Blender V4.5
RE_texture_margin.h
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1/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4#pragma once
5
9
10struct DerivedMesh;
11struct ImBuf;
12struct Mesh;
13
24 char *mask,
25 int margin,
26 struct Mesh const *me,
27 char const *uv_layer,
28 const float uv_offset[2]);
29
31 struct ImBuf *ibuf, char *mask, int margin, struct DerivedMesh *dm, const float uv_offset[2]);
void RE_generate_texturemargin_adjacentfaces(struct ImBuf *ibuf, char *mask, int margin, struct Mesh const *me, char const *uv_layer, const float uv_offset[2])
void RE_generate_texturemargin_adjacentfaces_dm(struct ImBuf *ibuf, char *mask, int margin, struct DerivedMesh *dm, const float uv_offset[2])
ccl_device_inline float2 mask(const MaskType mask, const float2 a)