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| static void | valuefn_r (float *out, TexParams *p, bNode *, bNodeStack **in, short thread) |
| static void | valuefn_g (float *out, TexParams *p, bNode *, bNodeStack **in, short thread) |
| static void | valuefn_b (float *out, TexParams *p, bNode *, bNodeStack **in, short thread) |
| static void | valuefn_a (float *out, TexParams *p, bNode *, bNodeStack **in, short thread) |
| static void | exec (void *data, int, bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out) |
| void | register_node_type_tex_decompose () |
◆ exec()
◆ register_node_type_tex_decompose()
| void register_node_type_tex_decompose |
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Definition at line 61 of file node_texture_decompose.cc.
References blender::bke::bNodeType::enum_name_legacy, exec(), blender::bke::bNodeType::exec_fn, inputs, blender::bke::bNodeType::nclass, NODE_CLASS_OP_COLOR, blender::bke::node_register_type(), blender::bke::node_type_socket_templates(), outputs, TEX_NODE_DECOMPOSE_LEGACY, tex_node_type_base(), and blender::bke::bNodeType::ui_name.
Referenced by register_texture_nodes().
◆ valuefn_a()
◆ valuefn_b()
◆ valuefn_g()
◆ valuefn_r()
◆ inputs
◆ outputs