Blender V4.5
node_composite_brightness.cc
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1/* SPDX-FileCopyrightText: 2006 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
8
9#include <limits>
10
11#include "BLI_math_color.h"
13
15
16#include "NOD_multi_function.hh"
17
18#include "UI_interface.hh"
19#include "UI_resources.hh"
20
21#include "GPU_material.hh"
22
24
25/* **************** Brightness and Contrast ******************** */
26
28
30{
31 b.add_input<decl::Color>("Image").default_value({1.0f, 1.0f, 1.0f, 1.0f});
32 b.add_input<decl::Float>("Bright").min(-100.0f).max(100.0f);
33 b.add_input<decl::Float>("Contrast").min(-100.0f).max(100.0f);
34 b.add_output<decl::Color>("Image");
35}
36
37using namespace blender::compositor;
38
39static int node_gpu_material(GPUMaterial *material,
40 bNode *node,
41 bNodeExecData * /*execdata*/,
44{
45 return GPU_stack_link(material, node, "node_composite_bright_contrast", inputs, outputs);
46}
47
48/* The algorithm is by Werner D. Streidt, extracted of OpenCV `demhist.c`:
49 * http://visca.com/ffactory/archives/5-99/msg00021.html */
51 const float brightness,
52 const float contrast)
53{
54 float scaled_brightness = brightness / 100.0f;
55 float delta = contrast / 200.0f;
56
57 float multiplier, offset;
58 if (contrast > 0.0f) {
59 multiplier = 1.0f - delta * 2.0f;
60 multiplier = 1.0f / math::max(multiplier, std::numeric_limits<float>::epsilon());
61 offset = multiplier * (scaled_brightness - delta);
62 }
63 else {
64 delta *= -1.0f;
65 multiplier = math::max(1.0f - delta * 2.0f, 0.0f);
66 offset = multiplier * scaled_brightness + delta;
67 }
68
69 return float4(color.xyz() * multiplier + offset, color.w);
70}
71
73{
74 static auto function = mf::build::SI3_SO<float4, float, float, float4>(
75 "Bright And Contrast",
76 [](const float4 &color, const float brightness, const float contrast) -> float4 {
77 return brightness_and_contrast(color, brightness, contrast);
78 },
79 mf::build::exec_presets::SomeSpanOrSingle<0>());
80 builder.set_matching_fn(function);
81}
82
83} // namespace blender::nodes::node_composite_brightness_cc
84
86{
88
89 static blender::bke::bNodeType ntype;
90
91 cmp_node_type_base(&ntype, "CompositorNodeBrightContrast", CMP_NODE_BRIGHTCONTRAST);
92 ntype.ui_name = "Brightness/Contrast";
93 ntype.ui_description = "Adjust brightness and contrast";
94 ntype.enum_name_legacy = "BRIGHTCONTRAST";
96 ntype.declare = file_ns::cmp_node_brightcontrast_declare;
97 ntype.gpu_fn = file_ns::node_gpu_material;
98 ntype.build_multi_function = file_ns::node_build_multi_function;
99
101}
#define NODE_CLASS_OP_COLOR
Definition BKE_node.hh:435
#define CMP_NODE_BRIGHTCONTRAST
bool GPU_stack_link(GPUMaterial *mat, const bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
#define NOD_REGISTER_NODE(REGISTER_FUNC)
void set_matching_fn(const mf::MultiFunction *fn)
void node_register_type(bNodeType &ntype)
Definition node.cc:2748
T max(const T &a, const T &b)
static void node_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder)
static void cmp_node_brightcontrast_declare(NodeDeclarationBuilder &b)
static int node_gpu_material(GPUMaterial *material, bNode *node, bNodeExecData *, GPUNodeStack *inputs, GPUNodeStack *outputs)
static float4 brightness_and_contrast(const float4 &color, const float brightness, const float contrast)
VecBase< float, 4 > float4
static void register_node_type_cmp_brightcontrast()
void cmp_node_type_base(blender::bke::bNodeType *ntype, std::string idname, const std::optional< int16_t > legacy_type)
static blender::bke::bNodeSocketTemplate outputs[]
static blender::bke::bNodeSocketTemplate inputs[]
#define min(a, b)
Definition sort.cc:36
Defines a node type.
Definition BKE_node.hh:226
std::string ui_description
Definition BKE_node.hh:232
NodeGPUExecFunction gpu_fn
Definition BKE_node.hh:330
NodeMultiFunctionBuildFunction build_multi_function
Definition BKE_node.hh:344
const char * enum_name_legacy
Definition BKE_node.hh:235
NodeDeclareFunction declare
Definition BKE_node.hh:355