Blender V4.5
LightCacheTexture Struct Reference

#include <DNA_lightprobe_types.h>

Public Attributes

struct GPUTexture * tex
char * data
int tex_size [3]
char data_type
char components
char _pad [2]

Detailed Description

Definition at line 165 of file DNA_lightprobe_types.h.

Member Data Documentation

◆ _pad

char LightCacheTexture::_pad[2]

Definition at line 172 of file DNA_lightprobe_types.h.

◆ components

char LightCacheTexture::components

Definition at line 171 of file DNA_lightprobe_types.h.

◆ data

char* LightCacheTexture::data

Copy of GPU data to create GPUTextures on file read.

Definition at line 168 of file DNA_lightprobe_types.h.

◆ data_type

char LightCacheTexture::data_type

Definition at line 170 of file DNA_lightprobe_types.h.

◆ tex

struct GPUTexture* LightCacheTexture::tex

Definition at line 166 of file DNA_lightprobe_types.h.

◆ tex_size

int LightCacheTexture::tex_size[3]

Definition at line 169 of file DNA_lightprobe_types.h.


The documentation for this struct was generated from the following file: