Blender
V4.5
source
blender
editors
transform
transform_mode_tilt.cc
Go to the documentation of this file.
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/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include <cstdlib>
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#include "
BLI_math_rotation.h
"
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#include "
BLI_math_vector.h
"
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#include "
BLI_string.h
"
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#include "
BKE_unit.hh
"
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#include "
ED_screen.hh
"
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#include "
UI_interface.hh
"
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#include "
BLT_translation.hh
"
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#include "
transform.hh
"
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#include "
transform_convert.hh
"
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#include "
transform_snap.hh
"
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#include "
transform_mode.hh
"
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namespace
blender::ed::transform
{
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/* -------------------------------------------------------------------- */
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static
void
applyTilt
(
TransInfo
*t)
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{
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int
i
;
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char
str
[
UI_MAX_DRAW_STR
];
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float
final
;
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final
= t->
values
[0] + t->
values_modal_offset
[0];
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transform_snap_increment
(t, &
final
);
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applyNumInput
(&t->
num
, &
final
);
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t->
values_final
[0] =
final
;
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if
(
hasNumInput
(&t->
num
)) {
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char
c[
NUM_STR_REP_LEN
];
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outputNumInput
(&(t->
num
), c, t->
scene
->
unit
);
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SNPRINTF
(
str
,
"%s %s"
BLI_STR_UTF8_DEGREE_SIGN
" %s"
,
IFACE_
(
"Tilt:"
), &c[0], t->
proptext
);
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/* XXX For some reason, this seems needed for this op, else RNA prop is not updated... :/ */
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t->
values_final
[0] =
final
;
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}
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else
{
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SNPRINTF
(
str
,
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"%s %.2f"
BLI_STR_UTF8_DEGREE_SIGN
" %s"
,
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IFACE_
(
"Tilt:"
),
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RAD2DEGF
(
final
),
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t->
proptext
);
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}
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FOREACH_TRANS_DATA_CONTAINER
(t, tc) {
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TransData
*td = tc->data;
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for
(
i
= 0;
i
< tc->data_len;
i
++, td++) {
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if
(td->
flag
&
TD_SKIP
) {
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continue
;
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}
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if
(td->
val
) {
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*td->
val
= td->
ival
+
final
* td->
factor
;
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}
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}
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}
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recalc_data
(t);
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ED_area_status_text
(t->
area
,
str
);
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}
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static
void
initTilt
(
TransInfo
*t,
wmOperator
*
/*op*/
)
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{
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t->
mode
=
TFM_TILT
;
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initMouseInputMode
(t, &t->
mouse
,
INPUT_ANGLE
);
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t->
idx_max
= 0;
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t->
num
.
idx_max
= 0;
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initSnapAngleIncrements
(t);
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copy_v3_fl
(t->
num
.
val_inc
, t->
snap
[1]);
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t->
num
.
unit_sys
= t->
scene
->
unit
.
system
;
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t->
num
.
unit_use_radians
= (t->
scene
->
unit
.
system_rotation
==
USER_UNIT_ROT_RADIANS
);
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t->
num
.
unit_type
[0] =
B_UNIT_ROTATION
;
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}
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TransModeInfo
TransMode_tilt
= {
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/*flags*/
T_NO_CONSTRAINT
|
T_NO_PROJECT
,
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/*init_fn*/
initTilt
,
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/*transform_fn*/
applyTilt
,
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/*transform_matrix_fn*/
nullptr
,
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/*handle_event_fn*/
nullptr
,
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/*snap_distance_fn*/
nullptr
,
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/*snap_apply_fn*/
nullptr
,
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/*draw_fn*/
nullptr
,
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};
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}
// namespace blender::ed::transform
BKE_unit.hh
B_UNIT_ROTATION
@ B_UNIT_ROTATION
Definition
BKE_unit.hh:128
RAD2DEGF
#define RAD2DEGF(_rad)
Definition
BLI_math_constants.h:71
BLI_math_rotation.h
BLI_math_vector.h
copy_v3_fl
MINLINE void copy_v3_fl(float r[3], float f)
Definition
math_vector_inline.cc:65
BLI_string.h
SNPRINTF
#define SNPRINTF(dst, format,...)
Definition
BLI_string.h:599
BLI_STR_UTF8_DEGREE_SIGN
#define BLI_STR_UTF8_DEGREE_SIGN
Definition
BLI_string_utf8_symbols.h:21
BLT_translation.hh
IFACE_
#define IFACE_(msgid)
Definition
BLT_translation.hh:48
USER_UNIT_ROT_RADIANS
@ USER_UNIT_ROT_RADIANS
Definition
DNA_scene_types.h:2982
NUM_STR_REP_LEN
#define NUM_STR_REP_LEN
Definition
ED_numinput.hh:11
applyNumInput
bool applyNumInput(NumInput *n, float *vec)
Definition
numinput.cc:189
outputNumInput
void outputNumInput(NumInput *n, char *str, const UnitSettings &unit_settings)
Definition
numinput.cc:87
hasNumInput
bool hasNumInput(const NumInput *n)
Definition
numinput.cc:170
ED_screen.hh
ED_area_status_text
void ED_area_status_text(ScrArea *area, const char *str)
Definition
area.cc:872
UI_interface.hh
UI_MAX_DRAW_STR
#define UI_MAX_DRAW_STR
Definition
UI_interface_types.hh:15
str
#define str(s)
Definition
ffmpeg_codecs.cc:103
blender::ed::transform
Definition
ED_gizmo_library.hh:19
blender::ed::transform::initMouseInputMode
void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode)
Definition
transform_input.cc:351
blender::ed::transform::recalc_data
void recalc_data(TransInfo *t)
Definition
transform_convert.cc:1279
blender::ed::transform::TFM_TILT
@ TFM_TILT
Definition
ED_transform.hh:47
blender::ed::transform::TransMode_tilt
TransModeInfo TransMode_tilt
Definition
transform_mode_tilt.cc:104
blender::ed::transform::transform_snap_increment
bool transform_snap_increment(const TransInfo *t, float *r_val)
Definition
transform_snap.cc:1764
blender::ed::transform::TD_SKIP
@ TD_SKIP
Definition
transform.hh:356
blender::ed::transform::INPUT_ANGLE
@ INPUT_ANGLE
Definition
transform.hh:1042
blender::ed::transform::T_NO_PROJECT
@ T_NO_PROJECT
Definition
transform.hh:156
blender::ed::transform::T_NO_CONSTRAINT
@ T_NO_CONSTRAINT
Definition
transform.hh:130
blender::ed::transform::initSnapAngleIncrements
void initSnapAngleIncrements(TransInfo *t)
Definition
transform_snap.cc:1037
blender::ed::transform::initTilt
static void initTilt(TransInfo *t, wmOperator *)
Definition
transform_mode_tilt.cc:86
blender::ed::transform::applyTilt
static void applyTilt(TransInfo *t)
Definition
transform_mode_tilt.cc:35
NumInput::idx_max
short idx_max
Definition
ED_numinput.hh:20
NumInput::unit_sys
int unit_sys
Definition
ED_numinput.hh:21
NumInput::val_inc
float val_inc[NUM_MAX_ELEMENTS]
Definition
ED_numinput.hh:35
NumInput::unit_type
int unit_type[NUM_MAX_ELEMENTS]
Definition
ED_numinput.hh:23
NumInput::unit_use_radians
bool unit_use_radians
Definition
ED_numinput.hh:24
Scene::unit
struct UnitSettings unit
Definition
DNA_scene_types.h:2184
UnitSettings::system
char system
Definition
DNA_scene_types.h:1918
UnitSettings::system_rotation
char system_rotation
Definition
DNA_scene_types.h:1920
blender::ed::transform::TransDataBasic::val
float * val
Definition
transform.hh:405
blender::ed::transform::TransDataBasic::ival
float ival
Definition
transform.hh:407
blender::ed::transform::TransDataBasic::flag
int flag
Definition
transform.hh:409
blender::ed::transform::TransData
Definition
transform.hh:496
blender::ed::transform::TransData::factor
float factor
Definition
transform.hh:502
blender::ed::transform::TransInfo
Definition
transform.hh:796
blender::ed::transform::TransInfo::mouse
MouseInput mouse
Definition
transform.hh:835
blender::ed::transform::TransInfo::area
ScrArea * area
Definition
transform.hh:943
blender::ed::transform::TransInfo::proptext
char proptext[20]
Definition
transform.hh:840
blender::ed::transform::TransInfo::values
float values[4]
Definition
transform.hh:916
blender::ed::transform::TransInfo::idx_max
short idx_max
Definition
transform.hh:851
blender::ed::transform::TransInfo::values_modal_offset
float values_modal_offset[4]
Definition
transform.hh:919
blender::ed::transform::TransInfo::values_final
float values_final[4]
Definition
transform.hh:924
blender::ed::transform::TransInfo::num
NumInput num
Definition
transform.hh:832
blender::ed::transform::TransInfo::snap
float snap[2]
Definition
transform.hh:853
blender::ed::transform::TransInfo::scene
Scene * scene
Definition
transform.hh:946
blender::ed::transform::TransInfo::mode
eTfmMode mode
Definition
transform.hh:809
blender::ed::transform::TransModeInfo
Definition
transform_mode.hh:27
wmOperator
Definition
DNA_windowmanager_types.h:636
i
i
Definition
text_draw.cc:230
transform.hh
FOREACH_TRANS_DATA_CONTAINER
#define FOREACH_TRANS_DATA_CONTAINER(t, th)
Definition
transform.hh:42
transform_convert.hh
conversion and adaptation of different datablocks to a common struct.
transform_mode.hh
transform modes used by different operators.
transform_snap.hh
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