Blender V4.5
ParticleHairCache Struct Reference

#include <draw_hair_private.hh>

Public Attributes

blender::gpu::VertBufpos
blender::gpu::IndexBufindices
blender::gpu::Batch * hairs
blender::gpu::VertBufproc_point_buf
blender::gpu::VertBufproc_strand_buf
blender::gpu::VertBufproc_length_buf
blender::gpu::VertBufproc_strand_seg_buf
blender::gpu::VertBufproc_uv_buf [MAX_MTFACE]
GPUTexture * uv_tex [MAX_MTFACE]
char uv_layer_names [MAX_MTFACE][MAX_LAYER_NAME_CT][MAX_LAYER_NAME_LEN]
blender::gpu::VertBuf ** proc_col_buf
GPUTexture ** col_tex
char(* col_layer_names )[MAX_LAYER_NAME_CT][MAX_LAYER_NAME_LEN]
int num_uv_layers
int num_col_layers
ParticleHairFinalCache final [MAX_HAIR_SUBDIV]
int strands_len
int elems_len
int point_len

Detailed Description

Definition at line 92 of file draw_hair_private.hh.

Member Data Documentation

◆ col_layer_names

◆ col_tex

◆ elems_len

◆ final

◆ hairs

◆ indices

◆ num_col_layers

◆ num_uv_layers

◆ point_len

◆ pos

◆ proc_col_buf

◆ proc_length_buf

◆ proc_point_buf

◆ proc_strand_buf

blender::gpu::VertBuf* ParticleHairCache::proc_strand_buf

◆ proc_strand_seg_buf

◆ proc_uv_buf

◆ strands_len

◆ uv_layer_names

◆ uv_tex


The documentation for this struct was generated from the following file: