Blender V4.5
LightProbeBakingData Struct Reference

#include <DNA_lightprobe_types.h>

Public Attributes

float(* L0 )[4]
float(* L1_a )[4]
float(* L1_b )[4]
float(* L1_c )[4]
float * validity
float(* virtual_offset )[4]

Detailed Description

Irradiance data (RGB) stored along visibility (A). This is the format used during baking and is used for visualizing the baking process.

Definition at line 246 of file DNA_lightprobe_types.h.

Member Data Documentation

◆ L0

◆ L1_a

◆ L1_b

◆ L1_c

◆ validity

◆ virtual_offset

float(* LightProbeBakingData::virtual_offset)[4]

The documentation for this struct was generated from the following file: