22 return "gpu_shader_text";
24 return "gpu_shader_keyframe_shape";
26 return "gpu_shader_simple_lighting";
28 return "gpu_shader_3D_image";
30 return "gpu_shader_3D_image_color";
32 return "gpu_shader_2D_checker";
34 return "gpu_shader_2D_diag_stripes";
36 return "gpu_shader_icon";
38 return "gpu_shader_2D_image_overlays_merge";
40 return "gpu_shader_2D_image_overlays_stereo_merge";
42 return "gpu_shader_2D_image_desaturate_color";
44 return "gpu_shader_2D_image_shuffle_color";
46 return "gpu_shader_2D_image_rect_color";
48 return "gpu_shader_icon_multi";
50 return "gpu_shader_3D_uniform_color";
52 return "gpu_shader_3D_flat_color";
54 return "gpu_shader_3D_smooth_color";
56 return "gpu_shader_3D_depth_only";
58 return "gpu_shader_3D_clipped_uniform_color";
60 return "gpu_shader_3D_polyline_uniform_color";
62 return "gpu_shader_3D_polyline_uniform_color_clipped";
64 return "gpu_shader_3D_polyline_flat_color";
66 return "gpu_shader_3D_polyline_smooth_color";
68 return "gpu_shader_3D_line_dashed_uniform_color";
70 return "gpu_shader_2D_point_uniform_size_uniform_color_aa";
72 return "gpu_shader_2D_point_uniform_size_uniform_color_outline_aa";
74 return "gpu_shader_3D_point_varying_size_varying_color";
76 return "gpu_shader_3D_point_uniform_size_uniform_color_aa";
78 return "gpu_shader_3D_point_flat_color";
80 return "gpu_shader_3D_point_uniform_color";
82 return "gpu_shader_2D_area_borders";
84 return "gpu_shader_2D_widget_base";
86 return "gpu_shader_2D_widget_base_inst";
88 return "gpu_shader_2D_widget_shadow";
90 return "gpu_shader_2D_node_socket";
92 return "gpu_shader_2D_node_socket_inst";
94 return "gpu_shader_2D_nodelink";
96 return "gpu_shader_2D_nodelink_inst";
98 return "gpu_shader_gpencil_stroke";
100 return "gpu_shader_sequencer_strips";
102 return "gpu_shader_sequencer_thumbs";
104 return "gpu_shader_index_2d_array_points";
106 return "gpu_shader_index_2d_array_lines";
108 return "gpu_shader_index_2d_array_tris";
119 return "gpu_shader_3D_uniform_color_clipped";
121 return "gpu_shader_3D_flat_color_clipped";
123 return "gpu_shader_3D_smooth_color_clipped";
125 return "gpu_shader_3D_depth_only_clipped";
127 return "gpu_shader_3D_line_dashed_uniform_color_clipped";
129 return "gpu_shader_3D_point_uniform_size_uniform_color_aa_clipped";
131 return "gpu_shader_3D_polyline_uniform_color_clipped";
133 BLI_assert_msg(
false,
"Clipped shader configuration not available.");
145# pragma GCC diagnostic push
146# pragma GCC diagnostic ignored "-Warray-bounds"
150# pragma GCC diagnostic pop
153 if (*sh_p ==
nullptr) {
#define BLI_assert_unreachable()
#define BLI_assert_msg(a, msg)
void GPU_shader_uniform_1i(GPUShader *sh, const char *name, int value)
GPUShader * GPU_shader_create_from_info_name(const char *info_name)
void GPU_shader_bind(GPUShader *shader, const blender::gpu::shader::SpecializationConstants *constants_state=nullptr)
void GPU_shader_free(GPUShader *shader)
#define GPU_SHADER_BUILTIN_LEN
@ GPU_SHADER_2D_DIAG_STRIPES
@ GPU_SHADER_SEQUENCER_THUMBS
@ GPU_SHADER_3D_SMOOTH_COLOR
@ GPU_SHADER_GPENCIL_STROKE
@ GPU_SHADER_INDEXBUF_TRIS
@ GPU_SHADER_2D_NODELINK_INST
@ GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR
@ GPU_SHADER_3D_POLYLINE_SMOOTH_COLOR
@ GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR
@ GPU_SHADER_KEYFRAME_SHAPE
@ GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR
@ GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA
@ GPU_SHADER_3D_POINT_FLAT_COLOR
@ GPU_SHADER_SEQUENCER_STRIPS
@ GPU_SHADER_2D_IMAGE_DESATURATE_COLOR
@ GPU_SHADER_3D_DEPTH_ONLY
@ GPU_SHADER_INDEXBUF_LINES
@ GPU_SHADER_3D_CLIPPED_UNIFORM_COLOR
@ GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA
@ GPU_SHADER_3D_UNIFORM_COLOR
@ GPU_SHADER_2D_IMAGE_RECT_COLOR
@ GPU_SHADER_3D_FLAT_COLOR
@ GPU_SHADER_2D_WIDGET_BASE_INST
@ GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR
@ GPU_SHADER_2D_IMAGE_OVERLAYS_STEREO_MERGE
@ GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA
@ GPU_SHADER_3D_POLYLINE_FLAT_COLOR
@ GPU_SHADER_SIMPLE_LIGHTING
@ GPU_SHADER_2D_NODE_SOCKET
@ GPU_SHADER_2D_WIDGET_SHADOW
@ GPU_SHADER_3D_POINT_UNIFORM_COLOR
@ GPU_SHADER_2D_WIDGET_BASE
@ GPU_SHADER_2D_AREA_BORDERS
@ GPU_SHADER_3D_POLYLINE_CLIPPED_UNIFORM_COLOR
@ GPU_SHADER_INDEXBUF_POINTS
@ GPU_SHADER_2D_IMAGE_OVERLAYS_MERGE
@ GPU_SHADER_2D_NODE_SOCKET_INST
@ GPU_SHADER_3D_IMAGE_COLOR
#define GPU_SHADER_CFG_LEN
static const char * builtin_shader_create_info_name(eGPUBuiltinShader shader)
GPUShader * GPU_shader_get_builtin_shader_with_config(eGPUBuiltinShader shader, eGPUShaderConfig sh_cfg)
static GPUShader * builtin_shaders[GPU_SHADER_CFG_LEN][GPU_SHADER_BUILTIN_LEN]
GPUShader * GPU_shader_get_builtin_shader(eGPUBuiltinShader shader)
void GPU_shader_free_builtin_shaders()
static const char * builtin_shader_create_info_name_clipped(eGPUBuiltinShader shader)
static Context * unwrap(GPUContext *ctx)