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Blender V4.5
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| class | PackIslandsFieldInput |
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| static void | node_declare (NodeDeclarationBuilder &b) |
| static VArray< float3float3 > | construct_uv_gvarray (const Mesh &mesh, const Field< bool > selection_field, const Field< float3float3 > uv_field, const bool rotate, const float margin, const AttrDomain domain) |
| static void | node_geo_exec (GeoNodeExecParams params) |
| static void | node_register () |
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Definition at line 27 of file node_geo_uv_pack_islands.cc.
References blender::fn::FieldEvaluator::add(), blender::fn::FieldEvaluator::add_with_destination(), blender::Array< T, InlineBufferCapacity, Allocator >::as_mutable_span(), Geometry::attributes, Mesh::corners_num, blender::Array< T, InlineBufferCapacity, Allocator >::data(), blender::fn::FieldEvaluator::evaluate(), faces, blender::VArray< T >::ForContainer(), blender::index_mask::IndexMask::foreach_index(), blender::fn::FieldEvaluator::get_evaluated_as_mask(), i, blender::index_mask::IndexMask::is_empty(), rotate(), blender::IndexRange::size(), blender::geometry::uv_parametrizer_construct_end(), blender::geometry::uv_parametrizer_face_add(), blender::geometry::uv_parametrizer_flush(), and blender::geometry::uv_parametrizer_pack().
Referenced by blender::nodes::node_geo_uv_pack_islands_cc::PackIslandsFieldInput::get_varray_for_context().
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Definition at line 13 of file node_geo_uv_pack_islands.cc.
References b, blender::nodes::SocketDeclaration::description, and blender::nodes::SocketDeclaration::hide_value.
Referenced by node_register().
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Definition at line 130 of file node_geo_uv_pack_islands.cc.
References params, and rotate().
Referenced by node_register().
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Definition at line 141 of file node_geo_uv_pack_islands.cc.
References blender::bke::bNodeType::declare, blender::bke::bNodeType::enum_name_legacy, geo_node_type_base(), GEO_NODE_UV_PACK_ISLANDS, blender::bke::bNodeType::geometry_node_execute, blender::bke::bNodeType::nclass, NODE_CLASS_CONVERTER, node_declare(), node_geo_exec(), blender::bke::node_register_type(), blender::bke::bNodeType::ui_description, and blender::bke::bNodeType::ui_name.