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Blender V4.5
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#include <usd.hh>
| bool blender::io::usd::USDExportParams::allow_unicode = false |
Definition at line 155 of file usd.hh.
Referenced by blender::io::usd::create_primvar_reader_shader(), blender::io::usd::create_usd_preview_shader(), blender::io::usd::create_uvmap_shader(), and blender::io::usd::process_inputs().
| bool blender::io::usd::USDExportParams::author_blender_name = true |
| char blender::io::usd::USDExportParams::collection[MAX_IDPROP_NAME] = "" |
Definition at line 180 of file usd.hh.
Referenced by blender::io::usd::USD_export().
| bool blender::io::usd::USDExportParams::convert_orientation = false |
| eUSDSceneUnits blender::io::usd::USDExportParams::convert_scene_units = eUSDSceneUnits::USD_SCENE_UNITS_METERS |
| bool blender::io::usd::USDExportParams::convert_world_material = true |
| float blender::io::usd::USDExportParams::custom_meters_per_unit = 1.0f |
| char blender::io::usd::USDExportParams::custom_properties_namespace[MAX_IDPROP_NAME] = "" |
| enum eEvaluationMode blender::io::usd::USDExportParams::evaluation_mode = DAG_EVAL_VIEWPORT |
Definition at line 158 of file usd.hh.
Referenced by blender::io::hydra::MaterialData::init().
| bool blender::io::usd::USDExportParams::export_animation = false |
| bool blender::io::usd::USDExportParams::export_armatures = true |
Definition at line 145 of file usd.hh.
Referenced by blender::io::usd::USDHierarchyIterator::create_data_writer().
| bool blender::io::usd::USDExportParams::export_cameras = true |
Definition at line 134 of file usd.hh.
Referenced by blender::io::usd::USDHierarchyIterator::create_data_writer().
| bool blender::io::usd::USDExportParams::export_curves = true |
Definition at line 135 of file usd.hh.
Referenced by blender::io::usd::USDHierarchyIterator::create_data_writer().
| bool blender::io::usd::USDExportParams::export_custom_properties = true |
| bool blender::io::usd::USDExportParams::export_lights = true |
Definition at line 133 of file usd.hh.
Referenced by blender::io::usd::USDHierarchyIterator::create_data_writer().
| bool blender::io::usd::USDExportParams::export_materials = true |
| bool blender::io::usd::USDExportParams::export_mesh_colors = true |
| bool blender::io::usd::USDExportParams::export_meshes = true |
Definition at line 132 of file usd.hh.
Referenced by blender::io::usd::USDHierarchyIterator::create_data_writer().
| bool blender::io::usd::USDExportParams::export_normals = true |
| bool blender::io::usd::USDExportParams::export_points = true |
Definition at line 136 of file usd.hh.
Referenced by blender::io::usd::USDHierarchyIterator::create_data_writer().
| bool blender::io::usd::USDExportParams::export_shapekeys = true |
| eSubdivExportMode blender::io::usd::USDExportParams::export_subdiv = USD_SUBDIV_BEST_MATCH |
| bool blender::io::usd::USDExportParams::export_textures = false |
Definition at line 162 of file usd.hh.
Referenced by blender::io::usd::get_tex_image_asset_filepath(), blender::io::usd::get_tex_image_asset_filepath(), blender::io::hydra::MaterialData::init(), blender::io::usd::node_search(), and blender::io::usd::process_inputs().
| bool blender::io::usd::USDExportParams::export_volumes = true |
Definition at line 137 of file usd.hh.
Referenced by blender::io::usd::USDHierarchyIterator::create_data_writer().
| enum eIOAxis blender::io::usd::USDExportParams::forward_axis = eIOAxis::IO_AXIS_NEGATIVE_Z |
| bool blender::io::usd::USDExportParams::generate_materialx_network = true |
Definition at line 161 of file usd.hh.
Referenced by blender::io::usd::create_usd_material().
| bool blender::io::usd::USDExportParams::generate_preview_surface = true |
Definition at line 160 of file usd.hh.
Referenced by blender::io::usd::create_usd_material().
| bool blender::io::usd::USDExportParams::merge_parent_xform = false |
| int blender::io::usd::USDExportParams::ngon_method = MOD_TRIANGULATE_NGON_BEAUTY |
| bool blender::io::usd::USDExportParams::only_deform_bones = false |
| bool blender::io::usd::USDExportParams::overwrite_textures = true |
Definition at line 163 of file usd.hh.
Referenced by blender::io::usd::export_texture(), and blender::io::usd::node_search().
| int blender::io::usd::USDExportParams::quad_method = MOD_TRIANGULATE_QUAD_SHORTEDGE |
| bool blender::io::usd::USDExportParams::relative_paths = true |
Definition at line 164 of file usd.hh.
Referenced by blender::io::usd::get_tex_image_asset_filepath(), and blender::io::hydra::MaterialData::init().
| bool blender::io::usd::USDExportParams::rename_uvmaps = true |
Definition at line 140 of file usd.hh.
Referenced by blender::io::usd::create_uv_input(), and blender::io::usd::create_uvmap_shader().
| char blender::io::usd::USDExportParams::root_prim_path[1024] = "" |
Definition at line 179 of file usd.hh.
Referenced by blender::io::usd::process_scene_graph_instances().
| bool blender::io::usd::USDExportParams::selected_objects_only = false |
| bool blender::io::usd::USDExportParams::triangulate_meshes = false |
| enum eIOAxis blender::io::usd::USDExportParams::up_axis = eIOAxis::IO_AXIS_Y |
| int blender::io::usd::USDExportParams::usdz_downscale_custom_size = 128 |
| eUSDZTextureDownscaleSize blender::io::usd::USDExportParams::usdz_downscale_size = eUSDZTextureDownscaleSize::USD_TEXTURE_SIZE_KEEP |
| bool blender::io::usd::USDExportParams::use_instancing = false |
| bool blender::io::usd::USDExportParams::use_original_paths = false |
Definition at line 165 of file usd.hh.
Referenced by blender::io::usd::get_tex_image_asset_filepath().
| bool blender::io::usd::USDExportParams::visible_objects_only = true |
Definition at line 130 of file usd.hh.
Referenced by blender::io::usd::USD_export().
| wmJobWorkerStatus* blender::io::usd::USDExportParams::worker_status = nullptr |
Communication structure between the wmJob management code and the worker code. Currently used to generate safely reports from the worker thread.
Definition at line 188 of file usd.hh.
Referenced by blender::io::usd::export_texture().
| eUSDXformOpMode blender::io::usd::USDExportParams::xform_op_mode = eUSDXformOpMode::USD_XFORM_OP_TRS |