29 b.add_input<
decl::Color>(
"Image").default_value({0.0f, 0.0f, 0.0f, 1.0f});
40 if (!this->
context().is_valid_compositing_region()) {
61 if (this->
context().use_gpu()) {
65 parallel_for(domain.size, [&](
const int2 texel) { output.store_pixel(texel, color); });
71 if (this->
context().use_gpu()) {
94 output.bind_as_image(shader,
"output_img");
111 const int2 output_texel = texel + bounds.min;
112 if (output_texel.x > bounds.max.x || output_texel.y > bounds.max.y) {
123 const rcti compositing_region = this->
context().get_compositing_region();
125 int2(compositing_region.
xmax, compositing_region.
ymax));
132 return Domain(this->
context().get_compositing_region_size());
154 ntype.
declare = file_ns::cmp_node_composite_declare;
#define NODE_CLASS_OUTPUT
#define CMP_NODE_COMPOSITE
void GPU_shader_bind(GPUShader *shader, const blender::gpu::shader::SpecializationConstants *constants_state=nullptr)
void GPU_shader_uniform_2iv(GPUShader *sh, const char *name, const int data[2])
void GPU_texture_clear(GPUTexture *texture, eGPUDataFormat data_format, const void *data)
#define NOD_REGISTER_NODE(REGISTER_FUNC)
GPUShader * get_shader(const char *info_name, ResultPrecision precision)
virtual Result get_output_result()=0
NodeOperation(Context &context, DNode node)
Context & context() const
Result & get_input(StringRef identifier) const
static ResultPrecision precision(eGPUTextureFormat format)
void unbind_as_texture() const
void bind_as_texture(GPUShader *shader, const char *texture_name) const
T load_pixel(const int2 &texel) const
bool is_single_value() const
const T & get_single_value() const
Domain compute_domain() override
Bounds< int2 > get_output_bounds()
NodeOperation(Context &context, DNode node)
void node_register_type(bNodeType &ntype)
void compute_dispatch_threads_at_least(GPUShader *shader, int2 threads_range, int2 local_size=int2(16))
void parallel_for(const int2 range, const Function &function)
static NodeOperation * get_compositor_operation(Context &context, DNode node)
static void cmp_node_composite_declare(NodeDeclarationBuilder &b)
VecBase< float, 4 > float4
VecBase< int32_t, 2 > int2
static void register_node_type_cmp_composite()
void cmp_node_type_base(blender::bke::bNodeType *ntype, std::string idname, const std::optional< int16_t > legacy_type)
std::string ui_description
NodeGetCompositorOperationFunction get_compositor_operation
const char * enum_name_legacy
NodeDeclareFunction declare