText: 2006 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
8
9#include "BLI_math_base.hh"
10#include "BLI_math_vector.hh"
12
14
15#include "NOD_multi_function.hh"
16
18
19#include "UI_interface.hh"
20#include "UI_resources.hh"
21
22#include "GPU_material.hh"
23
25
26/* ******************* Luma Matte Node ********************************* */
27
29
31{
32 b.add_input<decl::Color>("Image").default_value({1.0f, 1.0f, 1.0f, 1.0f});
33 b.add_input<decl::Float>("Minimum")
34 .default_value(0.0f)
36 .min(0.0f)
37 .max(1.0f)
38 .description("Pixels whose luminance values lower than this minimum are keyed");
39 b.add_input<decl::Float>("Maximum")
40 .default_value(1.0f)
42 .min(0.0f)
43 .max(1.0f)
44 .description("Pixels whose luminance values higher than this maximum are not keyed");
45
46 b.add_output<decl::Color>("Image");
47 b.add_output<decl::Float>("Matte");
48}
49
50using namespace blender::compositor;
51
52static int node_gpu_material(GPUMaterial *material,
53 bNode *node,
54 bNodeExecData * /*execdata*/,
57{
58 float luminance_coefficients[3];
60
61 return GPU_stack_link(material,
62 node,
63 "node_composite_luminance_matte",
64 inputs,
65 outputs,
66 GPU_constant(luminance_coefficients));
67}
68
70{
71 float3 luminance_coefficients;
73
75 return mf::build::SI3_SO2<float4, float, float, float4, float>(
76 "Luminance Key",
77 [=](const float4 &color,
78 const float &minimum,
79 const float &maximum,
81 float &matte) -> void {
82 float luminance = math::dot(color.xyz(), luminance_coefficients);
83 float alpha = math::clamp((luminance - minimum) / (maximum - minimum), 0.0f, 1.0f);
84 matte = math::min(alpha, color.w);
85 result = color * matte;
86 },
87 mf::build::exec_presets::SomeSpanOrSingle<0>());
88 });
89}
90
91} // namespace blender::nodes::node_composite_luma_matte_cc
92
94{
96
97 static blender::bke::bNodeType ntype;
98
99 cmp_node_type_base(&ntype, "CompositorNodeLumaMatte", CMP_NODE_LUMA_MATTE);
100 ntype.ui_name = "Luminance Key";
101 ntype.ui_description = "Create a matte based on luminance (brightness) difference";
102 ntype.enum_name_legacy = "LUMA_MATTE";
103 ntype.nclass = NODE_CLASS_MATTE;
104 ntype.declare = file_ns::cmp_node_luma_matte_declare;
105 ntype.flag |= NODE_PREVIEW;
106 ntype.gpu_fn = file_ns::node_gpu_material;
107 ntype.build_multi_function = file_ns::node_build_multi_function;
108
110}
#define NODE_CLASS_MATTE
Definition BKE_node.hh:440
#define CMP_NODE_LUMA_MATTE
@ NODE_PREVIEW
bool GPU_stack_link(GPUMaterial *mat, const bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
GPUNodeLink * GPU_constant(const float *num)
BLI_INLINE void IMB_colormanagement_get_luminance_coefficients(float r_rgb[3])
#define NOD_REGISTER_NODE(REGISTER_FUNC)
@ PROP_FACTOR
Definition RNA_types.hh:239
void construct_and_set_matching_fn_cb(Fn &&create_multi_function)
void node_register_type(bNodeType &ntype)
Definition node.cc:2748
T clamp(const T &a, const T &min, const T &max)
T dot(const QuaternionBase< T > &a, const QuaternionBase< T > &b)
T min(const T &a, const T &b)
static void cmp_node_luma_matte_declare(NodeDeclarationBuilder &b)
static int node_gpu_material(GPUMaterial *material, bNode *node, bNodeExecData *, GPUNodeStack *inputs, GPUNodeStack *outputs)
static void node_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder)
VecBase< float, 4 > float4
VecBase< float, 3 > float3
static void register_node_type_cmp_luma_matte()
void cmp_node_type_base(blender::bke::bNodeType *ntype, std::string idname, const std::optional< int16_t > legacy_type)
static blender::bke::bNodeSocketTemplate outputs[]
static blender::bke::bNodeSocketTemplate inputs[]
Defines a node type.
Definition BKE_node.hh:226
std::string ui_description
Definition BKE_node.hh:232
NodeGPUExecFunction gpu_fn
Definition BKE_node.hh:330
NodeMultiFunctionBuildFunction build_multi_function
Definition BKE_node.hh:344
const char * enum_name_legacy
Definition BKE_node.hh:235
NodeDeclareFunction declare
Definition BKE_node.hh:355