Blender V4.5
AnimationImporter.h
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
8
9#pragma once
10
11#include <map>
12#include <vector>
13
14#include "COLLADAFWAnimation.h"
15#include "COLLADAFWAnimationCurve.h"
16#include "COLLADAFWAnimationList.h"
17#include "COLLADAFWNode.h"
18#include "COLLADAFWUniqueId.h"
19
20#include "BKE_context.hh"
21
22#include "DNA_anim_types.h"
23
24#include "DNA_camera_types.h"
25#include "DNA_object_types.h"
26#include "DNA_scene_types.h"
27
28// #include "ArmatureImporter.h"
29#include "TransformReader.h"
30
31#include "collada_internal.h"
32
34
36 public:
37 // virtual void change_eul_to_quat(Object *ob, bAction *act) = 0;
38};
39
41 private:
42 bContext *mContext;
43 ArmatureImporter *armature_importer;
44 Scene *scene;
45
46 std::map<COLLADAFW::UniqueId, std::vector<FCurve *>> curve_map;
47 std::map<COLLADAFW::UniqueId, TransformReader::Animation> uid_animated_map;
48 // std::map<bActionGroup*, std::vector<FCurve*> > fcurves_actionGroup_map;
49 std::map<COLLADAFW::UniqueId, const COLLADAFW::AnimationList *> animlist_map;
50 std::vector<FCurve *> unused_curves;
51 std::map<COLLADAFW::UniqueId, Object *> joint_objects;
52
53 FCurve *create_fcurve(int array_index, const char *rna_path);
54
55 void add_bezt(FCurve *fcu,
56 float frame,
57 float value,
59
63 void animation_to_fcurves(COLLADAFW::AnimationCurve *curve);
64
65 void fcurve_deg_to_rad(FCurve *cu);
66 void fcurve_scale(FCurve *cu, int scale);
67
68 void fcurve_is_used(FCurve *fcu);
69
70 int typeFlag;
71
72 std::string import_from_version;
73
74 enum lightAnim {
75 // INANIMATE = 0,
76 LIGHT_COLOR = 2,
77 LIGHT_FOA = 4,
78 LIGHT_FOE = 8,
79 };
80
81 enum cameraAnim {
82 // INANIMATE = 0,
83 CAMERA_XFOV = 2,
84 CAMERA_XMAG = 4,
85 CAMERA_YFOV = 8,
86 CAMERA_YMAG = 16,
87 CAMERA_ZFAR = 32,
88 CAMERA_ZNEAR = 64,
89 };
90
91 enum matAnim {
92 MATERIAL_SHININESS = 2,
93 MATERIAL_SPEC_COLOR = 4,
94 MATERIAL_DIFF_COLOR = 1 << 3,
95 MATERIAL_TRANSPARENCY = 1 << 4,
96 MATERIAL_IOR = 1 << 5,
97 };
98
99 enum AnimationType {
100 BC_INANIMATE = 0,
101 BC_NODE_TRANSFORM = 1,
102 };
103
104 struct AnimMix {
105 int transform;
106 int light;
107 int camera;
108 int material;
109 int texture;
110 };
111
112 public:
114 : TransformReader(conv), mContext(C), armature_importer(arm), scene(scene)
115 {
116 }
117
119
120 void set_import_from_version(std::string import_from_version);
121 bool write_animation(const COLLADAFW::Animation *anim);
122
124 bool write_animation_list(const COLLADAFW::AnimationList *animlist);
125
131 void read_node_transform(COLLADAFW::Node *node, Object *ob);
132 // virtual void change_eul_to_quat(Object *ob, bAction *act);
133
134 void translate_Animations(COLLADAFW::Node *Node,
135 std::map<COLLADAFW::UniqueId, COLLADAFW::Node *> &root_map,
136 std::multimap<COLLADAFW::UniqueId, Object *> &object_map,
137 std::map<COLLADAFW::UniqueId, const COLLADAFW::Object *> FW_object_map,
138 std::map<COLLADAFW::UniqueId, Material *> uid_material_map);
139
144 AnimMix *get_animation_type(
145 const COLLADAFW::Node *node,
146 std::map<COLLADAFW::UniqueId, const COLLADAFW::Object *> FW_object_map);
147
149 std::vector<FCurve *> &animcurves,
150 COLLADAFW::Node *root,
151 COLLADAFW::Node *node,
152 COLLADAFW::Transformation *tm);
153
158 void Assign_transform_animations(COLLADAFW::Transformation *transform,
159 const COLLADAFW::AnimationList::AnimationBinding *binding,
160 std::vector<FCurve *> *curves,
161 bool is_joint,
162 char *joint_path);
163
168 void Assign_color_animations(const COLLADAFW::UniqueId &listid,
169 AnimData &adt,
170 const char *anim_type);
171 void Assign_float_animations(const COLLADAFW::UniqueId &listid,
172 AnimData &adt,
173 const char *anim_type);
179 void Assign_lens_animations(const COLLADAFW::UniqueId &listid,
180 AnimData &adt,
181 double aspect,
182 const Camera *cam,
183 const char *anim_type,
184 int fov_type);
185
186 int setAnimType(const COLLADAFW::Animatable *prop, int type, int addition);
187
189 void modify_fcurve(std::vector<FCurve *> *curves,
190 const char *rna_path,
191 int array_index,
192 int scale = 1);
193 void unused_fcurve(std::vector<FCurve *> *curves);
194
195 void find_frames(std::vector<float> *frames, std::vector<FCurve *> *curves);
196
202 void evaluate_transform_at_frame(float mat[4][4], COLLADAFW::Node *node, float fra);
203
205 bool evaluate_animation(COLLADAFW::Transformation *tm,
206 float mat[4][4],
207 float fra,
208 const char *node_id);
209
211 void get_joint_rest_mat(float mat[4][4], COLLADAFW::Node *root, COLLADAFW::Node *node);
212
214 bool calc_joint_parent_mat_rest(float mat[4][4],
215 float par[4][4],
216 COLLADAFW::Node *node,
217 COLLADAFW::Node *end);
218
219 float convert_to_focal_length(float in_xfov, int fov_type, float aspect, float sensorx);
220
221 void add_bone_fcurve(Object *ob, COLLADAFW::Node *node, FCurve *fcu);
222};
eBezTriple_Interpolation
@ BEZT_IPO_LIN
Object is a sort of wrapper for general info.
#define C
Definition RandGen.cpp:29
SIMD_FORCE_INLINE btVector3 transform(const btVector3 &point) const
void get_joint_rest_mat(float mat[4][4], COLLADAFW::Node *root, COLLADAFW::Node *node)
float convert_to_focal_length(float in_xfov, int fov_type, float aspect, float sensorx)
void find_frames(std::vector< float > *frames, std::vector< FCurve * > *curves)
bool evaluate_animation(COLLADAFW::Transformation *tm, float mat[4][4], float fra, const char *node_id)
void read_node_transform(COLLADAFW::Node *node, Object *ob)
void Assign_transform_animations(COLLADAFW::Transformation *transform, const COLLADAFW::AnimationList::AnimationBinding *binding, std::vector< FCurve * > *curves, bool is_joint, char *joint_path)
int setAnimType(const COLLADAFW::Animatable *prop, int type, int addition)
void Assign_float_animations(const COLLADAFW::UniqueId &listid, AnimData &adt, const char *anim_type)
bool write_animation_list(const COLLADAFW::AnimationList *animlist)
AnimMix * get_animation_type(const COLLADAFW::Node *node, std::map< COLLADAFW::UniqueId, const COLLADAFW::Object * > FW_object_map)
void unused_fcurve(std::vector< FCurve * > *curves)
void Assign_color_animations(const COLLADAFW::UniqueId &listid, AnimData &adt, const char *anim_type)
void add_bone_fcurve(Object *ob, COLLADAFW::Node *node, FCurve *fcu)
void modify_fcurve(std::vector< FCurve * > *curves, const char *rna_path, int array_index, int scale=1)
bool calc_joint_parent_mat_rest(float mat[4][4], float par[4][4], COLLADAFW::Node *node, COLLADAFW::Node *end)
void evaluate_transform_at_frame(float mat[4][4], COLLADAFW::Node *node, float fra)
void apply_matrix_curves(Object *ob, std::vector< FCurve * > &animcurves, COLLADAFW::Node *root, COLLADAFW::Node *node, COLLADAFW::Transformation *tm)
void Assign_lens_animations(const COLLADAFW::UniqueId &listid, AnimData &adt, double aspect, const Camera *cam, const char *anim_type, int fov_type)
void translate_Animations(COLLADAFW::Node *Node, std::map< COLLADAFW::UniqueId, COLLADAFW::Node * > &root_map, std::multimap< COLLADAFW::UniqueId, Object * > &object_map, std::map< COLLADAFW::UniqueId, const COLLADAFW::Object * > FW_object_map, std::map< COLLADAFW::UniqueId, Material * > uid_material_map)
bool write_animation(const COLLADAFW::Animation *anim)
AnimationImporter(bContext *C, UnitConverter *conv, ArmatureImporter *arm, Scene *scene)
void set_import_from_version(std::string import_from_version)
TransformReader(UnitConverter *conv)
TEX_TEMPLATE DataVec texture(T, FltCoord, float=0.0f) RET