72 const bool use_sample_subset,
73 const int sample_subset_offset,
74 const int sample_subset_length)
79 if (use_sample_subset) {
82 min(sample_subset_offset + sample_subset_length,
num_samples_) - sample_subset_offset, 0);
115 return state_.num_rendered_samples;
127 state_.resolution_divider = 1;
130 state_.user_is_navigating =
true;
134 state_.num_rendered_samples = 0;
135 state_.last_display_update_time = 0.0;
136 state_.last_display_update_sample = -1;
138 state_.last_rebalance_time = 0.0;
139 state_.num_rebalance_requested = 0;
140 state_.num_rebalance_changes = 0;
141 state_.last_rebalance_changed =
false;
142 state_.need_rebalance_at_next_work =
false;
146 state_.adaptive_sampling_threshold = 0.4f;
148 state_.last_work_tile_was_denoised =
false;
149 state_.tile_result_was_written =
false;
150 state_.postprocess_work_scheduled =
false;
151 state_.full_frame_work_scheduled =
false;
152 state_.full_frame_was_written =
false;
154 state_.path_trace_finished =
false;
156 state_.start_render_time = 0.0;
157 state_.end_render_time = 0.0;
158 state_.time_limit_reached =
false;
160 state_.occupancy_num_samples = 0;
191 state_.path_trace_finished =
true;
193 bool denoiser_delayed;
194 bool denoiser_ready_to_display;
217 state_.adaptive_sampling_threshold =
max(
state_.adaptive_sampling_threshold / 2,
232 VLOG_WORK <<
"Schedule work for cancel.";
243 const bool tile_write = render_work.
tile.
write;
244 const bool full_write = render_work.
full.
write;
253 if (!
state_.tile_result_was_written && has_rendered_samples) {
257 if (!
state_.full_frame_was_written) {
270 if (has_rendered_samples && !
state_.full_frame_was_written) {
281 if (
state_.path_trace_finished ||
state_.time_limit_reached) {
292 const double time_now =
time_dt();
303 state_.end_render_time = time_now;
314 if (
state_.user_is_navigating) {
316 state_.user_is_navigating =
false;
329 state_.num_rendered_samples = 0;
330 state_.last_display_update_sample = -1;
352 bool denoiser_delayed;
353 bool denoiser_ready_to_display;
372 const double time_now =
time_dt();
375 state_.last_rebalance_time = time_now;
376 ++
state_.num_rebalance_requested;
382 state_.last_display_update_time = time_now;
383 state_.last_display_update_sample =
state_.num_rendered_samples;
393 if (
state_.postprocess_work_scheduled) {
396 state_.postprocess_work_scheduled =
true;
398 bool any_scheduled =
false;
402 any_scheduled =
true;
407 any_scheduled =
true;
410 if (!
state_.tile_result_was_written) {
412 any_scheduled =
true;
419 return any_scheduled;
424 if (
state_.full_frame_work_scheduled) {
438 if (
state_.full_frame_was_written) {
442 state_.full_frame_work_scheduled =
true;
457 return time * resolution_divider_sq;
577 bool balance_changed)
587 if (balance_changed) {
588 ++
state_.num_rebalance_changes;
591 state_.last_rebalance_changed = balance_changed;
598 const double render_wall_time =
state_.end_render_time -
state_.start_render_time;
601 string result =
"\nRender Scheduler Summary\n\n";
612 mode =
"Interactive";
614 result +=
"Mode: " + mode +
"\n";
620 result +=
"\nAdaptive sampling:\n";
628 result +=
"\nDenoiser:\n";
634 string passes =
"Color";
636 passes +=
", Albedo";
639 passes +=
", Normal";
642 result +=
" Passes: " + passes +
"\n";
645 if (
state_.num_rebalance_requested) {
646 result +=
"\nRebalancer:\n";
653 result +=
"\nTime (in seconds):\n";
677 if (
state_.num_rebalance_requested) {
713 const double remaining_render_time =
max(0.0,
716 update_interval =
min(update_interval, remaining_render_time);
719 return update_interval;
732 if (
state_.need_rebalance_at_next_work) {
735 if (
state_.last_rebalance_changed) {
757 if (render_time < 1) {
760 if (render_time < 2) {
763 if (render_time < 4) {
776 if (time_per_sample_average == 0.0) {
784 return max(
int(num_samples_in_second * update_interval_in_seconds), 1);
798 if (num_samples == 1) {
807 const uint num_samples_down = num_samples_up - (num_samples_up >> 1);
809 const uint delta_up = num_samples_up - num_samples;
810 const uint delta_down = num_samples - num_samples_down;
812 if (delta_up <= delta_down) {
813 return num_samples_up;
816 return num_samples_down;
828 if (
state_.num_rendered_samples == 0) {
845 int num_samples_to_render =
min(num_samples_pot, max_num_samples_to_render);
852 int num_samples_to_occupy =
state_.occupancy_num_samples;
854 num_samples_to_occupy = lround(
state_.occupancy_num_samples * 0.7f /
state_.occupancy);
863 double path_tracing_time_limit = 0;
874 path_tracing_time_limit = 2.0;
877 path_tracing_time_limit = 15.0;
887 const double remaining_render_time =
max(
889 if (path_tracing_time_limit == 0) {
890 path_tracing_time_limit = remaining_render_time;
893 path_tracing_time_limit =
min(path_tracing_time_limit, remaining_render_time);
896 if (path_tracing_time_limit != 0) {
899 const double predicted_render_time = num_samples_to_occupy *
901 if (predicted_render_time > path_tracing_time_limit) {
902 num_samples_to_occupy = lround(num_samples_to_occupy *
903 (path_tracing_time_limit / predicted_render_time));
907 num_samples_to_render =
max(num_samples_to_render,
908 min(num_samples_to_occupy, max_num_samples_to_render));
918 return num_samples_to_render;
926 num_samples_to_render);
970 ready_to_display =
true;
1000 state_.num_rendered_samples :
1012 ready_to_display =
false;
1019 delayed = (
path_trace_time_.get_wall() > 4 && num_samples_finished >= 20 &&
1033 if (denoiser_delayed) {
1046 if (
done() ||
state_.last_display_update_sample == -1) {
1064 state_.last_display_update_sample);
1065 return (
time_dt() -
state_.last_display_update_time) > update_interval;
1072 static const double kRebalanceIntervalInSeconds = 1;
1085 if (
state_.num_rendered_samples == 0) {
1086 state_.need_rebalance_at_next_work =
true;
1090 if (
state_.need_rebalance_at_next_work) {
1091 state_.need_rebalance_at_next_work =
false;
1095 if (
state_.last_rebalance_changed) {
1099 return (
time_dt() -
state_.last_rebalance_time) > kRebalanceIntervalInSeconds;
1111 const int max_res_divider_for_desired_size = long_viewport_axis / 128;
1117 max_res_divider_for_desired_size);
1127 const double desired_update_interval_in_seconds =
1138 desired_update_interval_in_seconds * 1.4, actual_time_per_update);
1208 if (
state_.start_render_time == 0.0) {
1213 const double current_time =
time_dt();
1220 state_.time_limit_reached =
true;
1221 state_.end_render_time = current_time;
1229 const double actual_time)
1231 const double ratio_between_times = actual_time / desired_time;
1253 if (resolution == INT_MAX) {
1257 int resolution_divider = 1;
1258 while (width * height > resolution * resolution) {
1259 width =
max(1, width / 2);
1260 height =
max(1, height / 2);
1262 resolution_divider <<= 1;
1265 return resolution_divider;
1270 const int resolution_divider)
1272 const int pixel_area = width * height;
1273 const int resolution = lround(
sqrt(pixel_area));
1275 return resolution / resolution_divider;
void reset()
clear internal cached data and reset random seed
static const int MAX_SAMPLES
int limit_samples_per_update_
AdaptiveSampling adaptive_sampling_
DenoiseParams denoiser_params_
void set_time_limit(const double time_limit)
void update_state_for_render_work(const RenderWork &render_work)
void report_path_trace_occupancy(const RenderWork &render_work, const float occupancy)
double guess_display_update_interval_in_seconds_for_num_samples(const int num_rendered_samples) const
float work_adaptive_threshold() const
int calculate_num_samples_per_update() const
int get_rendered_sample() const
void report_adaptive_filter_time(const RenderWork &render_work, const double time, bool is_cancelled)
bool work_need_update_display(const bool denoiser_delayed)
BufferParams buffer_params_
bool work_need_rebalance()
void set_need_schedule_rebalance(bool need_schedule_rebalance)
double guess_display_update_interval_in_seconds() const
void reset_for_next_tile()
bool work_need_denoise(bool &delayed, bool &ready_to_display)
bool work_need_adaptive_filter() const
struct RenderScheduler::@352332255322203333003351164001013301342253256115 first_render_time_
int get_num_rendered_samples() const
string full_report() const
bool need_schedule_rebalance_works_
bool is_denoise_active_during_update() const
void report_denoise_time(const RenderWork &render_work, const double time)
bool set_postprocess_render_work(RenderWork *render_work)
double get_time_limit() const
double guess_display_update_interval_in_seconds_for_num_samples_no_limit(int num_rendered_samples) const
bool work_is_usable_for_first_render_estimation(const RenderWork &render_work)
int calculate_resolution_divider_for_time(const double desired_time, const double actual_time)
bool is_adaptive_sampling_used() const
void set_denoiser_params(const DenoiseParams ¶ms)
bool use_progressive_noise_floor_
bool render_work_reschedule_on_idle(RenderWork &render_work)
int get_num_samples() const
TimeWithAverage adaptive_filter_time_
void report_display_update_time(const RenderWork &render_work, const double time)
TimeWithAverage rebalance_time_
void set_sample_params(const int num_samples, const bool use_sample_subset, const int sample_subset_offset, const int sample_subset_length)
int get_sample_offset() const
int default_start_resolution_divider_
bool is_denoiser_gpu_used() const
TimeWithAverage display_update_time_
void reset(const BufferParams &buffer_params)
void set_full_frame_render_work(RenderWork *render_work)
double guess_viewport_navigation_update_interval_in_seconds() const
void update_start_resolution_divider()
void report_path_trace_time(const RenderWork &render_work, const double time, bool is_cancelled)
void set_adaptive_sampling(const AdaptiveSampling &adaptive_sampling)
int start_resolution_divider_
int get_num_samples_during_navigation(const int resolution_divider) const
bool render_work_reschedule_on_converge(RenderWork &render_work)
TileManager & tile_manager_
bool work_report_reset_average(const RenderWork &render_work)
TimeWithAverage path_trace_time_
bool need_schedule_cryptomatte_
void check_time_limit_reached()
int get_start_sample_to_path_trace() const
int get_num_samples_to_path_trace() const
void render_work_reschedule_on_cancel(RenderWork &render_work)
void report_work_begin(const RenderWork &render_work)
TimeWithAverage denoise_time_
void set_need_schedule_cryptomatte(bool need_schedule_cryptomatte)
void report_rebalance_time(const RenderWork &render_work, const double time, bool balance_changed)
void set_limit_samples_per_update(const int limit_samples)
RenderWork get_render_work()
struct RenderScheduler::@026275372371151323333105176160037302347024142357 state_
RenderScheduler(TileManager &tile_manager, const SessionParams ¶ms)
bool is_background() const
struct RenderWork::@063216132251123170370353251200240227371364310276 full
struct RenderWork::@255150175261212255042175367266367372050067152060 path_trace
struct RenderWork::@013040061270373137315310144332363355371166250150 tile
struct RenderWork::@221146205233306371270226043111110064012110021230 display
struct RenderWork::@365223156106100071160056310357324351275265115143 adaptive_sampling
struct RenderWork::@126231202227170004250210357045070360172012131352 cryptomatte
CCL_NAMESPACE_BEGIN const char * denoiserTypeToHumanReadable(DenoiserType type)
#define CCL_NAMESPACE_END
static const char * to_string(const Interpolation &interp)
ccl_device_inline int ceil_to_int(const float f)
ccl_device_inline uint next_power_of_two(const uint x)
int calculate_resolution_divider_for_resolution(int width, int height, const int resolution)
int calculate_resolution_for_divider(const int width, const int height, const int resolution_divider)
static double approximate_final_time(const RenderWork &render_work, const double time)
static uint round_num_samples_to_power_of_2(const uint num_samples)
string string_from_bool(bool var)
CCL_NAMESPACE_BEGIN string string_printf(const char *format,...)
CCL_NAMESPACE_BEGIN double time_dt()
ccl_device_inline bool is_power_of_two(const size_t x)