Blender V4.5
node_composite_sepcomb_hsva.cc
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1/* SPDX-FileCopyrightText: 2006 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
8
9#include "BLI_math_color.h"
11
13
14#include "NOD_multi_function.hh"
15
16#include "GPU_material.hh"
17
19
20/* **************** SEPARATE HSVA ******************** */
21
23
25{
26 b.add_input<decl::Color>("Image")
27 .default_value({1.0f, 1.0f, 1.0f, 1.0f})
28 .compositor_domain_priority(0);
29 b.add_output<decl::Float>("H").translation_context(BLT_I18NCONTEXT_COLOR);
30 b.add_output<decl::Float>("S").translation_context(BLT_I18NCONTEXT_COLOR);
31 b.add_output<decl::Float>("V").translation_context(BLT_I18NCONTEXT_COLOR);
32 b.add_output<decl::Float>("A").translation_context(BLT_I18NCONTEXT_COLOR);
33}
34
35using namespace blender::compositor;
36
37static int node_gpu_material(GPUMaterial *material,
38 bNode *node,
39 bNodeExecData * /*execdata*/,
42{
43 return GPU_stack_link(material, node, "node_composite_separate_hsva", inputs, outputs);
44}
45
47{
48 static auto function = mf::build::SI1_SO4<float4, float, float, float, float>(
49 "Separate Color HSVA",
50 [](const float4 &color, float &h, float &s, float &v, float &a) -> void {
51 rgb_to_hsv(color.x, color.y, color.z, &h, &s, &v);
52 a = color.w;
53 },
54 mf::build::exec_presets::AllSpanOrSingle());
55 builder.set_matching_fn(function);
56}
57
58} // namespace blender::nodes::node_composite_separate_hsva_cc
59
61{
63
64 static blender::bke::bNodeType ntype;
65
66 cmp_node_type_base(&ntype, "CompositorNodeSepHSVA", CMP_NODE_SEPHSVA_LEGACY);
67 ntype.ui_name = "Separate HSVA (Legacy)";
68 ntype.ui_description = "Deprecated";
69 ntype.enum_name_legacy = "SEPHSVA";
71 ntype.declare = file_ns::cmp_node_sephsva_declare;
72 ntype.gather_link_search_ops = nullptr;
73 ntype.gpu_fn = file_ns::node_gpu_material;
74 ntype.build_multi_function = file_ns::node_build_multi_function;
75
77}
79
80/* **************** COMBINE HSVA ******************** */
81
83
85{
86 b.add_input<decl::Float>("H")
87 .min(0.0f)
88 .max(1.0f)
90 .translation_context(BLT_I18NCONTEXT_COLOR);
91 b.add_input<decl::Float>("S")
92 .min(0.0f)
93 .max(1.0f)
95 .translation_context(BLT_I18NCONTEXT_COLOR);
96 b.add_input<decl::Float>("V")
97 .min(0.0f)
98 .max(1.0f)
100 .translation_context(BLT_I18NCONTEXT_COLOR);
101 b.add_input<decl::Float>("A")
102 .default_value(1.0f)
103 .min(0.0f)
104 .max(1.0f)
106 .translation_context(BLT_I18NCONTEXT_COLOR);
107 b.add_output<decl::Color>("Image");
108}
109
110using namespace blender::compositor;
111
112static int node_gpu_material(GPUMaterial *material,
113 bNode *node,
114 bNodeExecData * /*execdata*/,
117{
118 return GPU_stack_link(material, node, "node_composite_combine_hsva", inputs, outputs);
119}
120
122{
123 static auto function = mf::build::SI4_SO<float, float, float, float, float4>(
124 "Combine Color HSVA",
125 [](const float h, const float s, const float v, const float a) -> float4 {
127 hsv_to_rgb(h, s, v, &result.x, &result.y, &result.z);
128 result.w = a;
129 return result;
130 },
131 mf::build::exec_presets::Materialized());
132 builder.set_matching_fn(function);
133}
134
135} // namespace blender::nodes::node_composite_combine_hsva_cc
136
138{
140
141 static blender::bke::bNodeType ntype;
142
143 cmp_node_type_base(&ntype, "CompositorNodeCombHSVA", CMP_NODE_COMBHSVA_LEGACY);
144 ntype.ui_name = "Combine HSVA (Legacy)";
145 ntype.ui_description = "Deprecated";
146 ntype.enum_name_legacy = "COMBHSVA";
148 ntype.declare = file_ns::cmp_node_combhsva_declare;
149 ntype.gather_link_search_ops = nullptr;
150 ntype.gpu_fn = file_ns::node_gpu_material;
151 ntype.build_multi_function = file_ns::node_build_multi_function;
152
154}
#define NODE_CLASS_CONVERTER
Definition BKE_node.hh:439
#define CMP_NODE_SEPHSVA_LEGACY
#define CMP_NODE_COMBHSVA_LEGACY
void rgb_to_hsv(float r, float g, float b, float *r_h, float *r_s, float *r_v)
void hsv_to_rgb(float h, float s, float v, float *r_r, float *r_g, float *r_b)
Definition math_color.cc:21
#define BLT_I18NCONTEXT_COLOR
bool GPU_stack_link(GPUMaterial *mat, const bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
#define NOD_REGISTER_NODE(REGISTER_FUNC)
ATTR_WARN_UNUSED_RESULT const BMVert * v
void set_matching_fn(const mf::MultiFunction *fn)
void node_register_type(bNodeType &ntype)
Definition node.cc:2748
static void node_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder)
static int node_gpu_material(GPUMaterial *material, bNode *node, bNodeExecData *, GPUNodeStack *inputs, GPUNodeStack *outputs)
static void cmp_node_combhsva_declare(NodeDeclarationBuilder &b)
static void cmp_node_sephsva_declare(NodeDeclarationBuilder &b)
static void node_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder)
static int node_gpu_material(GPUMaterial *material, bNode *node, bNodeExecData *, GPUNodeStack *inputs, GPUNodeStack *outputs)
VecBase< float, 4 > float4
static void register_node_type_cmp_sephsva()
static void register_node_type_cmp_combhsva()
void cmp_node_type_base(blender::bke::bNodeType *ntype, std::string idname, const std::optional< int16_t > legacy_type)
static blender::bke::bNodeSocketTemplate outputs[]
static blender::bke::bNodeSocketTemplate inputs[]
#define min(a, b)
Definition sort.cc:36
Defines a node type.
Definition BKE_node.hh:226
std::string ui_description
Definition BKE_node.hh:232
NodeGPUExecFunction gpu_fn
Definition BKE_node.hh:330
NodeMultiFunctionBuildFunction build_multi_function
Definition BKE_node.hh:344
const char * enum_name_legacy
Definition BKE_node.hh:235
NodeGatherSocketLinkOperationsFunction gather_link_search_ops
Definition BKE_node.hh:371
NodeDeclareFunction declare
Definition BKE_node.hh:355