Blender V4.5
blender::ui::bonecollections::BoneCollectionItem Class Reference

Inherits blender::ui::AbstractTreeViewItem.

Public Member Functions

 BoneCollectionItem (bArmature &armature, const int bcoll_index, const bool has_any_selected_bones)
void build_row (uiLayout &row) override
void build_context_menu (bContext &C, uiLayout &column) const override
std::optional< bool > should_be_active () const override
void on_activate (bContext &C) override
std::optional< bool > should_be_collapsed () const override
bool set_collapsed (const bool collapsed) override
void on_collapse_change (bContext &C, const bool is_collapsed) override
bool supports_renaming () const override
bool rename (const bContext &C, StringRefNull new_name) override
StringRef get_rename_string () const override
std::unique_ptr< AbstractViewItemDragControllercreate_drag_controller () const override
std::unique_ptr< TreeViewItemDropTargetcreate_drop_target () override
Public Member Functions inherited from blender::ui::AbstractTreeViewItem
 ~AbstractTreeViewItem () override=default
std::optional< std::string > debug_name () const override
std::unique_ptr< DropTargetInterfacecreate_item_drop_target () final
AbstractTreeViewget_tree_view () const
std::optional< rctfget_win_rect (const ARegion &region) const
void begin_renaming ()
bool toggle_collapsed ()
void uncollapse_by_default ()
bool is_collapsed () const
bool is_collapsible () const
int count_parents () const
Public Member Functions inherited from blender::ui::AbstractViewItem
virtual ~AbstractViewItem ()=default
AbstractViewget_view () const
uiButViewItemview_item_button () const
void disable_interaction ()
bool is_interactive () const
void disable_activatable ()
bool is_active () const
bool is_search_highlight () const
void activate (bContext &C)
void deactivate ()
bool is_renaming () const
void begin_renaming ()
void end_renaming ()
void rename_apply (const bContext &C)
bool is_filtered_visible () const
Public Member Functions inherited from blender::ui::TreeViewItemContainer
template<class ItemT, typename... Args>
ItemT & add_tree_item (Args &&...args)
AbstractTreeViewItemadd_tree_item (std::unique_ptr< AbstractTreeViewItem > item)

Protected Member Functions

PointerRNA rna_pointer ()
Protected Member Functions inherited from blender::ui::AbstractTreeViewItem
virtual bool supports_collapsing () const
void toggle_collapsed_from_view (bContext &C)
void change_state_delayed () override
bool matches (const AbstractViewItem &other) const override
void update_from_old (const AbstractViewItem &old) override
virtual bool matches_single (const AbstractTreeViewItem &other) const
bool is_hovered () const
void ensure_parents_uncollapsed ()
Protected Member Functions inherited from blender::ui::AbstractViewItem
 AbstractViewItem ()=default
void add_rename_button (uiBlock &block)
virtual bool should_be_filtered_visible (StringRefNull filter_string) const
Protected Member Functions inherited from blender::ui::TreeViewItemContainer
void foreach_item_recursive (ItemIterFn iter_fn, IterOptions options=IterOptions::None) const
void foreach_parent (ItemIterFn iter_fn) const

Additional Inherited Members

Public Types inherited from blender::ui::TreeViewItemContainer
enum class  IterOptions { None = 0 , SkipCollapsed = 1 << 0 , SkipFiltered = 1 << 1 }
using ItemIterFn = FunctionRef<void(AbstractTreeViewItem &)>
Protected Attributes inherited from blender::ui::AbstractTreeViewItem
std::string label_
Protected Attributes inherited from blender::ui::AbstractViewItem
AbstractViewview_ = nullptr
uiButViewItemview_item_but_ = nullptr
bool is_activatable_ = true
bool is_interactive_ = true
bool is_active_ = false
bool is_renaming_ = false
bool is_highlighted_search_ = false
bool is_filtered_visible_ = true
bool is_always_collapsible_ = false
Protected Attributes inherited from blender::ui::TreeViewItemContainer
Vector< std::unique_ptr< AbstractTreeViewItem > > children_
TreeViewItemContainer * root_ = nullptr
AbstractTreeViewItemparent_ = nullptr
bool is_flat_ = false

Detailed Description

Definition at line 201 of file interface_template_bone_collection_tree.cc.

Constructor & Destructor Documentation

◆ BoneCollectionItem()

blender::ui::bonecollections::BoneCollectionItem::BoneCollectionItem ( bArmature & armature,
const int bcoll_index,
const bool has_any_selected_bones )
inline

Member Function Documentation

◆ build_context_menu()

void blender::ui::bonecollections::BoneCollectionItem::build_context_menu ( bContext & C,
uiLayout & column ) const
inlineoverridevirtual

◆ build_row()

◆ create_drag_controller()

std::unique_ptr< AbstractViewItemDragController > blender::ui::bonecollections::BoneCollectionItem::create_drag_controller ( ) const
inlineoverridevirtual

If an item wants to support being dragged, it has to return a drag controller here. That is an object implementing AbstractViewItemDragController.

Reimplemented from blender::ui::AbstractViewItem.

Definition at line 347 of file interface_template_bone_collection_tree.cc.

References ANIM_armature_bonecoll_is_editable(), and blender::ui::AbstractTreeViewItem::get_tree_view().

◆ create_drop_target()

std::unique_ptr< TreeViewItemDropTarget > blender::ui::bonecollections::BoneCollectionItem::create_drop_target ( )
inlineoverridevirtual

◆ get_rename_string()

StringRef blender::ui::bonecollections::BoneCollectionItem::get_rename_string ( ) const
inlineoverridevirtual

◆ on_activate()

void blender::ui::bonecollections::BoneCollectionItem::on_activate ( bContext & C)
inlineoverridevirtual

Called when the view changes an item's state from inactive to active. Will only be called if the state change is triggered through the view, not through external changes. E.g. a click on an item calls it, a change in the value returned by should_be_active() to reflect an external state change does not.

Reimplemented from blender::ui::AbstractViewItem.

Definition at line 278 of file interface_template_bone_collection_tree.cc.

References C, ED_undo_push(), RNA_pointer_create_discrete(), RNA_property_int_set(), RNA_property_update(), and RNA_struct_find_property().

◆ on_collapse_change()

void blender::ui::bonecollections::BoneCollectionItem::on_collapse_change ( bContext & C,
const bool is_collapsed )
inlineoverridevirtual

Called when the view changes an item's state from expanded to collapsed, or vice versa. Will only be called if the state change is triggered through the view, not through external changes. E.g. a click on an item calls it, a change in the value returned by should_be_collapsed() to reflect an external state change does not.

Reimplemented from blender::ui::AbstractTreeViewItem.

Definition at line 309 of file interface_template_bone_collection_tree.cc.

References C, blender::ui::AbstractTreeViewItem::is_collapsed(), RNA_pointer_create_discrete(), RNA_property_boolean_set(), RNA_property_update(), and RNA_struct_find_property().

◆ rename()

bool blender::ui::bonecollections::BoneCollectionItem::rename ( const bContext & C,
StringRefNull new_name )
inlineoverridevirtual

◆ rna_pointer()

PointerRNA blender::ui::bonecollections::BoneCollectionItem::rna_pointer ( )
inlineprotected

RNA pointer to the BoneCollection.

Definition at line 369 of file interface_template_bone_collection_tree.cc.

References RNA_pointer_create_discrete().

Referenced by build_row(), and rename().

◆ set_collapsed()

bool blender::ui::bonecollections::BoneCollectionItem::set_collapsed ( const bool collapsed)
inlineoverridevirtual

Expand or collapse this tree view item.

Note
this does not call on_collapse_change().
Returns
true when the collapsed state was changed, false otherwise.

Reimplemented from blender::ui::AbstractTreeViewItem.

Definition at line 298 of file interface_template_bone_collection_tree.cc.

References ANIM_armature_bonecoll_is_expanded_set(), and blender::ui::AbstractTreeViewItem::set_collapsed().

◆ should_be_active()

std::optional< bool > blender::ui::bonecollections::BoneCollectionItem::should_be_active ( ) const
inlineoverridevirtual

If the result is not empty, it controls whether the item should be active or not, usually depending on the data that the view represents. Note that since this is meant to reflect externally managed state changes, on_activate() will never be called if this returns true.

Reimplemented from blender::ui::AbstractViewItem.

Definition at line 273 of file interface_template_bone_collection_tree.cc.

◆ should_be_collapsed()

std::optional< bool > blender::ui::bonecollections::BoneCollectionItem::should_be_collapsed ( ) const
inlineoverridevirtual

If the result is not empty, it controls whether the item should be collapsed or not, usually depending on the data that the view represents.

Reimplemented from blender::ui::AbstractTreeViewItem.

Definition at line 292 of file interface_template_bone_collection_tree.cc.

References blender::ui::AbstractTreeViewItem::is_collapsed().

◆ supports_renaming()

bool blender::ui::bonecollections::BoneCollectionItem::supports_renaming ( ) const
inlineoverridevirtual

Queries if the view item supports renaming in principle. Renaming may still fail, e.g. if another item is already being renamed.

Reimplemented from blender::ui::AbstractViewItem.

Definition at line 323 of file interface_template_bone_collection_tree.cc.

References ANIM_armature_bonecoll_is_editable().


The documentation for this class was generated from the following file: