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| static void | blender::geometry::gather (const Span< int > src, const Span< int16_t > indices, MutableSpan< int > dst) |
| static Span< int > | blender::geometry::gather_or_reference (const Span< int > src, const Span< int16_t > indices, Vector< int > &dst) |
| static Span< int > | blender::geometry::gather_or_reference (const Span< int > src, const IndexMaskSegment mask, Vector< int > &dst) |
| static Span< float3float3 > | blender::geometry::face_normals_if_worthwhile (const Mesh &src_mesh, const int selection_size) |
| static void | blender::geometry::copy_loose_vert_hint (const Mesh &src, Mesh &dst) |
| static void | blender::geometry::copy_loose_edge_hint (const Mesh &src, Mesh &dst) |
| static OffsetIndices< int > | blender::geometry::calc_face_offsets (const OffsetIndices< int > src_faces, const IndexMask &unselected, MutableSpan< int > offsets) |
| static QuadDirection | blender::geometry::quad::calc_quad_direction_beauty (const float3float3 &v0, const float3float3 &v1, const float3float3 &v2, const float3float3 &v3) |
| static void | blender::geometry::quad::calc_quad_directions (const Span< float3float3 > positions, const Span< int > face_offsets, const Span< int > corner_verts, const TriangulateQuadMode quad_mode, MutableSpan< QuadDirection > directions) |
| static void | blender::geometry::quad::calc_corner_tris (const Span< int > face_offsets, const Span< QuadDirection > directions, MutableSpan< int3int3 > corner_tris) |
| static void | blender::geometry::quad::calc_corner_tris (const Span< float3float3 > positions, const OffsetIndices< int > src_faces, const Span< int > src_corner_verts, const IndexMask &quads, const TriangulateQuadMode quad_mode, MutableSpan< int3int3 > corner_tris) |
| static void | blender::geometry::quad::calc_edges (const Span< int > quad_corner_verts, MutableSpan< int2int2 > new_quad_edges) |
| static void | blender::geometry::quad::calc_quad_corner_edges (const Span< int > src_corner_edges, const Span< int3int3 > corner_tris, const int edges_start, MutableSpan< int > corner_edges) |
| static void | blender::geometry::quad::calc_edges (const Span< int > src_corner_edges, const Span< int3int3 > corner_tris, const Span< int > corner_verts, const int edges_start, MutableSpan< int2int2 > edges, MutableSpan< int > quad_corner_edges) |
| template<typename T> |
| static void | blender::geometry::quad::copy_quad_data_to_tris (const Span< T > src, const IndexMask &quads, MutableSpan< T > dst) |
| static void | blender::geometry::quad::copy_quad_data_to_tris (const GSpan src, const IndexMask &quads, GMutableSpan dst) |
| static OffsetIndices< int > | blender::geometry::gather_selected_offsets (const OffsetIndices< int > src_offsets, const IndexMaskSegment selection, MutableSpan< int > dst_offsets) |
| static OffsetIndices< int > | blender::geometry::ngon::calc_tris_by_ngon (const OffsetIndices< int > src_faces, const IndexMask &ngons, MutableSpan< int > face_offset_data) |
| static OffsetIndices< int > | blender::geometry::ngon::calc_edges_by_ngon (const OffsetIndices< int > src_faces, const IndexMask &selection, MutableSpan< int > edge_offset_data) |
| static void | blender::geometry::ngon::calc_corner_tris (const Span< float3float3 > positions, const OffsetIndices< int > src_faces, const Span< int > src_corner_verts, const Span< float3float3 > face_normals, const IndexMask &ngons, const OffsetIndices< int > tris_by_ngon, const TriangulateNGonMode ngon_mode, MutableSpan< int3int3 > corner_tris) |
| static void | blender::geometry::ngon::calc_inner_tri_edges (const IndexRange src_face, const Span< int > src_corner_verts, const Span< int > src_corner_edges, const Span< int3int3 > corner_tris, const int edges_start, MutableSpan< int > corner_edges, VectorSet< OrderedEdge > &deduplication) |
| static void | blender::geometry::ngon::calc_edges (const OffsetIndices< int > src_faces, const Span< int > src_corner_verts, const Span< int > src_corner_edges, const IndexMask &ngons, const OffsetIndices< int > tris_by_ngon, const OffsetIndices< int > edges_by_ngon, const IndexRange ngon_edges_range, const Span< int3int3 > corner_tris, MutableSpan< int2int2 > edges, MutableSpan< int > corner_edges) |
| static GroupedSpan< int > | blender::geometry::deduplication::build_vert_to_tri_map (const int verts_num, const Span< int3int3 > vert_tris, Array< int > &r_offsets, Array< int > &r_indices) |
| static IndexMask | blender::geometry::deduplication::calc_unselected_faces (const Mesh &mesh, const OffsetIndices< int > src_faces, const Span< int > src_corner_verts, const IndexMask &selection, const Span< int3int3 > corner_tris, IndexMaskMemory &memory) |
| static std::optional< int > | blender::geometry::deduplication::find_edge_duplicate (const GroupedSpan< int > vert_to_edge_map, const Span< int2int2 > edges, const OrderedEdge edge) |
| static int | blender::geometry::deduplication::calc_new_edges (const Mesh &src_mesh, const Span< int2int2 > src_edges, const IndexRange new_edges_range, MutableSpan< int2int2 > edges, MutableSpan< int > corner_edges) |
| std::optional< Mesh * > | blender::geometry::mesh_triangulate (const Mesh &src_mesh, const IndexMask &selection, TriangulateNGonMode ngon_mode, TriangulateQuadMode quad_mode, const bke::AttributeFilter &attribute_filter) |