Blender V4.5
bsdf_ray_portal.h File Reference
#include "kernel/types.h"
#include "kernel/closure/alloc.h"

Go to the source code of this file.

Classes

struct  RayPortalClosure

Functions

ccl_device void bsdf_ray_portal_setup (ccl_private ShaderData *sd, const Spectrum weight, const uint32_t path_flag, const float3 position, float3 direction)
ccl_device Spectrum bsdf_ray_portal_eval (const ccl_private ShaderClosure *sc, const float3 wi, const float3 wo, ccl_private float *pdf)

Function Documentation

◆ bsdf_ray_portal_eval()

ccl_device Spectrum bsdf_ray_portal_eval ( const ccl_private ShaderClosure * sc,
const float3 wi,
const float3 wo,
ccl_private float * pdf )

Definition at line 51 of file bsdf_ray_portal.h.

References ccl_device, ccl_private, and zero_spectrum.

Referenced by bsdf_eval().

◆ bsdf_ray_portal_setup()

ccl_device void bsdf_ray_portal_setup ( ccl_private ShaderData * sd,
const Spectrum weight,
const uint32_t path_flag,
const float3 position,
float3 direction )