Blender V4.5
eevee_lut_info.hh
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#ifdef GPU_SHADER
6# pragma once
7# include "gpu_glsl_cpp_stubs.hh"
8
9# include "eevee_common_info.hh"
10#endif
11
12#include "eevee_defines.hh"
14
17PUSH_CONSTANT(int, table_type)
18PUSH_CONSTANT(int3, table_extent)
19IMAGE(0, GPU_RGBA32F, read_write, image3D, table_img)
20ADDITIONAL_INFO(eevee_shared)
21COMPUTE_SOURCE("eevee_lut_comp.glsl")
@ GPU_RGBA32F
#define LUT_WORKGROUP_SIZE
ImageBase< float, 3 > image3D
#define ADDITIONAL_INFO(info_name)
#define PUSH_CONSTANT(type, name)
#define GPU_SHADER_CREATE_INFO(_info)
#define LOCAL_GROUP_SIZE(...)
#define IMAGE(slot, format, qualifiers, type, name)
#define GPU_SHADER_CREATE_END()
#define COMPUTE_SOURCE(filename)
#define DO_STATIC_COMPILATION()