27 .default_value({0.8f, 0.8f, 0.8f, 1.0f})
28 .compositor_domain_priority(0)
45 .compositor_expects_single_value();
68 this->
get_input(
"Y").get_single_value_default(0.0f));
72 translation, rotation, scale);
77 output.transform(transformation);
115 ntype.
declare = file_ns::cmp_node_transform_declare;
116 ntype.
draw_buttons = file_ns::node_composit_buts_transform;
#define NODE_CLASS_DISTORT
#define CMP_NODE_TRANSFORM
#define BLI_assert_unreachable()
@ CMP_NODE_INTERPOLATION_NEAREST
@ CMP_NODE_INTERPOLATION_BILINEAR
@ CMP_NODE_INTERPOLATION_BICUBIC
#define NOD_REGISTER_NODE(REGISTER_FUNC)
@ UI_ITEM_R_SPLIT_EMPTY_NAME
const bNode & bnode() const
NodeOperation(Context &context, DNode node)
Result & get_result(StringRef identifier)
Result & get_input(StringRef identifier) const
void share_data(const Result &source)
T get_single_value_default(const T &default_value) const
const CompositorInputRealizationMode & compositor_realization_mode() const
bool compositor_expects_single_value() const
void node_register_type(bNodeType &ntype)
AngleRadianBase< float > AngleRadian
MatT from_loc_rot_scale(const typename MatT::loc_type &location, const RotationT &rotation, const VecBase< typename MatT::base_type, ScaleDim > &scale)
VecBase< float, 2 > float2
MatBase< float, 3, 3 > float3x3
void cmp_node_type_base(blender::bke::bNodeType *ntype, std::string idname, const std::optional< int16_t > legacy_type)
std::string ui_description
NodeGetCompositorOperationFunction get_compositor_operation
const char * enum_name_legacy
void(* draw_buttons)(uiLayout *, bContext *C, PointerRNA *ptr)
NodeDeclareFunction declare
void prop(PointerRNA *ptr, PropertyRNA *prop, int index, int value, eUI_Item_Flag flag, std::optional< blender::StringRef > name_opt, int icon, std::optional< blender::StringRef > placeholder=std::nullopt)