21 if (make_linear_rgb) {
void rgba_uchar_to_float(float r_col[4], const unsigned char col_ub[4])
void IMB_colormanagement_colorspace_to_scene_linear_v4(float pixel[4], bool predivide, const ColorSpace *colorspace)
void IMB_sampleImageAtLocation(ImBuf *ibuf, float x, float y, bool make_linear_rgb, float color[4])
float4 interpolate_nearest_border_fl(const ImBuf *in, float u, float v)
uchar4 interpolate_nearest_border_byte(const ImBuf *in, float u, float v)
const ColorSpace * colorspace
ImBufFloatBuffer float_buffer
ImBufByteBuffer byte_buffer