112COMPUTE_SOURCE(
"compositor_glare_simple_star_anti_diagonal_pass.glsl")
VecBase< float, 4 > float4
ImageBase< float, 2 > image2D
SamplerBase< float, 2 > sampler2D
#define PUSH_CONSTANT_ARRAY(type, name, array_size)
#define SAMPLER(slot, type, name)
#define ADDITIONAL_INFO(info_name)
#define PUSH_CONSTANT(type, name)
#define GPU_SHADER_CREATE_INFO(_info)
#define LOCAL_GROUP_SIZE(...)
#define IMAGE(slot, format, qualifiers, type, name)
#define GPU_SHADER_CREATE_END()
#define COMPUTE_SOURCE(filename)
#define DO_STATIC_COMPILATION()